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authorLoki Rautio <lokirautio@gmail.com>2026-03-07 21:12:22 -0600
committerLoki Rautio <lokirautio@gmail.com>2026-03-07 21:12:22 -0600
commit087b7e7abfe81dd7f0fdcdea36ac9f245950df1a (patch)
tree69454763e73ca764af4e682d3573080b13138a0e /Minecraft.World/system.cpp
parenta9be52c41a02d207233199e98898fe7483d7e817 (diff)
Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore functionality of the nightly. All in-game menus do not work and generating a world crashes. This reverts commit a9be52c41a02d207233199e98898fe7483d7e817.
Diffstat (limited to 'Minecraft.World/system.cpp')
-rw-r--r--Minecraft.World/system.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Minecraft.World/system.cpp b/Minecraft.World/system.cpp
index 71d0a85e..f9bd07a7 100644
--- a/Minecraft.World/system.cpp
+++ b/Minecraft.World/system.cpp
@@ -64,7 +64,7 @@ int64_t System::nanoTime()
// Using double to avoid 64-bit overflow during multiplication for long uptime
// Precision is sufficient for ~100 days of uptime.
- return static_cast<int64_t>(static_cast<double>(counter.QuadPart) * 1000000000.0 / static_cast<double>(s_frequency.QuadPart));
+ return (int64_t)((double)counter.QuadPart * 1000000000.0 / (double)s_frequency.QuadPart);
#else
return GetTickCount() * 1000000LL;
#endif