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-rw-r--r--COMPILE.md1
-rw-r--r--README.md8
2 files changed, 7 insertions, 2 deletions
diff --git a/COMPILE.md b/COMPILE.md
index 8947cecb..b62c9575 100644
--- a/COMPILE.md
+++ b/COMPILE.md
@@ -41,5 +41,6 @@ cd .\build\Debug
Notes:
- The CMake build is Windows-only and x64-only.
+- Contributors on macOS or Linux need a Windows machine or VM to build the project. Running the game via Wine is separate from having a supported build environment.
- Post-build asset copy is automatic for `MinecraftClient` in CMake (Debug and Release variants).
- The game relies on relative paths (for example `Common\Media\...`), so launching from the output directory is required.
diff --git a/README.md b/README.md
index 61730d6b..4b395b3e 100644
--- a/README.md
+++ b/README.md
@@ -10,6 +10,11 @@ This project contains the source code of Minecraft Legacy Console Edition v1.3.0
[Nightly Build](https://github.com/smartcmd/MinecraftConsoles/releases/tag/nightly)
+## Platform Support
+
+- **Windows**: Supported for building and running the project
+- **macOS / Linux**: The Windows nightly build may run through Wine or CrossOver based on community reports, but this is unofficial and not currently tested by the maintainers
+
## Features
- Fixed compilation and execution in both Debug and Release mode on Windows using Visual Studio 2022
@@ -59,8 +64,7 @@ For more information, see [COMPILE.md](COMPILE.md)
## Known Issues
-- Builds for other platforms have not been tested and are most likely non-functional
-- There are some render bugs in the Release mode build
+- Native builds for platforms other than Windows have not been tested and are most likely non-functional. The Windows nightly build may still run on macOS and Linux through Wine or CrossOver, but that path is unofficial and not currently supported
## Star History