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authordaoge_cmd <3523206925@qq.com>2026-03-01 12:16:08 +0800
committerdaoge_cmd <3523206925@qq.com>2026-03-01 12:16:08 +0800
commitb691c43c44ff180d10e7d4a9afc83b98551ff586 (patch)
tree3e9849222cbc6ba49f2f1fc6e5fe7179632c7390 /Minecraft.World/compression.h
parentdef8cb415354ac390b7e89052a50605285f1aca9 (diff)
Initial commit
Diffstat (limited to 'Minecraft.World/compression.h')
-rw-r--r--Minecraft.World/compression.h86
1 files changed, 86 insertions, 0 deletions
diff --git a/Minecraft.World/compression.h b/Minecraft.World/compression.h
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+#pragma once
+#include "FileHeader.h"
+
+#ifdef _XBOX_ONE
+#include "..\Minecraft.Client\Durango\DurangoExtras\xcompress.h"
+#endif
+
+class Compression
+{
+public:
+ // Enum maps directly some external tools
+ enum ECompressionTypes
+ {
+ eCompressionType_None = 0,
+ eCompressionType_RLE = 1,
+ eCompressionType_LZXRLE = 2,
+ eCompressionType_ZLIBRLE = 3,
+ eCompressionType_PS3ZLIB = 4
+ };
+
+private:
+ // 4J added so we can have separate contexts and rleBuf for different threads
+ class ThreadStorage
+ {
+ public:
+ Compression *compression;
+ ThreadStorage();
+ ~ThreadStorage();
+ };
+ static DWORD tlsIdx;
+ static ThreadStorage *tlsDefault;
+public:
+ // Each new thread that needs to use Compression will need to call one of the following 2 functions, to either create its own
+ // local storage, or share the default storage already allocated by the main thread
+ static void CreateNewThreadStorage();
+ static void UseDefaultThreadStorage();
+ static void ReleaseThreadStorage();
+
+ static Compression *getCompression();
+
+public:
+ HRESULT Compress(void *pDestination, unsigned int *pDestSize, void *pSource, unsigned int SrcSize);
+ HRESULT Decompress(void *pDestination, unsigned int *pDestSize, void *pSource, unsigned int SrcSize);
+ HRESULT CompressLZXRLE(void *pDestination, unsigned int *pDestSize, void *pSource, unsigned int SrcSize);
+ HRESULT DecompressLZXRLE(void *pDestination, unsigned int *pDestSize, void *pSource, unsigned int SrcSize);
+ HRESULT CompressRLE(void *pDestination, unsigned int *pDestSize, void *pSource, unsigned int SrcSize);
+ HRESULT DecompressRLE(void *pDestination, unsigned int *pDestSize, void *pSource, unsigned int SrcSize);
+#ifndef _XBOX
+ static VOID VitaVirtualDecompress(void *pDestination, unsigned int *pDestSize, void *pSource, unsigned int SrcSize);
+#endif
+
+ void SetDecompressionType(ECompressionTypes type) { m_decompressType = type; } // for loading a save from a different platform (Sony cloud storage cross play)
+ ECompressionTypes GetDecompressionType() { return m_decompressType; }
+ void SetDecompressionType(ESavePlatform platform);
+
+ Compression();
+ ~Compression();
+private:
+
+ HRESULT DecompressWithType(void *pDestination, unsigned int *pDestSize, void *pSource, unsigned int SrcSize);
+
+#if defined __ORBIS__ || defined __PS3__
+#else
+ XMEMCOMPRESSION_CONTEXT compressionContext;
+ XMEMDECOMPRESSION_CONTEXT decompressionContext;
+#endif
+ CRITICAL_SECTION rleCompressLock;
+ CRITICAL_SECTION rleDecompressLock;
+
+ unsigned char rleCompressBuf[1024*100];
+ static const unsigned int staticRleSize = 1024*200;
+ unsigned char rleDecompressBuf[staticRleSize];
+ ECompressionTypes m_decompressType;
+ ECompressionTypes m_localDecompressType;
+
+};
+
+//extern Compression gCompression;
+
+#if defined __ORBIS__ || defined _DURANGO || defined _WIN64 || defined __PSVITA__
+#define APPROPRIATE_COMPRESSION_TYPE Compression::eCompressionType_ZLIBRLE
+#elif defined __PS3__
+#define APPROPRIATE_COMPRESSION_TYPE Compression::eCompressionType_PS3ZLIB
+#else
+#define APPROPRIATE_COMPRESSION_TYPE Compression::eCompressionType_LZXRLE
+#endif