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| author | kuwa <kuwa.com3@gmail.com> | 2026-03-15 16:32:50 +0900 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-03-15 02:32:50 -0500 |
| commit | f483074cd2ff2cc9e9c3ef1df4430d4a65d1fb2a (patch) | |
| tree | 9cd094e38b2259ea913fecb7d6fde16046277182 /docker | |
| parent | 4d200a589dd3d0a8424eaef6c0d6fd454d16e411 (diff) | |
Dedicated Server Software - Minecraft.Server.exe (#498)
* add: Dedicated Server implementation
- Introduced `ServerMain.cpp` for the dedicated server logic, handling command-line arguments, server initialization, and network management.
- Created `postbuild_server.ps1` script for post-build tasks, including copying necessary resources and DLLs for the dedicated server.
- Added `CopyServerAssets.cmake` to manage the copying of server assets during the build process, ensuring required files are available for the dedicated server.
- Defined project filters in `Minecraft.Server.vcxproj.filters` for better organization of server-related files.
* add: refactor world loader & add server properties
- Introduced ServerLogger for logging startup steps and world I/O operations.
- Implemented ServerProperties for loading and saving server configuration from `server.properties`.
- Added WorldManager to handle world loading and creation based on server properties.
- Updated ServerMain to integrate server properties loading and world management.
- Enhanced project files to include new source and header files for the server components.
* update: implement enhanced logging functionality with configurable log levels
* update: update keyboard and mouse input initialization 1dc8a005ed111463c22c17b487e5ec8a3e2d30f3
* fix: change virtual screen resolution to 1920x1080(HD)
Since 31881af56936aeef38ff322b975fd0 , `skinHud.swf` for 720 is not included in `MediaWindows64.arc`,
the app crashes unless the virtual screen is set to HD.
* fix: dedicated server build settings for miniaudio migration and missing sources
- remove stale Windows64 Miles (mss64) link/copy references from server build
- add Common/Filesystem/Filesystem.cpp to Minecraft.Server.vcxproj
- add Windows64/PostProcesser.cpp to Minecraft.Server.vcxproj
- fix unresolved externals (PostProcesser::*, FileExists) in dedicated server build
* update: changed the virtual screen to 720p
Since the crash caused by the 720p `skinHud.swf` not being included in `MediaWindows64.arc` has been resolved, switching back to 720p to reduce resource usage.
* add: add Docker support for Dedicated Server
add with entrypoint and build scripts
* fix: add initial save for newly created worlds in dedicated server
on the server side, I fixed the behavior introduced after commit aadb511, where newly created worlds are intentionally not saved to disk immediately.
* update: add basically all configuration options that are implemented in the classes to `server.properties`
* update: add LAN advertising configuration for server.properties
LAN-Discovery, which isn’t needed in server mode and could potentially be a security risk, has also been disabled(only server mode).
* add: add implementing interactive command line using linenoise
- Integrated linenoise library for line editing and completion in the server console.
- Updated ServerLogger to handle external writes safely during logging.
- Modified ServerMain to initialize and manage the ServerCli for command input.
- The implementation is separate from everything else, so it doesn't affect anything else.
- The command input section and execution section are separated into threads.
* update: enhance command line completion with predictive hints
Like most command line tools, it highlights predictions in gray.
* add: implement `StringUtils` for string manipulation and refactor usages
Unified the scattered utility functions.
* fix: send DisconnectPacket on shutdown and fix Win64 recv-thread teardown race
Before this change, server/host shutdown closed sockets directly in
ServerConnection::stop(), which bypassed the normal disconnect flow.
As a result, clients could be dropped without receiving a proper
DisconnectPacket during stop/kill/world-close paths.
Also, WinsockNetLayer::Shutdown() could destroy synchronization objects
while host-side recv threads were still exiting, causing a crash in
RecvThreadProc (access violation on world close in host mode).
* fix: return client to menus when Win64 host connection drops
- Add client-side host disconnect handling in CPlatformNetworkManagerStub::DoWork() for _WINDOWS64.
- When in QNET_STATE_GAME_PLAY as a non-host and WinsockNetLayer::IsConnected() becomes false, trigger g_NetworkManager.HandleDisconnect(false) to enter the normal disconnect/UI flow.
- Use m_bLeaveGameOnTick as a one-shot guard to prevent repeated disconnect handling while the link remains down.
- Reset m_bLeaveGameOnTick on LeaveGame(), HostGame(), and JoinGame() to avoid stale state across sessions.
* update: converted Japanese comments to English
* add: create `Minecraft.Server` developer guide in English and Japanese
* update: add note about issue
* add: add `nlohmann/json` json lib
* add: add FileUtils
Moved file operations to `utils`.
