diff options
25 files changed, 743 insertions, 119 deletions
diff --git a/.github/workflows/clang-format.yml b/.github/workflows/clang-format.yml new file mode 100644 index 00000000..a01bada4 --- /dev/null +++ b/.github/workflows/clang-format.yml @@ -0,0 +1,48 @@ +name: Check formatting + +on: + pull_request: + paths: + - '**' + - '!.gitignore' + - '!*.md' + - '!.github/**' + - '.github/workflows/clang-format.yml' + +permissions: + contents: read + pull-requests: write + +jobs: + format-check: + runs-on: ubuntu-latest + steps: + - uses: actions/checkout@v6 + with: + ref: ${{ github.event.pull_request.head.sha }} + fetch-depth: 0 + + - name: Fetch base commit + run: git fetch origin ${{ github.event.pull_request.base.sha }} + + - name: Install clang-format-20 + run: | + wget -qO- https://apt.llvm.org/llvm-snapshot.gpg.key | sudo tee /etc/apt/trusted.gpg.d/apt.llvm.org.asc + sudo add-apt-repository -y "deb http://apt.llvm.org/noble/ llvm-toolchain-noble-20 main" + sudo apt-get install -y -qq clang-format-20 + + - uses: reviewdog/action-setup@v1 + + - name: Check formatting on changed lines + env: + REVIEWDOG_GITHUB_API_TOKEN: ${{ secrets.GITHUB_TOKEN }} + run: | + git clang-format-20 --binary clang-format-20 \ + --diff ${{ github.event.pull_request.base.sha }} -- \ + '*.c' '*.cpp' '*.cc' '*.h' '*.hpp' \ + | reviewdog \ + -name="clang-format" \ + -f=diff \ + -reporter=github-pr-check \ + -fail-level=error \ + -filter-mode=added diff --git a/.github/workflows/nightly-server.yml b/.github/workflows/nightly-server.yml index 5450de9a..0fc20eb1 100644 --- a/.github/workflows/nightly-server.yml +++ b/.github/workflows/nightly-server.yml @@ -5,11 +5,12 @@ on: push: branches: - 'main' - paths-ignore: - - '.gitignore' - - '*.md' - - '.github/**' - - '!.github/workflows/nightly-server.yml' + paths: + - '**' + - '!.gitignore' + - '!*.md' + - '!.github/**' + - '.github/workflows/nightly-server.yml' permissions: contents: write diff --git a/.github/workflows/nightly.yml b/.github/workflows/nightly.yml index 789db3e8..a5b53be0 100644 --- a/.github/workflows/nightly.yml +++ b/.github/workflows/nightly.yml @@ -5,11 +5,12 @@ on: push: branches: - 'main' - paths-ignore: - - '.gitignore' - - '*.md' - - '.github/**' - - '!.github/workflows/nightly.yml' + paths: + - '**' + - '!.gitignore' + - '!*.md' + - '!.github/**' + - '.github/workflows/nightly.yml' permissions: contents: write diff --git a/.github/workflows/pull-request.yml b/.github/workflows/pull-request.yml index 9d57f4b4..3b5398a0 100644 --- a/.github/workflows/pull-request.yml +++ b/.github/workflows/pull-request.yml @@ -4,10 +4,12 @@ on: workflow_dispatch: pull_request: types: [opened, reopened, synchronize] - paths-ignore: - - '.gitignore' - - '*.md' - - '.github/*.md' + paths: + - '**' + - '!.gitignore' + - '!*.md' + - '!.github/**' + - '.github/workflows/pull-request.yml' jobs: build: diff --git a/Minecraft.Client/ClientConnection.cpp b/Minecraft.Client/ClientConnection.cpp index 325e949b..a80af5d2 100644 --- a/Minecraft.Client/ClientConnection.cpp +++ b/Minecraft.Client/ClientConnection.cpp @@ -4036,6 +4036,8 @@ void ClientConnection::handleSetPlayerTeamPacket(shared_ptr<SetPlayerTeamPacket> void ClientConnection::handleParticleEvent(shared_ptr<LevelParticlesPacket> packet) { + ePARTICLE_TYPE particleId = (ePARTICLE_TYPE)Integer::parseInt(packet->getName()); + for (int i = 0; i < packet->getCount(); i++) { double xVarience = random->nextGaussian() * packet->getXDist(); @@ -4045,10 +4047,6 @@ void ClientConnection::handleParticleEvent(shared_ptr<LevelParticlesPacket> pack double ya = random->nextGaussian() * packet->getMaxSpeed(); double za = random->nextGaussian() * packet->getMaxSpeed(); - // TODO: determine particle ID from name - assert(0); - ePARTICLE_TYPE particleId = eParticleType_heart; - level->addParticle(particleId, packet->getX() + xVarience, packet->getY() + yVarience, packet->getZ() + zVarience, xa, ya, za); } } diff --git a/Minecraft.Client/Common/DLC/DLCManager.cpp b/Minecraft.Client/Common/DLC/DLCManager.cpp index 931b0e1d..c363becf 100644 --- a/Minecraft.Client/Common/DLC/DLCManager.cpp +++ b/Minecraft.Client/Common/DLC/DLCManager.cpp @@ -10,6 +10,7 @@ const WCHAR *DLCManager::wchTypeNamesA[]= { + L"XMLVERSION", L"DISPLAYNAME", L"THEMENAME", L"FREE", @@ -387,41 +388,65 @@ bool DLCManager::processDLCDataFile(DWORD &dwFilesProcessed, PBYTE pbData, DWORD // // unsigned long, p = number of parameters // // p * DLC_FILE_PARAM describing each parameter for this file // // ulFileSize bytes of data blob of the file added - unsigned int uiVersion=*(unsigned int *)pbData; + unsigned int uiVersion=readUInt32(pbData, false); uiCurrentByte+=sizeof(int); - if(uiVersion < CURRENT_DLC_VERSION_NUM) - { - if(pbData!=nullptr) delete [] pbData; - app.DebugPrintf("DLC version of %d is too old to be read\n", uiVersion); + bool bSwapEndian = false; + unsigned int uiVersionSwapped = SwapInt32(uiVersion); + if (uiVersion >= 0 && uiVersion <= CURRENT_DLC_VERSION_NUM) { + bSwapEndian = false; + } else if (uiVersionSwapped >= 0 && uiVersionSwapped <= CURRENT_DLC_VERSION_NUM) { + bSwapEndian = true; + } else { + if(pbData!