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authorisaiah <isaiahjclark21@gmail.com>2026-03-01 15:07:50 -0700
committerisaiah <isaiahjclark21@gmail.com>2026-03-01 15:16:04 -0700
commita0edf193fe7c130e8bef2da8677e13e603bfdaa0 (patch)
tree343096c979d67f420ce8aec71c0359eca7629a73 /cmake/CopyAssets.cmake
parent071d4f65998d617440ade95bd291e47a6a220c59 (diff)
Add CMake build system and source files for Minecraft Client
- Created Compile.md with detailed instructions for building the project using Visual Studio and CMake. - Added ClientSources.cmake to define the source files for the Minecraft Client. - Implemented CopyAssets.cmake to handle asset copying during the build process. - Introduced WorldSources.cmake to list the source files for Minecraft world functionalities.
Diffstat (limited to 'cmake/CopyAssets.cmake')
-rw-r--r--cmake/CopyAssets.cmake72
1 files changed, 72 insertions, 0 deletions
diff --git a/cmake/CopyAssets.cmake b/cmake/CopyAssets.cmake
new file mode 100644
index 00000000..661ba785
--- /dev/null
+++ b/cmake/CopyAssets.cmake
@@ -0,0 +1,72 @@
+if(NOT DEFINED PROJECT_SOURCE_DIR OR NOT DEFINED OUTPUT_DIR OR NOT DEFINED CONFIGURATION)
+ message(FATAL_ERROR "CopyAssets.cmake requires PROJECT_SOURCE_DIR, OUTPUT_DIR, and CONFIGURATION.")
+endif()
+
+# Some generators may pass quoted values (e.g. "Debug"); normalize that.
+string(REPLACE "\"" "" PROJECT_SOURCE_DIR "${PROJECT_SOURCE_DIR}")
+string(REPLACE "\"" "" OUTPUT_DIR "${OUTPUT_DIR}")
+string(REPLACE "\"" "" CONFIGURATION "${CONFIGURATION}")
+
+set(_project_dir "${PROJECT_SOURCE_DIR}/Minecraft.Client")
+
+function(copy_tree_if_exists src_rel dst_rel)
+ set(_src "${_project_dir}/${src_rel}")
+ set(_dst "${OUTPUT_DIR}/${dst_rel}")
+ if(EXISTS "${_src}")
+ file(MAKE_DIRECTORY "${_dst}")
+ execute_process(COMMAND "${CMAKE_COMMAND}" -E copy_directory "${_src}" "${_dst}")
+ endif()
+endfunction()
+
+function(copy_file_if_exists src_rel dst_rel)
+ set(_src "${PROJECT_SOURCE_DIR}/${src_rel}")
+ set(_dst "${OUTPUT_DIR}/${dst_rel}")
+ if(EXISTS "${_src}")
+ get_filename_component(_dst_dir "${_dst}" DIRECTORY)
+ file(MAKE_DIRECTORY "${_dst_dir}")
+ execute_process(COMMAND "${CMAKE_COMMAND}" -E copy_if_different "${_src}" "${_dst}")
+ endif()
+endfunction()
+
+function(copy_first_existing dst_rel)
+ set(_copied FALSE)
+ foreach(_candidate IN LISTS ARGN)
+ if(EXISTS "${PROJECT_SOURCE_DIR}/${_candidate}")
+ copy_file_if_exists("${_candidate}" "${dst_rel}")
+ set(_copied TRUE)
+ break()
+ endif()
+ endforeach()
+ if(NOT _copied)
+ message(WARNING "Runtime file not found for ${dst_rel}. Checked: ${ARGN}")
+ endif()
+endfunction()
+
+if(CONFIGURATION STREQUAL "Debug")
+ copy_tree_if_exists("Durango/Sound" "Durango/Sound")
+ copy_tree_if_exists("music" "music")
+ copy_tree_if_exists("Windows64/GameHDD" "Windows64/GameHDD")
+ copy_tree_if_exists("Common/Media" "Common/Media")
+ copy_tree_if_exists("Common/res" "Common/res")
+ copy_tree_if_exists("Common/Trial" "Common/Trial")
+ copy_tree_if_exists("Common/Tutorial" "Common/Tutorial")
+else()
+ copy_tree_if_exists("music" "music")
+ copy_tree_if_exists("Windows64/GameHDD" "Windows64/GameHDD")
+ copy_tree_if_exists("Common/Media" "Common/Media")
+ copy_tree_if_exists("Common/res" "Common/res")
+ copy_tree_if_exists("Common/Trial" "Common/Trial")
+ copy_tree_if_exists("Common/Tutorial" "Common/Tutorial")
+ copy_tree_if_exists("DurangoMedia" "Windows64Media")
+ copy_tree_if_exists("Windows64Media" "Windows64Media")
+endif()
+
+# Runtime DLLs required at launch.
+copy_first_existing("iggy_w64.dll"
+ "Minecraft.Client/Windows64/Iggy/lib/redist64/iggy_w64.dll"
+ "x64/${CONFIGURATION}/iggy_w64.dll"
+)
+copy_first_existing("mss64.dll"
+ "Minecraft.Client/Windows64/Miles/lib/redist64/mss64.dll"
+ "x64/${CONFIGURATION}/mss64.dll"
+)