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# Compile Instructions
-## Visual Studio (`.sln`)
-
-1. Open `MinecraftConsoles.sln` in Visual Studio 2022.
-2. Set Startup Project:
- - Client: `Minecraft.Client`
- - Dedicated server: `Minecraft.Server`
-3. Select configuration:
- - `Debug` (recommended), or
- - `Release`
-4. Select platform: `Windows64`.
-5. Build and run:
+## Visual Studio
+
+1. Clone or download the repository
+1. Open the repo folder in Visual Studio 2022+.
+2. Wait for cmake to configure the project and load all assets (this may take a few minutes on the first run).
+3. Right click a folder in the solution explorer and switch to the 'CMake Targets View'
+4. Select platform and configuration from the dropdown. EG: `Windows64 - Debug` or `Windows64 - Release`
+5. Pick the startup project `Minecraft.Client.exe` or `Minecraft.Server.exe` using the debug targets dropdown
+6. Build and run the project:
- `Build > Build Solution` (or `Ctrl+Shift+B`)
- Start debugging with `F5`.
@@ -29,50 +27,52 @@
Configure (use your VS Community instance explicitly):
+Open `Developer PowerShell for VS` and run:
+
```powershell
-cmake -S . -B build -G "Visual Studio 17 2022" -A x64 -DCMAKE_GENERATOR_INSTANCE="C:/Program Files/Microsoft Visual Studio/2022/Community"
+cmake --preset windows64
```
Build Debug:
```powershell
-cmake --build build --config Debug --target MinecraftClient
+cmake --build --preset windows64-debug --target Minecraft.Client
```
Build Release:
```powershell
-cmake --build build --config Release --target MinecraftClient
+cmake --build --preset windows64-release --target Minecraft.Client
```
Build Dedicated Server (Debug):
```powershell
-cmake --build build --config Debug --target MinecraftServer
+cmake --build --preset windows64-debug --target Minecraft.Server
```
Build Dedicated Server (Release):
```powershell
-cmake --build build --config Release --target MinecraftServer
+cmake --build --preset windows64-release --target Minecraft.Server
```
Run executable:
```powershell
-cd .\build\Debug
-.\MinecraftClient.exe
+cd .\build\windows64\Minecraft.Client\Debug
+.\Minecraft.Client.exe
```
Run dedicated server:
```powershell
-cd .\build\Debug
+cd .\build\windows64\Minecraft.Server\Debug
.\Minecraft.Server.exe -port 25565 -bind 0.0.0.0 -name DedicatedServer
```
Notes:
- The CMake build is Windows-only and x64-only.
- Contributors on macOS or Linux need a Windows machine or VM to build the project. Running the game via Wine is separate from having a supported build environment.
-- Post-build asset copy is automatic for `MinecraftClient` in CMake (Debug and Release variants).
+- Post-build asset copy is automatic for `Minecraft.Client` in CMake (Debug and Release variants).
- The game relies on relative paths (for example `Common\Media\...`), so launching from the output directory is required.