=nullptr) delete [] pbData; + app.DebugPrintf("Unknown DLC version of %d\n", uiVersion); return false; } pack->SetDataPointer(pbData); - unsigned int uiParameterCount=*(unsigned int *)&pbData[uiCurrentByte]; + unsigned int uiParameterCount=readUInt32(&pbData[uiCurrentByte], bSwapEndian); uiCurrentByte+=sizeof(int); C4JStorage::DLC_FILE_PARAM *pParams = (C4JStorage::DLC_FILE_PARAM *)&pbData[uiCurrentByte]; + bool bXMLVersion = false; //DWORD dwwchCount=0; for(unsigned int i=0;i<uiParameterCount;i++) { + pParams->dwType = bSwapEndian ? SwapInt32(pParams->dwType) : pParams->dwType; + pParams->dwWchCount = bSwapEndian ? SwapInt32(pParams->dwWchCount) : pParams->dwWchCount; + char16_t* wchData = reinterpret_cast<char16_t*>(pParams->wchData); + if (bSwapEndian) { + SwapUTF16Bytes(wchData, pParams->dwWchCount); + } + // Map DLC strings to application strings, then store the DLC index mapping to application index wstring parameterName(static_cast<WCHAR *>(pParams->wchData)); EDLCParameterType type = getParameterType(parameterName); if( type != e_DLCParamType_Invalid ) { parameterMapping[pParams->dwType] = type; + + if (type == e_DLCParamType_XMLVersion) + { + bXMLVersion = true; + } } uiCurrentByte+= sizeof(C4JStorage::DLC_FILE_PARAM)+(pParams->dwWchCount*sizeof(WCHAR)); pParams = (C4JStorage::DLC_FILE_PARAM *)&pbData[uiCurrentByte]; } //ulCurrentByte+=ulParameterCount * sizeof(C4JStorage::DLC_FILE_PARAM); - unsigned int uiFileCount=*(unsigned int *)&pbData[uiCurrentByte]; + if (bXMLVersion) + { + uiCurrentByte += sizeof(int); + } + + unsigned int uiFileCount=readUInt32(&pbData[uiCurrentByte], bSwapEndian); uiCurrentByte+=sizeof(int); C4JStorage::DLC_FILE_DETAILS *pFile = (C4JStorage::DLC_FILE_DETAILS *)&pbData[uiCurrentByte]; DWORD dwTemp=uiCurrentByte; for(unsigned int i=0;i<uiFileCount;i++) { + pFile->dwWchCount = bSwapEndian ? SwapInt32(pFile->dwWchCount) : pFile->dwWchCount; dwTemp+=sizeof(C4JStorage::DLC_FILE_DETAILS)+pFile->dwWchCount*sizeof(WCHAR); pFile = (C4JStorage::DLC_FILE_DETAILS *)&pbData[dwTemp]; } @@ -430,6 +455,13 @@ bool DLCManager::processDLCDataFile(DWORD &dwFilesProcessed, PBYTE pbData, DWORD for(unsigned int i=0;i<uiFileCount;i++) { + pFile->dwType = bSwapEndian ? SwapInt32(pFile->dwType) : pFile->dwType; + pFile->uiFileSize = bSwapEndian ? SwapInt32(pFile->uiFileSize) : pFile->uiFileSize; + char16_t* wchFile = reinterpret_cast<char16_t*>(pFile->wchFile); + if (bSwapEndian) { + SwapUTF16Bytes(wchFile, pFile->dwWchCount); + } + EDLCType type = static_cast<EDLCType>(pFile->dwType); DLCFile *dlcFile = nullptr; @@ -445,12 +477,18 @@ bool DLCManager::processDLCDataFile(DWORD &dwFilesProcessed, PBYTE pbData, DWORD } // Params - uiParameterCount=*(unsigned int *)pbTemp; + uiParameterCount=readUInt32(pbTemp, bSwapEndian); pbTemp+=sizeof(int); pParams = (C4JStorage::DLC_FILE_PARAM *)pbTemp; for(unsigned int j=0;j<uiParameterCount;j++) { //DLCManager::EDLCParameterType paramType = DLCManager::e_DLCParamType_Invalid; + pParams->dwType = bSwapEndian ? SwapInt32(pParams->dwType) : pParams->dwType; + pParams->dwWchCount = bSwapEndian ? SwapInt32(pParams->dwWchCount) : pParams->dwWchCount; + char16_t* wchData = reinterpret_cast<char16_t*>(pParams->wchData); + if (bSwapEndian) { + SwapUTF16Bytes(wchData, pParams->dwWchCount); + } auto it = parameterMapping.find(pParams->dwType); diff --git a/Minecraft.Client/Common/DLC/DLCManager.h b/Minecraft.Client/Common/DLC/DLCManager.h index d4dd2508..f114bd07 100644 --- a/Minecraft.Client/Common/DLC/DLCManager.h +++ b/Minecraft.Client/Common/DLC/DLCManager.h @@ -31,7 +31,8 @@ public: { e_DLCParamType_Invalid = -1, - e_DLCParamType_DisplayName = 0, + e_DLCParamType_XMLVersion = 0, + e_DLCParamType_DisplayName, e_DLCParamType_ThemeName, e_DLCParamType_Free, // identify free skins e_DLCParamType_Credit, // legal credits for DLC @@ -94,6 +95,30 @@ public: bool readDLCDataFile(DWORD &dwFilesProcessed, const string &path, DLCPack *pack, bool fromArchive = false); DWORD retrievePackIDFromDLCDataFile(const string &path, DLCPack *pack); + static unsigned short SwapInt16(unsigned short value) { + return (value >> 8) | (value << 8); + } + + static unsigned int SwapInt32(unsigned int value) { + return ((value & 0xFF) << 24) | + ((value & 0xFF00) << 8) | + ((value & 0xFF0000) >> 8) | + ((value & 0xFF000000) >> 24); + } + + static void SwapUTF16Bytes(char16_t* buffer, size_t count) { + for (size_t i = 0; i < count; ++i) { + char16_t& c = buffer[i]; + c = (c >> 8) | (c << 8); + } + } + + static unsigned int readUInt32(unsigned char* ptr, bool endian) { + unsigned int val = *(unsigned int*)ptr; + if (endian) val = SwapInt32(val); + return val; + } + private: bool processDLCDataFile(DWORD &dwFilesProcessed, PBYTE pbData, DWORD dwLength, DLCPack *pack); diff --git a/Minecraft.Client/Common/Network/GameNetworkManager.h b/Minecraft.Client/Common/Network/GameNetworkManager.h index 3357b3cd..22d58807 100644 --- a/Minecraft.Client/Common/Network/GameNetworkManager.h +++ b/Minecraft.Client/Common/Network/GameNetworkManager.h @@ -47,7 +47,8 @@ public: { JOINGAME_SUCCESS, JOINGAME_FAIL_GENERAL, - JOINGAME_FAIL_SERVER_FULL + JOINGAME_FAIL_SERVER_FULL, + JOINGAME_PENDING } eJoinGameResult; void Initialise(); diff --git a/Minecraft.Client/Common/Network/PlatformNetworkManagerStub.cpp b/Minecraft.Client/Common/Network/PlatformNetworkManagerStub.cpp index 1e625098..430f2c11 100644 --- a/Minecraft.Client/Common/Network/PlatformNetworkManagerStub.cpp +++ b/Minecraft.Client/Common/Network/PlatformNetworkManagerStub.cpp @@ -173,6 +173,11 @@ bool CPlatformNetworkManagerStub::Initialise(CGameNetworkManager *pGameNetworkMa m_bSearchPending = false; m_bIsOfflineGame = false; +#ifdef _WINDOWS64 + m_bJoinPending = false; + m_joinLocalUsersMask = 0; + m_joinHostName[0] = 0; +#endif m_pSearchParam = nullptr; m_SessionsUpdatedCallback = nullptr; @@ -282,6 +287,38 @@ void CPlatformNetworkManagerStub::DoWork() m_bLeaveGameOnTick = false; } } + + if (m_bJoinPending) + { + WinsockNetLayer::eJoinState state = WinsockNetLayer::GetJoinState(); + if (state == WinsockNetLayer::eJoinState_Success) + { + WinsockNetLayer::FinalizeJoin(); + + BYTE localSmallId = WinsockNetLayer::GetLocalSmallId(); + + IQNet::m_player[localSmallId].m_smallId = localSmallId; + IQNet::m_player[localSmallId].m_isRemote = false; + IQNet::m_player[localSmallId].m_isHostPlayer = false; + IQNet::m_player[localSmallId].m_resolvedXuid = Win64Xuid::ResolvePersistentXuid(); + + Minecraft* pMinecraft = Minecraft::GetInstance(); + wcscpy_s(IQNet::m_player[localSmallId].m_gamertag, 32, pMinecraft->user->name.c_str()); + IQNet::s_playerCount = localSmallId + 1; + + NotifyPlayerJoined(&IQNet::m_player[0]); + NotifyPlayerJoined(&IQNet::m_player[localSmallId]); + + m_pGameNetworkManager->StateChange_AnyToStarting(); + m_bJoinPending = false; + } + else if (state == WinsockNetLayer::eJoinState_Failed || + state == WinsockNetLayer::eJoinState_Rejected || + state == WinsockNetLayer::eJoinState_Cancelled) + { + m_bJoinPending = false; + } + } #endif } @@ -511,36 +548,22 @@ int CPlatformNetworkManagerStub::JoinGame(FriendSessionInfo* searchResult, int l IQNet::m_player[0].m_smallId = 0; IQNet::m_player[0].m_isRemote = true; IQNet::m_player[0].m_isHostPlayer = true; - // Remote host still maps to legacy host XUID in mixed old/new sessions. IQNet::m_player[0].m_resolvedXuid = Win64Xuid::GetLegacyEmbeddedHostXuid(); wcsncpy_s(IQNet::m_player[0].m_gamertag, 32, searchResult->data.hostName, _TRUNCATE); WinsockNetLayer::StopDiscovery(); - if (!WinsockNetLayer::JoinGame(hostIP, hostPort)) + wcsncpy_s(m_joinHostName, 32, searchResult->data.hostName, _TRUNCATE); + m_joinLocalUsersMask = localUsersMask; + + if (!WinsockNetLayer::BeginJoinGame(hostIP, hostPort)) { app.DebugPrintf("Win64 LAN: Failed to connect to %s:%d\n", hostIP, hostPort); return CGameNetworkManager::JOINGAME_FAIL_GENERAL; } - BYTE localSmallId = WinsockNetLayer::GetLocalSmallId(); - - IQNet::m_player[localSmallId].m_smallId = localSmallId; - IQNet::m_player[localSmallId].m_isRemote = false; - IQNet::m_player[localSmallId].m_isHostPlayer = false; - // Local non-host identity is the persistent uid.dat XUID. - IQNet::m_player[localSmallId].m_resolvedXuid = Win64Xuid::ResolvePersistentXuid(); - - Minecraft* pMinecraft = Minecraft::GetInstance(); - wcscpy_s(IQNet::m_player[localSmallId].m_gamertag, 32, pMinecraft->user->name.c_str()); - IQNet::s_playerCount = localSmallId + 1; - - NotifyPlayerJoined(&IQNet::m_player[0]); - NotifyPlayerJoined(&IQNet::m_player[localSmallId]); - - m_pGameNetworkManager->StateChange_AnyToStarting(); - - return CGameNetworkManager::JOINGAME_SUCCESS; + m_bJoinPending = true; + return CGameNetworkManager::JOINGAME_PENDING; #else return CGameNetworkManager::JOINGAME_SUCCESS; #endif diff --git a/Minecraft.Client/Common/Network/PlatformNetworkManagerStub.h b/Minecraft.Client/Common/Network/PlatformNetworkManagerStub.h index 4a3f4068..dffa3953 100644 --- a/Minecraft.Client/Common/Network/PlatformNetworkManagerStub.h +++ b/Minecraft.Client/Common/Network/PlatformNetworkManagerStub.h @@ -77,6 +77,12 @@ private: bool m_bIsPrivateGame; int m_flagIndexSize; +#ifdef _WINDOWS64 + bool m_bJoinPending; + int m_joinLocalUsersMask; + wchar_t m_joinHostName[32]; +#endif + // This is only maintained by the host, and is not valid on client machines GameSessionData m_hostGameSessionData; CGameNetworkManager *m_pGameNetworkManager; diff --git a/Minecraft.Client/Common/UI/IUIScene_AbstractContainerMenu.cpp b/Minecraft.Client/Common/UI/IUIScene_AbstractContainerMenu.cpp index fa9b280c..7db52b3f 100644 --- a/Minecraft.Client/Common/UI/IUIScene_AbstractContainerMenu.cpp +++ b/Minecraft.Client/Common/UI/IUIScene_AbstractContainerMenu.cpp @@ -17,8 +17,6 @@ #ifdef _WINDOWS64 #include "..\..\Windows64\KeyboardMouseInput.h" - -SavedInventoryCursorPos g_savedInventoryCursorPos = { 0.0f, 0.0f, false }; #endif IUIScene_AbstractContainerMenu::IUIScene_AbstractContainerMenu() diff --git a/Minecraft.Client/Common/UI/IUIScene_AbstractContainerMenu.h b/Minecraft.Client/Common/UI/IUIScene_AbstractContainerMenu.h index 718a2d44..6710e18f 100644 --- a/Minecraft.Client/Common/UI/IUIScene_AbstractContainerMenu.h +++ b/Minecraft.Client/Common/UI/IUIScene_AbstractContainerMenu.h @@ -1,15 +1,5 @@ #pragma once -#ifdef _WINDOWS64 -struct SavedInventoryCursorPos -{ - float x; - float y; - bool hasSavedPos; -}; -extern SavedInventoryCursorPos g_savedInventoryCursorPos; -#endif - // Uncomment to enable tap input detection to jump 1 slot. Doesn't work particularly well yet, and I feel the system does not need it. // Would probably be required if we decide to slow down the pointer movement. // 4J Stu - There was a request to be able to navigate the scenes with the dpad, so I have used much of the TAP_DETECTION diff --git a/Minecraft.Client/Common/UI/UIScene_AbstractContainerMenu.cpp b/Minecraft.Client/Common/UI/UIScene_AbstractContainerMenu.cpp index 0c3b6096..c5dc0554 100644 --- a/Minecraft.Client/Common/UI/UIScene_AbstractContainerMenu.cpp +++ b/Minecraft.Client/Common/UI/UIScene_AbstractContainerMenu.cpp @@ -41,10 +41,6 @@ void UIScene_AbstractContainerMenu::handleDestroy() app.DebugPrintf("UIScene_AbstractContainerMenu::handleDestroy\n"); #ifdef _WINDOWS64 - g_savedInventoryCursorPos.x = m_pointerPos.x; - g_savedInventoryCursorPos.y = m_pointerPos.y; - g_savedInventoryCursorPos.hasSavedPos = true; - g_KBMInput.SetScreenCursorHidden(false); g_KBMInput.SetCursorHiddenForUI(false); #endif @@ -173,16 +169,16 @@ void UIScene_AbstractContainerMenu::PlatformInitialize(int iPad, int startIndex) m_pointerPos = vPointerPos; #ifdef _WINDOWS64 - if (g_savedInventoryCursorPos.hasSavedPos) + if ((iPad == 0) && g_KBMInput.IsKBMActive()) { - m_pointerPos.x = g_savedInventoryCursorPos.x; - m_pointerPos.y = g_savedInventoryCursorPos.y; - - if (m_pointerPos.x < m_fPointerMinX) m_pointerPos.x = m_fPointerMinX; - if (m_pointerPos.x > m_fPointerMaxX) m_pointerPos.x = m_fPointerMaxX; - if (m_pointerPos.y < m_fPointerMinY) m_pointerPos.y = m_fPointerMinY; - if (m_pointerPos.y > m_fPointerMaxY) m_pointerPos.y = m_fPointerMaxY; + m_pointerPos.x = ((m_fPanelMinX + m_fPanelMaxX) * 0.5f) - m_fPointerImageOffsetX; + m_pointerPos.y = ((m_fPanelMinY + m_fPanelMaxY) * 0.5f) - m_fPointerImageOffsetY; } + + if (m_pointerPos.x < m_fPointerMinX) m_pointerPos.x = m_fPointerMinX; + if (m_pointerPos.x > m_fPointerMaxX) m_pointerPos.x = m_fPointerMaxX; + if (m_pointerPos.y < m_fPointerMinY) m_pointerPos.y = m_fPointerMinY; + if (m_pointerPos.y > m_fPointerMaxY) m_pointerPos.y = m_fPointerMaxY; #endif IggyEvent mouseEvent; diff --git a/Minecraft.Client/Common/UI/UIScene_ConnectingProgress.cpp b/Minecraft.Client/Common/UI/UIScene_ConnectingProgress.cpp index e10a5a62..40557cd5 100644 --- a/Minecraft.Client/Common/UI/UIScene_ConnectingProgress.cpp +++ b/Minecraft.Client/Common/UI/UIScene_ConnectingProgress.cpp @@ -2,6 +2,16 @@ #include "UI.h" #include "UIScene_ConnectingProgress.h" #include "..