diff options
Diffstat (limited to 'Minecraft.Client/ArrowRenderer.cpp')
| -rw-r--r-- | Minecraft.Client/ArrowRenderer.cpp | 86 |
1 files changed, 86 insertions, 0 deletions
diff --git a/Minecraft.Client/ArrowRenderer.cpp b/Minecraft.Client/ArrowRenderer.cpp new file mode 100644 index 00000000..65c4ee71 --- /dev/null +++ b/Minecraft.Client/ArrowRenderer.cpp @@ -0,0 +1,86 @@ +#include "stdafx.h" +#include "ArrowRenderer.h" +#include "..\Minecraft.World\net.minecraft.world.entity.projectile.h" +#include "..\Minecraft.World\Mth.h" + +void ArrowRenderer::render(shared_ptr<Entity> _arrow, double x, double y, double z, float rot, float a) +{ + // 4J - original version used generics and thus had an input parameter of type Arrow rather than shared_ptr<Entity> we have here - + // do some casting around instead + shared_ptr<Arrow> arrow = dynamic_pointer_cast<Arrow>(_arrow); + bindTexture(TN_ITEM_ARROWS); // 4J - was L"/item/arrows.png" + + glPushMatrix(); + + float yRot = arrow->yRot; + float xRot = arrow->xRot; + float yRotO = arrow->yRotO; + float xRotO = arrow->xRotO; + if( ( yRot - yRotO ) > 180.0f ) yRot -= 360.0f; + else if( ( yRot - yRotO ) < -180.0f ) yRot += 360.0f; + if( ( xRot - xRotO ) > 180.0f ) xRot -= 360.0f; + else if( ( xRot - xRotO ) < -180.0f ) xRot += 360.0f; + + glTranslatef((float)x, (float)y, (float)z); + glRotatef(yRotO + (yRot - yRotO) * a - 90, 0, 1, 0); + glRotatef(xRotO + (xRot - xRotO) * a, 0, 0, 1); + + Tesselator *t = Tesselator::getInstance(); + int type = 0; + + float u0 = 0 / 32.0f; + float u1 = 16 / 32.0f; + float v0 = (0 + type * 10) / 32.0f; + float v1 = (5 + type * 10) / 32.0f; + + float u02 = 0 / 32.0f; + float u12 = 5 / 32.0f; + float v02 = (5 + type * 10) / 32.0f; + float v12 = (10 + type * 10) / 32.0f; + float ss = 0.9f / 16.0f; + glEnable(GL_RESCALE_NORMAL); + float shake = arrow->shakeTime-a; + if (shake>0) + { + float pow = -Mth::sin(shake*3)*shake; + glRotatef(pow, 0, 0, 1); + } + glRotatef(45, 1, 0, 0); + glScalef(ss, ss, ss); + + glTranslatef(-4, 0, 0); + +// glNormal3f(ss, 0, 0); // 4J - changed to use tesselator + t->begin(); + t->normal(1,0,0); + t->vertexUV((float)(-7), (float)( -2), (float)( -2), (float)( u02), (float)( v02)); + t->vertexUV((float)(-7), (float)( -2), (float)( +2), (float)( u12), (float)( v02)); + t->vertexUV((float)(-7), (float)( +2), (float)( +2), (float)( u12), (float)( v12)); + t->vertexUV((float)(-7), (float)( +2), (float)( -2), (float)( u02), (float)( v12)); + t->end(); + +// glNormal3f(-ss, 0, 0); // 4J - changed to use tesselator + t->begin(); + t->normal(-1,0,0); + t->vertexUV((float)(-7), (float)( +2), (float)( -2), (float)( u02), (float)( v02)); + t->vertexUV((float)(-7), (float)( +2), (float)( +2), (float)( u12), (float)( v02)); + t->vertexUV((float)(-7), (float)( -2), (float)( +2), (float)( u12), (float)( v12)); + t->vertexUV((float)(-7), (float)( -2), (float)( -2), (float)( u02), (float)( v12)); + t->end(); + + for (int i = 0; i < 4; i++) + { + + glRotatef(90, 1, 0, 0); +// glNormal3f(0, 0, ss); // 4J - changed to use tesselator + t->begin(); + t->normal(0,0,1); + t->vertexUV((float)(-8), (float)( -2), (float)( 0), (float)( u0), (float)( v0)); + t->vertexUV((float)(+8), (float)( -2), (float)( 0), (float)( u1), (float)( v0)); + t->vertexUV((float)(+8), (float)( +2), (float)( 0), (float)( u1), (float)( v1)); + t->vertexUV((float)(-8), (float)( +2), (float)( 0), (float)( u0), (float)( v1)); + t->end(); + } + glDisable(GL_RESCALE_NORMAL); + glPopMatrix(); +}
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