aboutsummaryrefslogtreecommitdiff
path: root/Compile.md
diff options
context:
space:
mode:
Diffstat (limited to 'Compile.md')
-rw-r--r--Compile.md45
1 files changed, 0 insertions, 45 deletions
diff --git a/Compile.md b/Compile.md
deleted file mode 100644
index 8947cecb..00000000
--- a/Compile.md
+++ /dev/null
@@ -1,45 +0,0 @@
-# Compile Instructions
-
-## Visual Studio (`.sln`)
-
-1. Open `MinecraftConsoles.sln` in Visual Studio 2022.
-2. Set `Minecraft.Client` as the Startup Project.
-3. Select configuration:
- - `Debug` (recommended), or
- - `Release`
-4. Select platform: `Windows64`.
-5. Build and run:
- - `Build > Build Solution` (or `Ctrl+Shift+B`)
- - Start debugging with `F5`.
-
-## CMake (Windows x64)
-
-Configure (use your VS Community instance explicitly):
-
-```powershell
-cmake -S . -B build -G "Visual Studio 17 2022" -A x64 -DCMAKE_GENERATOR_INSTANCE="C:/Program Files/Microsoft Visual Studio/2022/Community"
-```
-
-Build Debug:
-
-```powershell
-cmake --build build --config Debug --target MinecraftClient
-```
-
-Build Release:
-
-```powershell
-cmake --build build --config Release --target MinecraftClient
-```
-
-Run executable:
-
-```powershell
-cd .\build\Debug
-.\MinecraftClient.exe
-```
-
-Notes:
-- The CMake build is Windows-only and x64-only.
-- Post-build asset copy is automatic for `MinecraftClient` in CMake (Debug and Release variants).
-- The game relies on relative paths (for example `Common\Media\...`), so launching from the output directory is required.