aboutsummaryrefslogtreecommitdiff
path: root/Minecraft.Client/BlazeModel.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'Minecraft.Client/BlazeModel.cpp')
-rw-r--r--Minecraft.Client/BlazeModel.cpp76
1 files changed, 76 insertions, 0 deletions
diff --git a/Minecraft.Client/BlazeModel.cpp b/Minecraft.Client/BlazeModel.cpp
new file mode 100644
index 00000000..5af894ac
--- /dev/null
+++ b/Minecraft.Client/BlazeModel.cpp
@@ -0,0 +1,76 @@
+#include "stdafx.h"
+#include "..\Minecraft.World\Mth.h"
+#include "BlazeModel.h"
+#include "ModelPart.h"
+
+BlazeModel::BlazeModel() : Model()
+{
+ upperBodyParts = ModelPartArray(12);
+
+ for (unsigned int i = 0; i < upperBodyParts.length; i++)
+ {
+ upperBodyParts[i] = new ModelPart(this, 0, 16);
+ upperBodyParts[i]->addBox(0, 0, 0, 2, 8, 2);
+ }
+
+ head = new ModelPart(this, 0, 0);
+ head->addBox(-4, -4, -4, 8, 8, 8);
+
+ // 4J added - compile now to avoid random performance hit first time cubes are rendered
+ // 4J Stu - Not just performance, but alpha+depth tests don't work right unless we compile here
+ for (unsigned int i = 0; i < upperBodyParts.length; i++)
+ {
+ upperBodyParts[i]->compile(1.0f/16.0f);
+ }
+ head->compile(1.0f/16.0f);
+}
+
+int BlazeModel::modelVersion()
+{
+ return 8;
+}
+
+void BlazeModel::render(shared_ptr<Entity> entity, float time, float r, float bob, float yRot, float xRot, float scale, bool usecompiled)
+{
+ setupAnim(time, r, bob, yRot, xRot, scale);
+
+ head->render(scale,usecompiled);
+ for (unsigned int i = 0; i < upperBodyParts.length; i++)
+ {
+ upperBodyParts[i]->render(scale, usecompiled);
+ }
+}
+
+void BlazeModel::setupAnim(float time, float r, float bob, float yRot, float xRot, float scale, unsigned int uiBitmaskOverrideAnim)
+{
+
+ float angle = bob * PI * -.1f;
+ for (int i = 0; i < 4; i++)
+ {
+ upperBodyParts[i]->y = -2 + Mth::cos((i * 2 + bob) * .25f);
+ upperBodyParts[i]->x = Mth::cos(angle) * 9.0f;
+ upperBodyParts[i]->z = Mth::sin(angle) * 9.0f;
+ angle += PI * 0.5f;
+ }
+ angle = .25f * PI + bob * PI * .03f;
+ for (int i = 4; i < 8; i++)
+ {
+ upperBodyParts[i]->y = 2 + Mth::cos((i * 2 + bob) * .25f);
+ upperBodyParts[i]->x = Mth::cos(angle) * 7.0f;
+ upperBodyParts[i]->z = Mth::sin(angle) * 7.0f;
+ angle += PI * 0.5f;
+ }
+
+ angle = .15f * PI + bob * PI * -.05f;
+ for (int i = 8; i < 12; i++)
+ {
+ upperBodyParts[i]->y = 11 + Mth::cos((i * 1.5f + bob) * .5f);
+ upperBodyParts[i]->x = Mth::cos(angle) * 5.0f;
+ upperBodyParts[i]->z = Mth::sin(angle) * 5.0f;
+ angle += PI * 0.5f;
+ }
+
+ head->yRot = yRot / (float) (180 / PI);
+ head->xRot = xRot / (float) (180 / PI);
+}
+