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diff --git a/Compile.md b/Compile.md new file mode 100644 index 00000000..6ebd198b --- /dev/null +++ b/Compile.md @@ -0,0 +1,45 @@ +# Compile Instructions + +## Visual Studio (`.sln`) + +1. Open `MinecraftConsoles.sln` in Visual Studio 2012. +2. Set `Minecraft.Client` as the Startup Project. +3. Select configuration: + - `Debug` (recommended), or + - `Release` +4. Select platform: `Windows64`. +5. Build and run: + - `Build > Build Solution` (or `Ctrl+Shift+B`) + - Start debugging with `F5`. + +## CMake (Windows x64) + +Configure (use your VS Community instance explicitly): + +```powershell +cmake -S . -B build -G "Visual Studio 17 2022" -A x64 -DCMAKE_GENERATOR_INSTANCE="C:/Program Files/Microsoft Visual Studio/2022/Community" +``` + +Build Debug: + +```powershell +cmake --build build --config Debug --target MinecraftClient +``` + +Build Release: + +```powershell +cmake --build build --config Release --target MinecraftClient +``` + +Run executable: + +```powershell +cd .\build\Debug +.\MinecraftClient.exe +``` + +Notes: +- The CMake build is Windows-only and x64-only. +- Post-build asset copy is automatic for `MinecraftClient` in CMake (Debug and Release variants). +- The game relies on relative paths (for example `Common\Media\...`), so launching from the output directory is required. |
