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| author | Loki Rautio <lokirautio@gmail.com> | 2026-03-07 21:12:22 -0600 |
|---|---|---|
| committer | Loki Rautio <lokirautio@gmail.com> | 2026-03-07 21:12:22 -0600 |
| commit | 087b7e7abfe81dd7f0fdcdea36ac9f245950df1a (patch) | |
| tree | 69454763e73ca764af4e682d3573080b13138a0e /Minecraft.World/system.cpp | |
| parent | a9be52c41a02d207233199e98898fe7483d7e817 (diff) | |
Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a02d207233199e98898fe7483d7e817.
Diffstat (limited to 'Minecraft.World/system.cpp')
| -rw-r--r-- | Minecraft.World/system.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Minecraft.World/system.cpp b/Minecraft.World/system.cpp index 71d0a85e..f9bd07a7 100644 --- a/Minecraft.World/system.cpp +++ b/Minecraft.World/system.cpp @@ -64,7 +64,7 @@ int64_t System::nanoTime() // Using double to avoid 64-bit overflow during multiplication for long uptime // Precision is sufficient for ~100 days of uptime. - return static_cast<int64_t>(static_cast<double>(counter.QuadPart) * 1000000000.0 / static_cast<double>(s_frequency.QuadPart)); + return (int64_t)((double)counter.QuadPart * 1000000000.0 / (double)s_frequency.QuadPart); #else return GetTickCount() * 1000000LL; #endif |
