diff options
| author | isaiah <isaiahjclark21@gmail.com> | 2026-03-01 15:07:50 -0700 |
|---|---|---|
| committer | isaiah <isaiahjclark21@gmail.com> | 2026-03-01 15:47:31 -0700 |
| commit | 5109b8c07a8c47ead95a9db3755e40176a96a7a4 (patch) | |
| tree | d0c491b11fab783544b2d0a864479f13f9baca02 /README.md | |
| parent | 4576e46e7ff0dcc985d38943d371badc6c332449 (diff) | |
Add CMake build system and source files for Minecraft Client
- Created Compile.md with detailed instructions for building the project using Visual Studio and CMake.
- Added ClientSources.cmake to define the source files for the Minecraft Client.
- Implemented CopyAssets.cmake to handle asset copying during the build process.
- Introduced WorldSources.cmake to list the source files for Minecraft world functionalities.
Diffstat (limited to 'README.md')
| -rw-r--r-- | README.md | 7 |
1 files changed, 7 insertions, 0 deletions
@@ -42,6 +42,13 @@ This project contains the source code of Minecraft Legacy Console Edition v1.3.0 4. Make sure `Minecraft.Client` is set as the Startup Project 5. Set the build configuration to **Debug** (Release is also OK but has some bugs) and the target platform to **Windows64**, then build and run +### CMake (Windows x64) + +```powershell +cmake -S . -B build -G "Visual Studio 17 2022" -A x64 +cmake --build build --config Debug --target MinecraftClient +``` + ## Known Issues - Builds for other platforms have not been tested and are most likely non-functional |
