diff options
| author | Us3ful"-Dev <somebodyaliveonearth@gmail.com> | 2026-03-08 20:18:31 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-03-09 03:18:31 +0800 |
| commit | 9d2eb5c9b03300fce2b438d9afc974ee3a1ece08 (patch) | |
| tree | f4e709f7356fa872a0f9921bd031a96dcfbc6555 /Minecraft.World | |
| parent | 8ad70cd2bef1188f81d90906dcc380a649cc346b (diff) | |
Flame not working with oneshot arrow (#856)
set on fire before the entity takes damage (while still checking for invulnerability)
Diffstat (limited to 'Minecraft.World')
| -rw-r--r-- | Minecraft.World/Arrow.cpp | 12 |
1 files changed, 8 insertions, 4 deletions
diff --git a/Minecraft.World/Arrow.cpp b/Minecraft.World/Arrow.cpp index ab942aac..f7253ca6 100644 --- a/Minecraft.World/Arrow.cpp +++ b/Minecraft.World/Arrow.cpp @@ -303,16 +303,20 @@ void Arrow::tick() damageSource = DamageSource::arrow(dynamic_pointer_cast<Arrow>(shared_from_this()), owner); } + if(!res->entity->isInvulnerable()) + { + if (isOnFire() && res->entity->GetType() != eTYPE_ENDERMAN) + { + res->entity->setOnFire(5); + } + } + if(res->entity->hurt(damageSource, dmg)) { // Firx for #67839 - Customer Encountered: Bows enchanted with "Flame" still set things on fire if pvp/attack animals is turned off // 4J Stu - We should not set the entity on fire unless we can cause some damage (this doesn't necessarily mean that the arrow hit lowered their health) // set targets on fire first because we want cooked // pork/chicken/steak - if (isOnFire() && res->entity->GetType() != eTYPE_ENDERMAN) - { - res->entity->setOnFire(5); - } if (res->entity->instanceof(eTYPE_LIVINGENTITY)) { |