\..\Minecraft.h" +#ifdef _WINDOWS64 +#include "..\..\Windows64\Network\WinsockNetLayer.h" +#include "..\..\..\Minecraft.World\DisconnectPacket.h" + +static int ConnectingProgress_OnRejectedDialogOK(LPVOID, int iPad, const C4JStorage::EMessageResult) +{ + ui.NavigateBack(iPad); + return 0; +} +#endif UIScene_ConnectingProgress::UIScene_ConnectingProgress(int iPad, void *_initData, UILayer *parentLayer) : UIScene(iPad, parentLayer) { @@ -43,6 +53,12 @@ UIScene_ConnectingProgress::UIScene_ConnectingProgress(int iPad, void *_initData m_cancelFuncParam = param->cancelFuncParam; m_removeLocalPlayer = false; m_showingButton = false; + +#ifdef _WINDOWS64 + WinsockNetLayer::eJoinState initState = WinsockNetLayer::GetJoinState(); + m_asyncJoinActive = (initState != WinsockNetLayer::eJoinState_Idle && initState != WinsockNetLayer::eJoinState_Cancelled); + m_asyncJoinFailed = false; +#endif } UIScene_ConnectingProgress::~UIScene_ConnectingProgress() @@ -53,6 +69,18 @@ UIScene_ConnectingProgress::~UIScene_ConnectingProgress() void UIScene_ConnectingProgress::updateTooltips() { +#ifdef _WINDOWS64 + if (m_asyncJoinActive) + { + ui.SetTooltips( m_iPad, -1, IDS_TOOLTIPS_BACK); + return; + } + if (m_asyncJoinFailed) + { + ui.SetTooltips( m_iPad, IDS_TOOLTIPS_SELECT, -1); + return; + } +#endif // 4J-PB - removing the option of cancel join, since it didn't work anyway //ui.SetTooltips( m_iPad, -1, m_showTooltips?IDS_TOOLTIPS_CANCEL_JOIN:-1); ui.SetTooltips( m_iPad, -1, -1); @@ -62,6 +90,85 @@ void UIScene_ConnectingProgress::tick() { UIScene::tick(); +#ifdef _WINDOWS64 + if (m_asyncJoinActive) + { + WinsockNetLayer::eJoinState state = WinsockNetLayer::GetJoinState(); + if (state == WinsockNetLayer::eJoinState_Connecting) + { + // connecting............. + int attempt = WinsockNetLayer::GetJoinAttempt(); + int maxAttempts = WinsockNetLayer::GetJoinMaxAttempts(); + char buf[128]; + if (attempt <= 1) + sprintf_s(buf, "Connecting..."); + else + sprintf_s(buf, "Connecting failed, trying again (%d/%d)", attempt, maxAttempts); + wchar_t wbuf[128]; + mbstowcs(wbuf, buf, 128); + m_labelTitle.setLabel(wstring(wbuf)); + } + else if (state == WinsockNetLayer::eJoinState_Success) + { + m_asyncJoinActive = false; + // go go go + } + else if (state == WinsockNetLayer::eJoinState_Cancelled) + { + // cancel + m_asyncJoinActive = false; + navigateBack(); + } + else if (state == WinsockNetLayer::eJoinState_Rejected) + { + // server full and banned are passed differently compared to other disconnects it seems + m_asyncJoinActive = false; + DisconnectPacket::eDisconnectReason reason = WinsockNetLayer::GetJoinRejectReason(); + int exitReasonStringId; + switch (reason) + { + case DisconnectPacket::eDisconnect_ServerFull: + exitReasonStringId = IDS_DISCONNECTED_SERVER_FULL; + break; + case DisconnectPacket::eDisconnect_Banned: + exitReasonStringId = IDS_DISCONNECTED_KICKED; + break; + default: + exitReasonStringId = IDS_CONNECTION_LOST_SERVER; + break; + } + UINT uiIDA[1]; + uiIDA[0] = IDS_CONFIRM_OK; + ui.RequestErrorMessage(IDS_CONNECTION_FAILED, exitReasonStringId, uiIDA, 1, ProfileManager.GetPrimaryPad(), ConnectingProgress_OnRejectedDialogOK, nullptr, nullptr); + } + else if (state == WinsockNetLayer::eJoinState_Failed) + { + // FAIL + m_asyncJoinActive = false; + m_asyncJoinFailed = true; + + int maxAttempts = WinsockNetLayer::GetJoinMaxAttempts(); + char buf[256]; + sprintf_s(buf, "Failed to connect after %d attempts. The server may be unavailable.", maxAttempts); + wchar_t wbuf[256]; + mbstowcs(wbuf, buf, 256); + + // TIL that these exist + // not going to use a actual popup due to it requiring messing with strings which can really mess things up + // i dont trust myself with that + // these need to be touched up later as teh button is a bit offset + m_labelTitle.setLabel(L"Unable to connect to server"); + m_progressBar.setLabel(wstring(wbuf)); + m_progressBar.showBar(false); + m_progressBar.setVisible(true); + m_buttonConfirm.setVisible(true); + m_showingButton = true; + m_controlTimer.setVisible(false); + } + return; + } +#endif + if( m_removeLocalPlayer ) { m_removeLocalPlayer = false; @@ -94,6 +201,8 @@ void UIScene_ConnectingProgress::handleGainFocus(bool navBack) void UIScene_ConnectingProgress::handleLoseFocus() { + if (!m_runFailTimer) return; + int millisecsLeft = getTimer(0)->targetTime - System::currentTimeMillis(); int millisecsTaken = getTimer(0)->duration - millisecsLeft; app.DebugPrintf("\n"); @@ -208,6 +317,17 @@ void UIScene_ConnectingProgress::handleInput(int iPad, int key, bool repeat, boo switch(key) { // 4J-PB - Removed the option to cancel join - it didn't work anyway +#ifdef _WINDOWS64 + case ACTION_MENU_CANCEL: + if (pressed && m_asyncJoinActive) + { + m_asyncJoinActive = false; + WinsockNetLayer::CancelJoinGame(); + navigateBack(); + handled = true; + } + break; +#endif // case ACTION_MENU_CANCEL: // { // if(m_cancelFunc != nullptr) @@ -250,6 +370,13 @@ void UIScene_ConnectingProgress::handlePress(F64 controlId, F64 childId) case eControl_Confirm: if(m_showingButton) { +#ifdef _WINDOWS64 + if (m_asyncJoinFailed) + { + navigateBack(); + } + else +#endif if( m_iPad != ProfileManager.GetPrimaryPad() && g_NetworkManager.IsInSession() ) { // The connection failed if we see the button, so the temp player should be removed and the viewports updated again diff --git a/Minecraft.Client/Common/UI/UIScene_ConnectingProgress.h b/Minecraft.Client/Common/UI/UIScene_ConnectingProgress.h index 2c52284c..eaaea7f6 100644 --- a/Minecraft.Client/Common/UI/UIScene_ConnectingProgress.h +++ b/Minecraft.Client/Common/UI/UIScene_ConnectingProgress.h @@ -13,6 +13,11 @@ private: void (*m_cancelFunc)(LPVOID param); LPVOID m_cancelFuncParam; +#ifdef _WINDOWS64 + bool m_asyncJoinActive; + bool m_asyncJoinFailed; +#endif + enum EControls { eControl_Confirm diff --git a/Minecraft.Client/Common/UI/UIScene_JoinMenu.cpp b/Minecraft.Client/Common/UI/UIScene_JoinMenu.cpp index 417c1700..5b83ea7c 100644 --- a/Minecraft.Client/Common/UI/UIScene_JoinMenu.cpp +++ b/Minecraft.Client/Common/UI/UIScene_JoinMenu.cpp @@ -583,6 +583,24 @@ void UIScene_JoinMenu::JoinGame(UIScene_JoinMenu* pClass) // Alert the app the we no longer want to be informed of ethernet connections app.SetLiveLinkRequired( false ); +#ifdef _WINDOWS64 + if (result == CGameNetworkManager::JOINGAME_PENDING) + { + pClass->m_bIgnoreInput = false; + + ConnectionProgressParams *param = new ConnectionProgressParams(); + param->iPad = ProfileManager.GetPrimaryPad(); + param->stringId = -1; + param->showTooltips = true; + param->setFailTimer = false; + param->timerTime = 0; + param->cancelFunc = nullptr; + param->cancelFuncParam = nullptr; + ui.NavigateToScene(ProfileManager.GetPrimaryPad(), eUIScene_ConnectingProgress, param); + return; + } +#endif + if( result != CGameNetworkManager::JOINGAME_SUCCESS ) { int exitReasonStringId = -1; diff --git a/Minecraft.Client/Gui.cpp b/Minecraft.Client/Gui.cpp index f0d44319..5e3a954f 100644 --- a/Minecraft.Client/Gui.cpp +++ b/Minecraft.Client/Gui.cpp @@ -1070,111 +1070,146 @@ void Gui::render(float a, bool mouseFree, int xMouse, int yMouse) lines.push_back(ClientConstants::VERSION_STRING); lines.push_back(ClientConstants::BRANCH_STRING); } + if (minecraft->options->renderDebug && minecraft->player != nullptr && minecraft->level != nullptr) { lines.push_back(minecraft->fpsString); lines.push_back(L"E: " + std::to_wstring(minecraft->level->getAllEntities().size())); int renderDistance = app.GetGameSettings(iPad, eGameSetting_RenderDistance); + // Calculate the chunk sections using 16 * (2n + 1)^2 lines.push_back(L"C: " + std::to_wstring(16 * (2 * renderDistance + 1) * (2 * renderDistance + 1)) + L" D: " + std::to_wstring(renderDistance)); lines.push_back(minecraft->gatherStats4()); + // Dimension wstring dimension = L"unknown"; switch (minecraft->player->dimension) { - case -1: dimension = L"minecraft:the_nether"; break; - case 0: dimension = L"minecraft:overworld"; break; - case 1: dimension = L"minecraft:the_end"; break; + case -1: + dimension = L"minecraft:the_nether"; + break; + case 0: + dimension = L"minecraft:overworld"; + break; + case 1: + dimension = L"minecraft:the_end"; + break; } lines.push_back(dimension); - lines.push_back(L""); + lines.push_back(L""); // Spacer + + // Players block pos int xBlockPos = Mth::floor(minecraft->player->x); int yBlockPos = Mth::floor(minecraft->player->y); int zBlockPos = Mth::floor(minecraft->player->z); + + // Chunk player is in int xChunkPos = xBlockPos >> 4; int yChunkPos = yBlockPos >> 4; int zChunkPos = zBlockPos >> 4; + + // Players offset within the chunk int xChunkOffset = xBlockPos & 15; int yChunkOffset = yBlockPos & 15; int zChunkOffset = zBlockPos & 15; - WCHAR posString[44]; + // Format the position like java with limited decumal places + WCHAR posString[44]; // Allows upto 7 digit positions (+-9_999_999) swprintf(posString, 44, L"%.3f / %.5f / %.3f", minecraft->player->x, minecraft->player->y, minecraft->player->z); lines.push_back(L"XYZ: " + std::wstring(posString)); lines.push_back(L"Block: " + std::to_wstring(xBlockPos) + L" " + std::to_wstring(yBlockPos) + L" " + std::to_wstring(zBlockPos)); lines.push_back(L"Chunk: " + std::to_wstring(xChunkOffset) + L" " + std::to_wstring(yChunkOffset) + L" " + std::to_wstring(zChunkOffset) + L" in " + std::to_wstring(xChunkPos) + L" " + std::to_wstring(yChunkPos) + L" " + std::to_wstring(zChunkPos)); + // Wrap the yRot to 360 then adjust to (-180 to 180) range to match java float yRotDisplay = fmod(minecraft->player->yRot, 360.0f); if (yRotDisplay > 180.0f) yRotDisplay -= 360.0f; if (yRotDisplay < -180.0f) yRotDisplay += 360.0f; + // Generate the angle string in the format "yRot / xRot" with one decimal place, similar to java edition WCHAR angleString[16]; swprintf(angleString, 16, L"%.1f / %.1f", yRotDisplay, minecraft->player->xRot); + // Work out the named direction int direction = Mth::floor(minecraft->player->yRot * 4.0f / 360.0f + 0.5) & 0x3; const wchar_t* cardinals[] = { L"south", L"west", L"north", L"east" }; lines.push_back(L"Facing: " + std::wstring(cardinals[direction]) + L" (" + angleString + L")"); + // We have to limit y to 256 as we don't get any information past that if (minecraft->level != NULL && minecraft->level->hasChunkAt(xBlockPos, fmod(yBlockPos, 256), zBlockPos)) { LevelChunk *chunkAt = minecraft->level->getChunkAt(xBlockPos, zBlockPos); if (chunkAt != NULL) { - int skyLight = chunkAt->getBrightness(LightLayer::Sky, xChunkOffset, yChunkOffset, zChunkOffset); + int skyLight = chunkAt->getBrightness(LightLayer::Sky, xChunkOffset, yChunkOffset, zChunkOffset); int blockLight = chunkAt->getBrightness(LightLayer::Block, xChunkOffset, yChunkOffset, zChunkOffset); - int maxLight = fmax(skyLight, blockLight); + int maxLight = fmax(skyLight, blockLight); lines.push_back(L"Light: " + std::to_wstring(maxLight) + L" (" + std::to_wstring(skyLight) + L" sky, " + std::to_wstring(blockLight) + L" block)"); + lines.push_back(L"CH S: " + std::to_wstring(chunkAt->getHeightmap(xChunkOffset, zChunkOffset))); + Biome *biome = chunkAt->getBiome(xChunkOffset, zChunkOffset, minecraft->level->getBiomeSource()); lines.push_back(L"Biome: " + biome->m_name + L" (" + std::to_wstring(biome->id) + L")"); + lines.push_back(L"Difficulty: " + std::to_wstring(minecraft->level->difficulty) + L" (Day " + std::to_wstring(minecraft->level->getGameTime() / Level::TICKS_PER_DAY) + L")"); } } - lines.push_back(L""); + // This is all LCE only stuff, it was never on java + lines.push_back(L""); // Spacer lines.push_back(L"Seed: " + std::to_wstring(minecraft->level->getLevelData()->getSeed())); - lines.push_back(minecraft->gatherStats1()); - lines.push_back(minecraft->gatherStats2()); - lines.push_back(minecraft->gatherStats3()); - } - -#ifdef _DEBUG - if (minecraft->options->renderDebug && minecraft->player != nullptr && minecraft->level != nullptr && minecraft->level->dimension->id == 0) - { - wstring wfeature[eTerrainFeature_Count]; - wfeature[eTerrainFeature_Stronghold] = L"Stronghold: "; - wfeature[eTerrainFeature_Mineshaft] = L"Mineshaft: "; - wfeature[eTerrainFeature_Village] = L"Village: "; - wfeature[eTerrainFeature_Ravine] = L"Ravine: "; - - // maxW in font units: physical width divided by font scale - float maxW = (static_cast<float>(g_rScreenWidth) - debugLeft - 8) / fontScale; - float maxWForContent = maxW - static_cast<float>(font->width(L"...")); - bool truncated[eTerrainFeature_Count] = {}; - - for (size_t i = 0; i < app.m_vTerrainFeatures.size(); i++) + lines.push_back(minecraft->gatherStats1()); // Time to autosave + lines.push_back(minecraft->gatherStats2()); // Empty currently - CPlatformNetworkManagerStub::GatherStats() + lines.push_back(minecraft->gatherStats3()); // RTT + +#ifdef _DEBUG // Only show terrain features in debug builds not release + + // No point trying to render this when not in the overworld + if (minecraft->level->dimension->id == 0) { - FEATURE_DATA *pFeatureData = app.m_vTerrainFeatures[i]; - int type = pFeatureData->eTerrainFeature; - if (type < eTerrainFeature_Stronghold || type > eTerrainFeature_Ravine) continue; - if (truncated[type]) continue; - wstring itemInfo = L"[" + std::to_wstring(pFeatureData->x * 16) + L", " + std::to_wstring(pFeatureData->z * 16) + L"] "; - if (font->width(wfeature[type] + itemInfo) <= maxWForContent) - wfeature[type] += itemInfo; - else + wstring wfeature[eTerrainFeature_Count]; + wfeature[eTerrainFeature_Stronghold] = L"Stronghold: "; + wfeature[eTerrainFeature_Mineshaft] = L"Mineshaft: "; + wfeature[eTerrainFeature_Village] = L"Village: "; + wfeature[eTerrainFeature_Ravine] = L"Ravine: "; + + // maxW in font units: physical width divided by font scale + float maxW = (static_cast<float>(g_rScreenWidth) - debugLeft - 8) / fontScale; + float maxWForContent = maxW - static_cast<float>(font->width(L"...")); + bool truncated[eTerrainFeature_Count] = {}; + + for (size_t i = 0; i < app.m_vTerrainFeatures.size(); i++) { - wfeature[type] += L"..."; - truncated[type] = true; + FEATURE_DATA *pFeatureData = app.m_vTerrainFeatures[i]; + int type = pFeatureData->eTerrainFeature; + if (type < eTerrainFeature_Stronghold || type > eTerrainFeature_Ravine) continue; + if (truncated[type]) continue; + + wstring itemInfo = L"[" + std::to_wstring(pFeatureData->x * 16) + L", " + std::to_wstring(pFeatureData->z * 16) + L"] "; + if (font->width(wfeature[type] + itemInfo) <= maxWForContent) + { + wfeature[type] += itemInfo; + } + else + { + wfeature[type] += L"..."; + truncated[type] = true; + } } - } - lines.push_back(L""); - for (int i = eTerrainFeature_Stronghold; i <= static_cast<int>(eTerrainFeature_Ravine); i++) - lines.push_back(wfeature[i]); - lines.push_back(L""); - } + lines.push_back(L""); // Spacer + for (int i = eTerrainFeature_Stronghold; i <= static_cast<int>(eTerrainFeature_Ravine); i++) + { + lines.push_back(wfeature[i]); + } + lines.push_back(L""); // Spacer + } #endif + } + + // Disable the depth test so the text shows on top of the paperdoll + glDisable(GL_DEPTH_TEST); + // Loop through the lines and draw them all on screen int yPos = debugTop; for (const auto &line : lines) { @@ -1182,6 +1217,9 @@ void Gui::render(float a, bool mouseFree, int xMouse, int yMouse) yPos += 10; } + // Restore the depth test + glEnable(GL_DEPTH_TEST); + glMatrixMode(GL_MODELVIEW); glPopMatrix(); glMatrixMode(GL_PROJECTION); diff --git a/Minecraft.Client/MinecraftServer.cpp b/Minecraft.Client/MinecraftServer.cpp index 1e3ed74e..27ee68b6 100644 --- a/Minecraft.Client/MinecraftServer.cpp +++ b/Minecraft.Client/MinecraftServer.cpp @@ -1795,6 +1795,7 @@ void MinecraftServer::run(int64_t seed, void *lpParameter) chunkPacketManagement_PostTick(); } + lastTime = getCurrentTimeMillis(); // int64_t afterall = System::currentTimeMillis(); // PIXReportCounter(L"Server time all",(float)(afterall-beforeall)); // PIXReportCounter(L"Server ticks",(float)tickcount); diff --git a/Minecraft.Client/PlayerRenderer.cpp b/Minecraft.Client/PlayerRenderer.cpp index a9b94544..23dff77f 100644 --- a/Minecraft.Client/PlayerRenderer.cpp +++ b/Minecraft.Client/PlayerRenderer.cpp @@ -519,6 +519,29 @@ void PlayerRenderer::renderHand() { humanoidModel->arm0->render(1 / 16.0f,true); } + + + //Render custom skin boxes on viewmodel - Botch + vector<ModelPart*>* additionalModelParts = Minecraft::GetInstance()->player->GetAdditionalModelParts(); + if (!additionalModelParts) return; //If there are no custom boxes, return. This fixes bug where the game will crash if you select a skin with no additional boxes. + vector<ModelPart*> armchildren = humanoidModel->arm0->children; + std::unordered_set<ModelPart*> additionalModelPartSet(additionalModelParts->begin(), additionalModelParts->end()); + for (const auto& x : armchildren) { + if (x) { + if (additionalModelPartSet.find(x) != additionalModelPartSet.end()) { //This is to verify box is still actually on current skin - Botch + glPushMatrix(); + //We need to transform to match offset of arm - Botch + glTranslatef(-5 * 0.0625f, 2 * 0.0625f, 0); + glRotatef(0.1 * (180.0f / PI), 0, 0, 1); + x->visible = true; + x->render(1.0f / 16.0f, true); + x->visible = false; + glPopMatrix(); + } + } + } + + } void PlayerRenderer::setupPosition(shared_ptr<LivingEntity> _mob, double x, double y, double z) @@ -580,4 +603,4 @@ ResourceLocation *PlayerRenderer::getTextureLocation(shared_ptr<Entity> entity) { shared_ptr<Player> player = dynamic_pointer_cast<Player>(entity); return new ResourceLocation(static_cast<_TEXTURE_NAME>(player->getTexture())); -}
