diff options
| author | rtm516 <rtm516@users.noreply.github.com> | 2026-03-17 21:39:22 +0000 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-03-17 16:39:22 -0500 |
| commit | 02a5961f39673be403fda3edbf6fb1265bd93477 (patch) | |
| tree | ade5f3cfd70fcb6e0add6492f182cc571bec7f3a /cmake/CopyServerAssets.cmake | |
| parent | 1a3fcb5b2010fbbf5ef0ab52f7291a4129f05842 (diff) | |
Move project to CMake (#781)
* Move to cmake
* Move sources to source_groups and ditch more old VS files
* Add BuildVer.h generation
* Break out cmake source lists to platforms
* Don't copy swf files
* Revert audio changes from merge
* Add platform defines
* Match MSBuild flags
* Move BuildVer.h to common include and fix rebuild issue
* Seperate projects properly
* Exclude more files and make sure GameHDD exists
* Missing line
* Remove remaining VS project files
* Update readme and actions
* Use incremental LTCG
* Update workflows
* Update build workflows and output folder
* Disable vcpkg checks
* Force MSVC
* Use precompiled headers
* Only use PCH for cpp
* Exclude compat_shims from PCH
* Handle per-platform source includes
* Copy only current platform media
* Define Iggy libs per platform
* Fix EnsureGameHDD check
* Only set WIN32_EXECUTABLE on Windows
* Correct Iggy libs path
* Remove include of terrain_MipmapLevel
* Correct path to xsb/xwb
* Implement copilot suggestions
* Add clang flags (untested)
* Fix robocopy error checking
* Update documentation
* Drop CMakePresets.json version as we dont use v6 features
* Always cleanup artifacts in nightly even if some builds fail
* Re-work compiler target options
* Move newer iggy dll into redist and cleanup
* Fix typos
* Remove 'Source Files' from all source groups
* Remove old ps1 build scripts
Diffstat (limited to 'cmake/CopyServerAssets.cmake')
| -rw-r--r-- | cmake/CopyServerAssets.cmake | 72 |
1 files changed, 0 insertions, 72 deletions
diff --git a/cmake/CopyServerAssets.cmake b/cmake/CopyServerAssets.cmake deleted file mode 100644 index d1e6fa4e..00000000 --- a/cmake/CopyServerAssets.cmake +++ /dev/null @@ -1,72 +0,0 @@ -if(NOT DEFINED PROJECT_SOURCE_DIR OR NOT DEFINED OUTPUT_DIR OR NOT DEFINED CONFIGURATION) - message(FATAL_ERROR "CopyServerAssets.cmake requires PROJECT_SOURCE_DIR, OUTPUT_DIR, and CONFIGURATION.") -endif() - -string(REPLACE "\"" "" PROJECT_SOURCE_DIR "${PROJECT_SOURCE_DIR}") -string(REPLACE "\"" "" OUTPUT_DIR "${OUTPUT_DIR}") -string(REPLACE "\"" "" CONFIGURATION "${CONFIGURATION}") - -set(_project_dir "${PROJECT_SOURCE_DIR}/Minecraft.Client") - -function(copy_tree_if_exists src_rel dst_rel) - set(_src "${_project_dir}/${src_rel}") - set(_dst "${OUTPUT_DIR}/${dst_rel}") - - if(EXISTS "${_src}") - file(MAKE_DIRECTORY "${_dst}") - file(GLOB_RECURSE _files RELATIVE "${_src}" "${_src}/*") - - foreach(_file IN LISTS _files) - if(NOT _file MATCHES "\\.(cpp|c|h|hpp|xml|lang)$") - set(_full_src "${_src}/${_file}") - set(_full_dst "${_dst}/${_file}") - - if(IS_DIRECTORY "${_full_src}") - file(MAKE_DIRECTORY "${_full_dst}") - else() - get_filename_component(_dst_dir "${_full_dst}" DIRECTORY) - file(MAKE_DIRECTORY "${_dst_dir}") - execute_process( - COMMAND "${CMAKE_COMMAND}" -E copy_if_different - "${_full_src}" "${_full_dst}" - ) - endif() - endif() - endforeach() - endif() -endfunction() - -function(copy_file_if_exists src_rel dst_rel) - set(_src "${PROJECT_SOURCE_DIR}/${src_rel}") - set(_dst "${OUTPUT_DIR}/${dst_rel}") - - get_filename_component(_dst_dir "${_dst}" DIRECTORY) - file(MAKE_DIRECTORY "${_dst_dir}") - - if(EXISTS "${_src}") - execute_process( - COMMAND "${CMAKE_COMMAND}" -E copy_if_different - "${_src}" "${_dst}" - ) - endif() -endfunction() - -function(copy_first_existing dst_rel) - foreach(_candidate IN LISTS ARGN) - if(EXISTS "${PROJECT_SOURCE_DIR}/${_candidate}") - copy_file_if_exists("${_candidate}" "${dst_rel}") - return() - endif() - endforeach() -endfunction() - -# Dedicated server runtime assets (minimal set validated in startup tests). -copy_file_if_exists("Minecraft.Client/Common/Media/MediaWindows64.arc" "Common/Media/MediaWindows64.arc") -copy_tree_if_exists("Common/res" "Common/res") -copy_tree_if_exists("Windows64/GameHDD" "Windows64/GameHDD") - -copy_first_existing("iggy_w64.dll" - "Minecraft.Client/Windows64/Iggy/lib/redist64/iggy_w64.dll" - "x64/${CONFIGURATION}/iggy_w64.dll" -) - |