* add: Dedicated Server BAN access manager with persistent player and IP bans
- add Access frontend that publishes thread-safe ban manager snapshots for dedicated server use
- add BanManager storage for banned-players.json and banned-ips.json with load/save/update flows
- add persistent player and IP ban checks during dedicated server connection handling
- add UTF-8 BOM-safe JSON parsing and shared file helpers backed by nlohmann/json
- add Unicode-safe ban file read/write and safer atomic replacement behavior on Windows
- add active-ban snapshot APIs and expiry-aware filtering for expires metadata
- add RAII-based dedicated access shutdown handling during server startup and teardown
* update: changed file read/write operations to use `FileUtils`.
- As a side effect, saving has become faster!
* fix: Re-added the source that had somehow disappeared.
* add: significantly improved the dedicated server logging system
- add ServerLogManager to Minecraft.Server as the single entry point for dedicated-server log output
- forward CMinecraftApp logger output to the server logger when running with g_Win64DedicatedServer
- add named network logs for incoming, accepted, rejected, and disconnected connections
- cache connection metadata by smallId so player name and remote IP remain available for disconnect logs
- keep Minecraft.Client changes minimal by using lightweight hook points and handling log orchestration on the server side
* fix: added the updated library source
* add: add `ban` and `pardon` commands for Player and IP
* fix: fix stop command shutdown process
add dedicated server shutdown request handling
* fix: fixed the save logic during server shutdown
Removed redundant repeated saves and eliminated the risks of async writes.
* update: added new sever files to Docker entrypoint
* fix: replace shutdown flag with atomic variable for thread safety
* update: update Dedicated Server developer guide
English is machine translated.
Please forgive me.
* update: check for the existence of `GameHDD` and create
* add: add Whitelist to Dedicated Server
* refactor: clean up and refactor the code
- unify duplicated implementations that were copied repeatedly
- update outdated patterns to more modern ones
* fix: include UI header (new update fix)
* fix: fix the detection range for excessive logging
`getHighestNonEmptyY()` returning `-1` occurs normally when the chunk is entirely air.
The caller (`Minecraft.World/LevelChunk.cpp:2400`) normalizes `-1` to `0`.
* update: add world size config to dedicated server properties
* update: update README add explanation of `server.properties` & launch arguments
* update: add nightly release workflow for dedicated server and client builds to Actions
* fix: update name for workflow
* add random seed generation
* add: add Docker nightly workflow for Dedicated Server publish to GitHub Container Registry
* fix: ghost player when clients disconnect out of order
#4
* fix: fix 7zip option
* fix: fix Docker workflow for Dedicated Server artifact handling
* add: add no build Dedicated Server startup scripts and Docker Compose
* update: add README for Docker Dedicated Server setup with no local build
* refactor: refactor command path structure
As the number of commands has increased and become harder to navigate, each command has been organized into separate folders.
* update: support stream(file stdin) input mode for server CLI
Support for the stream (file stdin) required when attaching a tty to a Docker container on Linux.
* add: add new CLI Console Commands for Dedicated Server
Most of these commands are executed using the command dispatcher implemented on the `Minecraft.World` side. When registering them with the dispatcher, the sender uses a permission-enabled configuration that treats the CLI as a player.
- default game.
- enchant
- experience.
- give
- kill(currently, getting a permission error for some reason)
- time
- weather.
- update tp & gamemode command
* fix: change player map icon to random select
* update: increase the player limit
* add: restore the basic anti-cheat implementation and add spawn protection
Added the following anti-cheat measures and add spawn protection to `server.properties`.