\ No newline at end of file +} diff --git a/Minecraft.Client/ServerLevel.cpp b/Minecraft.Client/ServerLevel.cpp index a2596911..9d5ec908 100644 --- a/Minecraft.Client/ServerLevel.cpp +++ b/Minecraft.Client/ServerLevel.cpp @@ -678,7 +678,7 @@ bool ServerLevel::tickPendingTicks(bool force) } else { - addToTickNextTick(td.x, td.y, td.z, td.tileId, 0); + forceAddTileTick(td.x, td.y, td.z, td.tileId, 0, td.priorityTilt); } } diff --git a/Minecraft.Client/TrackedEntity.cpp b/Minecraft.Client/TrackedEntity.cpp index 3aa33248..3ecd6678 100644 --- a/Minecraft.Client/TrackedEntity.cpp +++ b/Minecraft.Client/TrackedEntity.cpp @@ -653,11 +653,14 @@ shared_ptr<Packet> TrackedEntity::getAddEntityPacket() PlayerUID xuid = INVALID_XUID; PlayerUID OnlineXuid = INVALID_XUID; + // do not pass xuid/onlinexuid to clients if dedicated server +#ifndef MINECRAFT_SERVER_BUILD if( player != nullptr ) { xuid = player->getXuid(); OnlineXuid = player->getOnlineXuid(); } +#endif // 4J Added yHeadRotp param to fix #102563 - TU12: Content: Gameplay: When one of the Players is idle for a few minutes his head turns 180 degrees. return std::make_shared<AddPlayerPacket>(player, xuid, OnlineXuid, xp, yp, zp, yRotp, xRotp, yHeadRotp); } diff --git a/Minecraft.Client/Windows64/Network/WinsockNetLayer.cpp b/Minecraft.Client/Windows64/Network/WinsockNetLayer.cpp index 981ab3ab..acc043e5 100644 --- a/Minecraft.Client/Windows64/Network/WinsockNetLayer.cpp +++ b/Minecraft.Client/Windows64/Network/WinsockNetLayer.cpp @@ -67,6 +67,16 @@ SOCKET WinsockNetLayer::s_splitScreenSocket[XUSER_MAX_COUNT] = { INVALID_SOCKET, BYTE WinsockNetLayer::s_splitScreenSmallId[XUSER_MAX_COUNT] = { 0xFF, 0xFF, 0xFF, 0xFF }; HANDLE WinsockNetLayer::s_splitScreenRecvThread[XUSER_MAX_COUNT] = {nullptr, nullptr, nullptr, nullptr}; +// async stuff +HANDLE WinsockNetLayer::s_joinThread = nullptr; +volatile WinsockNetLayer::eJoinState WinsockNetLayer::s_joinState = WinsockNetLayer::eJoinState_Idle; +volatile int WinsockNetLayer::s_joinAttempt = 0; +volatile bool WinsockNetLayer::s_joinCancel = false; +char WinsockNetLayer::s_joinIP[256] = {}; +int WinsockNetLayer::s_joinPort = 0; +BYTE WinsockNetLayer::s_joinAssignedSmallId = 0; +DisconnectPacket::eDisconnectReason WinsockNetLayer::s_joinRejectReason = DisconnectPacket::eDisconnect_Quitting; + bool g_Win64MultiplayerHost = false; bool g_Win64MultiplayerJoin = false; int g_Win64MultiplayerPort = WIN64_NET_DEFAULT_PORT; @@ -114,6 +124,15 @@ void WinsockNetLayer::Shutdown() StopAdvertising(); StopDiscovery(); + s_joinCancel = true; + if (s_joinThread != nullptr) + { + WaitForSingleObject(s_joinThread, 5000); + CloseHandle(s_joinThread); + s_joinThread = nullptr; + } + s_joinState = eJoinState_Idle; + s_active = false; s_connected = false; @@ -421,6 +440,215 @@ bool WinsockNetLayer::JoinGame(const char* ip, int port) return true; } +bool WinsockNetLayer::BeginJoinGame(const char* ip, int port) +{ + if (!s_initialized && !Initialize()) return false; + + // if there isnt any cleanup it sometime caused issues. Oops + CancelJoinGame(); + if (s_joinThread != nullptr) + { + WaitForSingleObject(s_joinThread, 5000); + CloseHandle(s_joinThread); + s_joinThread = nullptr; + } + + s_isHost = false; + s_hostSmallId = 0; + s_connected = false; + s_active = false; + + if (s_hostConnectionSocket != INVALID_SOCKET) + { + closesocket(s_hostConnectionSocket); + s_hostConnectionSocket = INVALID_SOCKET; + } + + if (s_clientRecvThread != nullptr) + { + WaitForSingleObject(s_clientRecvThread, 5000); + CloseHandle(s_clientRecvThread); + s_clientRecvThread = nullptr; + } + + strncpy_s(s_joinIP, sizeof(s_joinIP), ip, _TRUNCATE); + s_joinPort = port; + s_joinAttempt = 0; + s_joinCancel = false; + s_joinAssignedSmallId = 0; + s_joinRejectReason = DisconnectPacket::eDisconnect_Quitting; + s_joinState = eJoinState_Connecting; + + s_joinThread = CreateThread(nullptr, 0, JoinThreadProc, nullptr, 0, nullptr); + if (s_joinThread == nullptr) + { + s_joinState = eJoinState_Failed; + return false; + } + return true; +} + +DWORD WINAPI WinsockNetLayer::JoinThreadProc(LPVOID param) +{ + struct addrinfo hints = {}; + struct addrinfo* result = nullptr; + + hints.ai_family = AF_INET; + hints.ai_socktype = SOCK_STREAM; + hints.ai_protocol = IPPROTO_TCP; + + char portStr[16]; + sprintf_s(portStr, "%d", s_joinPort); + + int iResult = getaddrinfo(s_joinIP, portStr, &hints, &result); + if (iResult != 0) + { + app.DebugPrintf("getaddrinfo failed for %s:%d - %d\n", s_joinIP, s_joinPort, iResult); + s_joinState = eJoinState_Failed; + return 0; + } + + bool connected = false; + BYTE assignedSmallId = 0; + SOCKET sock = INVALID_SOCKET; + + for (int attempt = 0; attempt < JOIN_MAX_ATTEMPTS; ++attempt) + { + if (s_joinCancel) + { + freeaddrinfo(result); + s_joinState = eJoinState_Cancelled; + return 0; + } + + s_joinAttempt = attempt + 1; + + sock = socket(result->ai_family, result->ai_socktype, result->ai_protocol); + if (sock == INVALID_SOCKET) + { + app.DebugPrintf("socket() failed: %d\n", WSAGetLastError()); + break; + } + + int noDelay = 1; + setsockopt(sock, IPPROTO_TCP, TCP_NODELAY, (const char*)&noDelay, sizeof(noDelay)); + + iResult = connect(sock, result->ai_addr, static_cast<int>(result->ai_addrlen)); + if (iResult == SOCKET_ERROR) + { + int err = WSAGetLastError(); + app.DebugPrintf("connect() to %s:%d failed (attempt %d/%d): %d\n", s_joinIP, s_joinPort, attempt + 1, JOIN_MAX_ATTEMPTS, err); + closesocket(sock); + sock = INVALID_SOCKET; + for (int w = 0; w < 4 && !s_joinCancel; w++) + Sleep(50); + continue; + } + + BYTE assignBuf[1]; + int bytesRecv = recv(sock, (char*)assignBuf, 1, 0); + if (bytesRecv != 1) + { + app.DebugPrintf("failed to receive small id assignment from host (attempt %d/%d)\n", attempt + 1, JOIN_MAX_ATTEMPTS); + closesocket(sock); + sock = INVALID_SOCKET; + for (int w = 0; w < 4 && !s_joinCancel; w++) + Sleep(50); + continue; + } + + if (assignBuf[0] == WIN64_SMALLID_REJECT) + { + BYTE rejectBuf[5]; + if (!RecvExact(sock, rejectBuf, 5)) + { + app.DebugPrintf("failed to receive reject reason from host (?)