diff options
| author | rtm516 <rtm516@users.noreply.github.com> | 2026-03-17 21:39:22 +0000 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-03-17 16:39:22 -0500 |
| commit | 02a5961f39673be403fda3edbf6fb1265bd93477 (patch) | |
| tree | ade5f3cfd70fcb6e0add6492f182cc571bec7f3a /README.md | |
| parent | 1a3fcb5b2010fbbf5ef0ab52f7291a4129f05842 (diff) | |
Move project to CMake (#781)
* Move to cmake
* Move sources to source_groups and ditch more old VS files
* Add BuildVer.h generation
* Break out cmake source lists to platforms
* Don't copy swf files
* Revert audio changes from merge
* Add platform defines
* Match MSBuild flags
* Move BuildVer.h to common include and fix rebuild issue
* Seperate projects properly
* Exclude more files and make sure GameHDD exists
* Missing line
* Remove remaining VS project files
* Update readme and actions
* Use incremental LTCG
* Update workflows
* Update build workflows and output folder
* Disable vcpkg checks
* Force MSVC
* Use precompiled headers
* Only use PCH for cpp
* Exclude compat_shims from PCH
* Handle per-platform source includes
* Copy only current platform media
* Define Iggy libs per platform
* Fix EnsureGameHDD check
* Only set WIN32_EXECUTABLE on Windows
* Correct Iggy libs path
* Remove include of terrain_MipmapLevel
* Correct path to xsb/xwb
* Implement copilot suggestions
* Add clang flags (untested)
* Fix robocopy error checking
* Update documentation
* Drop CMakePresets.json version as we dont use v6 features
* Always cleanup artifacts in nightly even if some builds fail
* Re-work compiler target options
* Move newer iggy dll into redist and cleanup
* Fix typos
* Remove 'Source Files' from all source groups
* Remove old ps1 build scripts
Diffstat (limited to 'README.md')
| -rw-r--r-- | README.md | 11 |
1 files changed, 5 insertions, 6 deletions
@@ -204,17 +204,16 @@ Persistent files are bind-mounted to host: ## Build & Run -1. Install [Visual Studio 2022](https://aka.ms/vs/17/release/vs_community.exe). +1. Install [Visual Studio 2022](https://aka.ms/vs/17/release/vs_community.exe) or [newer](https://visualstudio.microsoft.com/downloads/). 2. Clone the repository. -3. Open the project by double-clicking `MinecraftConsoles.sln`. -4. Make sure `Minecraft.Client` is set as the Startup Project. -5. Set the build configuration to **Debug** (Release is also ok but missing some debug features) and the target platform to **Windows64**, then build and run. +3. Open the project folder from Visual Studio. +4. Set the build configuration to **Windows64 - Debug** (Release is also ok but missing some debug features), then build and run. ### CMake (Windows x64) ```powershell -cmake -S . -B build -G "Visual Studio 17 2022" -A x64 -cmake --build build --config Debug --target MinecraftClient +cmake --preset windows64 +cmake --build --preset windows64-debug --target Minecraft.Client ``` For more information, see [COMPILE.md](COMPILE.md). |
