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authorvoid_17 <heroerror3@gmail.com>2026-03-02 15:53:32 +0700
committervoid_17 <heroerror3@gmail.com>2026-03-02 15:53:32 +0700
commitd63f79325f85e014361eb8cf1e41eaebedb1ae71 (patch)
treed9f28714afd516bc2450f33b0a77c5e05ff4de90 /Minecraft.World/ZonedChunkStorage.h
parentd6ec138710461294c3ffd2723bc8a9f212d3471f (diff)
Get rid of MSVC's __int64
Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard
Diffstat (limited to 'Minecraft.World/ZonedChunkStorage.h')
-rw-r--r--Minecraft.World/ZonedChunkStorage.h12
1 files changed, 6 insertions, 6 deletions
diff --git a/Minecraft.World/ZonedChunkStorage.h b/Minecraft.World/ZonedChunkStorage.h
index ed7e3b65..c8b89db9 100644
--- a/Minecraft.World/ZonedChunkStorage.h
+++ b/Minecraft.World/ZonedChunkStorage.h
@@ -14,24 +14,24 @@ class ZonedChunkStorage : public ChunkStorage
{
public:
static const int BIT_TERRAIN_POPULATED;
-
+
static const int CHUNKS_PER_ZONE_BITS; // = 32
static const int CHUNKS_PER_ZONE; // ^2
-
+
static const int CHUNK_WIDTH;
-
+
static const int CHUNK_HEADER_SIZE;
static const int CHUNK_SIZE;
static const int CHUNK_LAYERS ;
static const int CHUNK_SIZE_BYTES;
-
+
static const ByteOrder BYTEORDER;
File dir;
private:
- unordered_map<__int64, ZoneFile *> zoneFiles;
- __int64 tickCount;
+ unordered_map<int64_t, ZoneFile *> zoneFiles;
+ int64_t tickCount;
public:
ZonedChunkStorage(File dir);