\n"); + closesocket(sock); + sock = INVALID_SOCKET; + for (int w = 0; w < 4 && !s_joinCancel; w++) + Sleep(50); + continue; + } + int reason = ((rejectBuf[1] & 0xff) << 24) | ((rejectBuf[2] & 0xff) << 16) | + ((rejectBuf[3] & 0xff) << 8) | (rejectBuf[4] & 0xff); + s_joinRejectReason = (DisconnectPacket::eDisconnectReason)reason; + closesocket(sock); + freeaddrinfo(result); + s_joinState = eJoinState_Rejected; + return 0; + } + + assignedSmallId = assignBuf[0]; + connected = true; + break; + } + freeaddrinfo(result); + + if (s_joinCancel) + { + if (sock != INVALID_SOCKET) closesocket(sock); + s_joinState = eJoinState_Cancelled; + return 0; + } + + if (!connected) + { + s_joinState = eJoinState_Failed; + return 0; + } + + s_hostConnectionSocket = sock; + s_joinAssignedSmallId = assignedSmallId; + s_joinState = eJoinState_Success; + return 0; +} + +void WinsockNetLayer::CancelJoinGame() +{ + if (s_joinState == eJoinState_Connecting) + { + s_joinCancel = true; + } + else if (s_joinState == eJoinState_Success) + { + // fix a race cond + if (s_hostConnectionSocket != INVALID_SOCKET) + { + closesocket(s_hostConnectionSocket); + s_hostConnectionSocket = INVALID_SOCKET; + } + s_joinState = eJoinState_Cancelled; + } +} + +bool WinsockNetLayer::FinalizeJoin() +{ + if (s_joinState != eJoinState_Success) + return false; + + s_localSmallId = s_joinAssignedSmallId; + + strncpy_s(g_Win64MultiplayerIP, sizeof(g_Win64MultiplayerIP), s_joinIP, _TRUNCATE); + g_Win64MultiplayerPort = s_joinPort; + + app.DebugPrintf("connected to %s:%d, assigned smallId=%d\n", s_joinIP, s_joinPort, s_localSmallId); + + s_active = true; + s_connected = true; + + s_clientRecvThread = CreateThread(nullptr, 0, ClientRecvThreadProc, nullptr, 0, nullptr); + + if (s_joinThread != nullptr) + { + WaitForSingleObject(s_joinThread, 2000); + CloseHandle(s_joinThread); + s_joinThread = nullptr; + } + + s_joinState = eJoinState_Idle; + return true; +} + bool WinsockNetLayer::SendOnSocket(SOCKET sock, const void* data, int dataSize) { if (sock == INVALID_SOCKET || dataSize <= 0 || dataSize > WIN64_NET_MAX_PACKET_SIZE) return false; @@ -1334,4 +1562,25 @@ DWORD WINAPI WinsockNetLayer::DiscoveryThreadProc(LPVOID param) return 0; } +// some lazy helper funcs +WinsockNetLayer::eJoinState WinsockNetLayer::GetJoinState() +{ + return s_joinState; +} + +int WinsockNetLayer::GetJoinAttempt() +{ + return s_joinAttempt; +} + +int WinsockNetLayer::GetJoinMaxAttempts() +{ + return JOIN_MAX_ATTEMPTS; +} + +DisconnectPacket::eDisconnectReason WinsockNetLayer::GetJoinRejectReason() +{ + return s_joinRejectReason; +} + #endif diff --git a/Minecraft.Client/Windows64/Network/WinsockNetLayer.h b/Minecraft.Client/Windows64/Network/WinsockNetLayer.h index afccbd66..8a11e391 100644 --- a/Minecraft.Client/Windows64/Network/WinsockNetLayer.h +++ b/Minecraft.Client/Windows64/Network/WinsockNetLayer.h @@ -21,6 +21,8 @@ class Socket; +#include "..\..\..\Minecraft.World\DisconnectPacket.h" + #pragma pack(push, 1) struct Win64LANBroadcast { @@ -69,6 +71,23 @@ public: static bool HostGame(int port, const char* bindIp = nullptr); static bool JoinGame(const char* ip, int port); + enum eJoinState + { + eJoinState_Idle, + eJoinState_Connecting, + eJoinState_Success, + eJoinState_Failed, + eJoinState_Rejected, + eJoinState_Cancelled + }; + static bool BeginJoinGame(const char* ip, int port); + static void CancelJoinGame(); + static eJoinState GetJoinState(); + static int GetJoinAttempt(); + static int GetJoinMaxAttempts(); + static DisconnectPacket::eDisconnectReason GetJoinRejectReason(); + static bool FinalizeJoin(); + static bool SendToSmallId(BYTE targetSmallId, const void* data, int dataSize); static bool SendOnSocket(SOCKET sock, const void* data, int dataSize); @@ -112,6 +131,17 @@ private: static DWORD WINAPI SplitScreenRecvThreadProc(LPVOID param); static DWORD WINAPI AdvertiseThreadProc(LPVOID param); static DWORD WINAPI DiscoveryThreadProc(LPVOID param); + static DWORD WINAPI JoinThreadProc(LPVOID param); + + static HANDLE s_joinThread; + static volatile eJoinState s_joinState; + static volatile int s_joinAttempt; + static volatile bool s_joinCancel; + static char s_joinIP[256]; + static int s_joinPort; + static BYTE s_joinAssignedSmallId; + static DisconnectPacket::eDisconnectReason s_joinRejectReason; + static const int JOIN_MAX_ATTEMPTS = 4; static SOCKET s_listenSocket; static SOCKET s_hostConnectionSocket; diff --git a/Minecraft.World/PistonBaseTile.cpp b/Minecraft.World/PistonBaseTile.cpp index e8e2a713..530cbf73 100644 --- a/Minecraft.World/PistonBaseTile.cpp +++ b/Minecraft.World/PistonBaseTile.cpp @@ -218,10 +218,12 @@ bool PistonBaseTile::triggerEvent(Level *level, int x, int y, int z, int param1, if (extend && param1 == TRIGGER_CONTRACT) { level->setData(x, y, z, facing | EXTENDED_BIT, UPDATE_CLIENTS); + ignoreUpdate(false); return false; } else if (!extend && param1 == TRIGGER_EXTEND) { + ignoreUpdate(false); return false; } } @@ -247,6 +249,7 @@ bool PistonBaseTile::triggerEvent(Level *level, int x, int y, int z, int param1, } else { + ignoreUpdate(false); return false; } PIXEndNamedEvent(); @@ -19,7 +19,7 @@ If you're looking for Dedicated Server software, download its [Nightly Build her - **Windows**: Supported for building and running the project - **macOS / Linux**: The Windows nightly build will run through Wine or CrossOver based on community reports, but this is unofficial and not currently tested by the maintainers when pushing updates -- **Android**: The Windows nightly build does run but has stability / frametime pacing issues frequently reported +- **Android**: VIA x86 EMULATORS (like GameNative) ONLY! The Windows nightly build does run but has stability / frametime pacing issues frequently reported - **iOS**: No current support - **All Consoles**: Console support remains in the code, but maintainers are not currently verifying console functionality / porting UI Changes to the console builds at this time. |