- instant break
- speed
- reach
* fix: fix Docker image tag
---------
Co-authored-by: sylvessa <225480449+sylvessa@users.noreply.github.com>
Diffstat (limited to 'docker')
| -rw-r--r-- | docker/dedicated-server/Dockerfile | 33 | ||||
| -rw-r--r-- | docker/dedicated-server/entrypoint.sh | 91 |
2 files changed, 124 insertions, 0 deletions
diff --git a/docker/dedicated-server/Dockerfile b/docker/dedicated-server/Dockerfile new file mode 100644 index 00000000..14760afd --- /dev/null +++ b/docker/dedicated-server/Dockerfile @@ -0,0 +1,33 @@ +FROM debian:bookworm-slim + +ARG DEBIAN_FRONTEND=noninteractive +# basically, it only works with a Release build.(libs are not included in Debug build) +ARG MC_RUNTIME_DIR=x64/Minecraft.Server/Release + +RUN dpkg --add-architecture i386 \ + && apt-get update \ + && apt-get install -y --no-install-recommends \ + ca-certificates \ + wine \ + wine64 \ + wine32:i386 \ + xvfb \ + tini \ + && rm -rf /var/lib/apt/lists/* + +ENV WINEARCH=win64 +ENV WINEPREFIX=/var/opt/wineprefix64 + +WORKDIR /srv/mc + +COPY ${MC_RUNTIME_DIR}/Minecraft.Server.exe /srv/mc/Minecraft.Server.exe +COPY ${MC_RUNTIME_DIR}/iggy_w64.dll /srv/mc/iggy_w64.dll +COPY ${MC_RUNTIME_DIR}/Common /srv/mc/Common +COPY ${MC_RUNTIME_DIR}/Windows64 /srv/mc/Windows64 +COPY docker/dedicated-server/entrypoint.sh /usr/local/bin/entrypoint.sh + +RUN chmod 0755 /usr/local/bin/entrypoint.sh \ + && mkdir -p /var/opt/wineprefix64 /srv/mc \ + && test -f /srv/mc/Minecraft.Server.exe + +ENTRYPOINT ["/usr/bin/tini", "--", "/usr/local/bin/entrypoint.sh"] diff --git a/docker/dedicated-server/entrypoint.sh b/docker/dedicated-server/entrypoint.sh new file mode 100644 index 00000000..a8f8907a --- /dev/null +++ b/docker/dedicated-server/entrypoint.sh @@ -0,0 +1,91 @@ +#!/usr/bin/env bash +set -euo pipefail + +SERVER_DIR="/srv/mc" +SERVER_EXE="Minecraft.Server.exe" +# ip & port are fixed since they run inside the container +SERVER_PORT="25565" +SERVER_BIND_IP="0.0.0.0" + +PERSIST_DIR="/srv/persist" +WINE_CMD="" + +ensure_persist_file() { + local persist_path="$1" + local runtime_path="$2" + local default_text="$3" + + if [ ! -f "${persist_path}" ]; then + if [ -f "${runtime_path}" ] && [ ! -L "${runtime_path}" ]; then + cp -f "${runtime_path}" "${persist_path}" + else + printf '%b' "${default_text}" > "${persist_path}" + fi + fi + + if [ -e "${runtime_path}" ] && [ ! -L "${runtime_path}" ]; then + rm -f "${runtime_path}" + fi + + ln -sfn "${persist_path}" "${runtime_path}" +} + +if [ ! -d "$SERVER_DIR" ]; then + echo "[error] Server directory not found: $SERVER_DIR" >&2 + exit 1 +fi + +cd "$SERVER_DIR" + +if [ ! -f "$SERVER_EXE" ]; then + echo "[error] ${SERVER_EXE} not found in ${SERVER_DIR}" >&2 + echo "[hint] Rebuild image with a valid MC_RUNTIME_DIR build arg that contains dedicated server runtime files." >&2 + exit 1 +fi + +mkdir -p "${PERSIST_DIR}" + +# created because it is not implemented on the server side +mkdir -p "${PERSIST_DIR}/GameHDD" + +ensure_persist_file "${PERSIST_DIR}/server.properties" "server.properties" "" +ensure_persist_file "${PERSIST_DIR}/banned-players.json" "banned-players.json" "[]\n" +ensure_persist_file "${PERSIST_DIR}/banned-ips.json" "banned-ips.json" "[]\n" + +# differs from the structure, but it’s reorganized into a more manageable structure to the host side +if [ -e "Windows64/GameHDD" ] && [ ! -L "Windows64/GameHDD" ]; then + rm -rf "Windows64/GameHDD" +fi +ln -sfn "${PERSIST_DIR}/GameHDD" "Windows64/GameHDD" + +# for compatibility with other images +if command -v wine64 >/dev/null 2>&1; then + WINE_CMD="wine64" +elif [ -x "/usr/lib/wine/wine64" ]; then + WINE_CMD="/usr/lib/wine/wine64" +elif command -v wine >/dev/null 2>&1; then + WINE_CMD="wine" +else + echo "[error] No Wine executable found (wine64/wine)." >&2 + exit 1 +fi + +if [ ! -d "${WINEPREFIX}" ] || [ -z "$(ls -A "${WINEPREFIX}" 2>/dev/null)" ]; then + mkdir -p "${WINEPREFIX}" +fi + +# in the current implementation, a virtual screen is required because the client-side logic is being called for compatibility +if [ -z "${DISPLAY:-}" ]; then + export DISPLAY="${XVFB_DISPLAY:-:99}" + XVFB_SCREEN="${XVFB_SCREEN:-64x64x16}" + Xvfb "${DISPLAY}" -nolisten tcp -screen 0 "${XVFB_SCREEN}" >/tmp/xvfb.log 2>&1 & + sleep 0.2 +fi + +args=( + -port "${SERVER_PORT}" + -bind "${SERVER_BIND_IP}" +) + +echo "[info] Starting ${SERVER_EXE} on ${SERVER_BIND_IP}:${SERVER_PORT}" +exec "${WINE_CMD}" "${SERVER_EXE}" "${args[@]}" |
