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authorrtm516 <rtm516@users.noreply.github.com>2026-03-17 21:39:22 +0000
committerGitHub <noreply@github.com>2026-03-17 16:39:22 -0500
commit02a5961f39673be403fda3edbf6fb1265bd93477 (patch)
treeade5f3cfd70fcb6e0add6492f182cc571bec7f3a /cmake/CopyServerAssets.cmake
parent1a3fcb5b2010fbbf5ef0ab52f7291a4129f05842 (diff)
Move project to CMake (#781)
* Move to cmake * Move sources to source_groups and ditch more old VS files * Add BuildVer.h generation * Break out cmake source lists to platforms * Don't copy swf files * Revert audio changes from merge * Add platform defines * Match MSBuild flags * Move BuildVer.h to common include and fix rebuild issue * Seperate projects properly * Exclude more files and make sure GameHDD exists * Missing line * Remove remaining VS project files * Update readme and actions * Use incremental LTCG * Update workflows * Update build workflows and output folder * Disable vcpkg checks * Force MSVC * Use precompiled headers * Only use PCH for cpp * Exclude compat_shims from PCH * Handle per-platform source includes * Copy only current platform media * Define Iggy libs per platform * Fix EnsureGameHDD check * Only set WIN32_EXECUTABLE on Windows * Correct Iggy libs path * Remove include of terrain_MipmapLevel * Correct path to xsb/xwb * Implement copilot suggestions * Add clang flags (untested) * Fix robocopy error checking * Update documentation * Drop CMakePresets.json version as we dont use v6 features * Always cleanup artifacts in nightly even if some builds fail * Re-work compiler target options * Move newer iggy dll into redist and cleanup * Fix typos * Remove 'Source Files' from all source groups * Remove old ps1 build scripts
Diffstat (limited to 'cmake/CopyServerAssets.cmake')
-rw-r--r--cmake/CopyServerAssets.cmake72
1 files changed, 0 insertions, 72 deletions
diff --git a/cmake/CopyServerAssets.cmake b/cmake/CopyServerAssets.cmake
deleted file mode 100644
index d1e6fa4e..00000000
--- a/cmake/CopyServerAssets.cmake
+++ /dev/null
@@ -1,72 +0,0 @@
-if(NOT DEFINED PROJECT_SOURCE_DIR OR NOT DEFINED OUTPUT_DIR OR NOT DEFINED CONFIGURATION)
- message(FATAL_ERROR "CopyServerAssets.cmake requires PROJECT_SOURCE_DIR, OUTPUT_DIR, and CONFIGURATION.")
-endif()
-
-string(REPLACE "\"" "" PROJECT_SOURCE_DIR "${PROJECT_SOURCE_DIR}")
-string(REPLACE "\"" "" OUTPUT_DIR "${OUTPUT_DIR}")
-string(REPLACE "\"" "" CONFIGURATION "${CONFIGURATION}")
-
-set(_project_dir "${PROJECT_SOURCE_DIR}/Minecraft.Client")
-
-function(copy_tree_if_exists src_rel dst_rel)
- set(_src "${_project_dir}/${src_rel}")
- set(_dst "${OUTPUT_DIR}/${dst_rel}")
-
- if(EXISTS "${_src}")
- file(MAKE_DIRECTORY "${_dst}")
- file(GLOB_RECURSE _files RELATIVE "${_src}" "${_src}/*")
-
- foreach(_file IN LISTS _files)
- if(NOT _file MATCHES "\\.(cpp|c|h|hpp|xml|lang)$")
- set(_full_src "${_src}/${_file}")
- set(_full_dst "${_dst}/${_file}")
-
- if(IS_DIRECTORY "${_full_src}")
- file(MAKE_DIRECTORY "${_full_dst}")
- else()
- get_filename_component(_dst_dir "${_full_dst}" DIRECTORY)
- file(MAKE_DIRECTORY "${_dst_dir}")
- execute_process(
- COMMAND "${CMAKE_COMMAND}" -E copy_if_different
- "${_full_src}" "${_full_dst}"
- )
- endif()
- endif()
- endforeach()
- endif()
-endfunction()
-
-function(copy_file_if_exists src_rel dst_rel)
- set(_src "${PROJECT_SOURCE_DIR}/${src_rel}")
- set(_dst "${OUTPUT_DIR}/${dst_rel}")
-
- get_filename_component(_dst_dir "${_dst}" DIRECTORY)
- file(MAKE_DIRECTORY "${_dst_dir}")
-
- if(EXISTS "${_src}")
- execute_process(
- COMMAND "${CMAKE_COMMAND}" -E copy_if_different
- "${_src}" "${_dst}"
- )
- endif()
-endfunction()
-
-function(copy_first_existing dst_rel)
- foreach(_candidate IN LISTS ARGN)
- if(EXISTS "${PROJECT_SOURCE_DIR}/${_candidate}")
- copy_file_if_exists("${_candidate}" "${dst_rel}")
- return()
- endif()
- endforeach()
-endfunction()
-
-# Dedicated server runtime assets (minimal set validated in startup tests).
-copy_file_if_exists("Minecraft.Client/Common/Media/MediaWindows64.arc" "Common/Media/MediaWindows64.arc")
-copy_tree_if_exists("Common/res" "Common/res")
-copy_tree_if_exists("Windows64/GameHDD" "Windows64/GameHDD")
-
-copy_first_existing("iggy_w64.dll"
- "Minecraft.Client/Windows64/Iggy/lib/redist64/iggy_w64.dll"
- "x64/${CONFIGURATION}/iggy_w64.dll"
-)
-