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authordaoge_cmd <3523206925@qq.com>2026-03-03 00:31:47 +0800
committerdaoge_cmd <3523206925@qq.com>2026-03-03 00:31:47 +0800
commitbbb199c2a29378331befabed23271684b1481d5a (patch)
treeaaa247e090680b01b378482adbb0ae894c23dd69 /Minecraft.World/system.cpp
parenta4691f58e8e4d51908199135a226efc9aab85d6b (diff)
feat(timer): improve high-FPS timing with high-resolution Windows clock
Diffstat (limited to 'Minecraft.World/system.cpp')
-rw-r--r--Minecraft.World/system.cpp15
1 files changed, 15 insertions, 0 deletions
diff --git a/Minecraft.World/system.cpp b/Minecraft.World/system.cpp
index 72727e20..cce04bdc 100644
--- a/Minecraft.World/system.cpp
+++ b/Minecraft.World/system.cpp
@@ -52,7 +52,22 @@ void System::arraycopy(arrayWithLength<int> src, unsigned int srcPos, arrayWithL
//The current value of the system timer, in nanoseconds.
__int64 System::nanoTime()
{
+#if defined _WINDOWS64 || defined _XBOX || defined _WIN32
+ static LARGE_INTEGER s_frequency = { 0 };
+ if (s_frequency.QuadPart == 0)
+ {
+ QueryPerformanceFrequency(&s_frequency);
+ }
+
+ LARGE_INTEGER counter;
+ QueryPerformanceCounter(&counter);
+
+ // Using double to avoid 64-bit overflow during multiplication for long uptime
+ // Precision is sufficient for ~100 days of uptime.
+ return (__int64)((double)counter.QuadPart * 1000000000.0 / (double)s_frequency.QuadPart);
+#else
return GetTickCount() * 1000000LL;
+#endif
}
//Returns the current time in milliseconds. Note that while the unit of time of the return value is a millisecond,