diff options
| author | daoge <3523206925@qq.com> | 2026-03-03 03:04:10 +0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-03-03 03:04:10 +0800 |
| commit | b3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch) | |
| tree | 267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.World/Zombie.h | |
| parent | 84c31a2331f7a0ec85b9d438992e244f60e5020f (diff) | |
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a43994725008e35fceb984d5549df9c8cea470.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
---------
Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.World/Zombie.h')
| -rw-r--r-- | Minecraft.World/Zombie.h | 80 |
1 files changed, 51 insertions, 29 deletions
diff --git a/Minecraft.World/Zombie.h b/Minecraft.World/Zombie.h index 237db15b..d79df182 100644 --- a/Minecraft.World/Zombie.h +++ b/Minecraft.World/Zombie.h @@ -3,6 +3,7 @@ using namespace std; #include "Monster.h" #include "SharedConstants.h" +#include "MobGroupData.h" class Zombie : public Monster { @@ -10,14 +11,25 @@ private: static const int VILLAGER_CONVERSION_WAIT_MIN = SharedConstants::TICKS_PER_SECOND * 60 * 3; static const int VILLAGER_CONVERSION_WAIT_MAX = SharedConstants::TICKS_PER_SECOND * 60 * 5; +protected: + static Attribute *SPAWN_REINFORCEMENTS_CHANCE; + +private: + static AttributeModifier *SPEED_MODIFIER_BABY; + + static const int DATA_BABY_ID = 12; static const int DATA_VILLAGER_ID = 13; static const int DATA_CONVERTING_ID = 14; - int villagerConversionTime; +public: + static const float ZOMBIE_LEADER_CHANCE; + static const int REINFORCEMENT_ATTEMPTS = 50; + static const int REINFORCEMENT_RANGE_MAX = 40; + static const int REINFORCEMENT_RANGE_MIN = 7; - float registeredBBWidth; - float registeredBBHeight; +private: + int villagerConversionTime; public: static const int MAX_SPECIAL_BLOCKS_COUNT = 14; @@ -28,61 +40,71 @@ public: static Entity *create(Level *level) { return new Zombie(level); } Zombie(Level *level); - virtual float getWalkingSpeedModifier(); protected: + virtual void registerAttributes(); virtual void defineSynchedData(); public: - virtual int getTexture(); - virtual int getMaxHealth(); - int getArmorValue(); + virtual int getArmorValue(); protected: virtual bool useNewAi(); public: - bool isBaby(); - void setBaby(bool baby); - bool isVillager(); - void setVillager(bool villager); - virtual void aiStep(); - virtual void tick(); - + virtual bool isBaby(); + virtual void setBaby(bool baby); + virtual bool isVillager(); + virtual void setVillager(bool villager); + virtual void aiStep(); + virtual bool hurt(DamageSource *source, float dmg); + virtual void tick(); + virtual bool doHurtTarget(shared_ptr<Entity> target); + protected: virtual int getAmbientSound(); - virtual int getHurtSound(); - virtual int getDeathSound(); - virtual int getDeathLoot(); + virtual int getHurtSound(); + virtual int getDeathSound(); + virtual int getDeathLoot(); + virtual void playStepSound(int xt, int yt, int zt, int t); public: - MobType getMobType(); + virtual MobType getMobType(); protected: virtual void dropRareDeathLoot(int rareLootLevel); + virtual void populateDefaultEquipmentSlots(); public: virtual void addAdditonalSaveData(CompoundTag *tag); virtual void readAdditionalSaveData(CompoundTag *tag); - void killed(shared_ptr<Mob> mob); - virtual void finalizeMobSpawn(); - bool interact(shared_ptr<Player> player); + virtual void killed(shared_ptr<LivingEntity> mob); + virtual MobGroupData *finalizeMobSpawn(MobGroupData *groupData, int extraData = 0); // 4J Added extraData param + virtual bool mobInteract(shared_ptr<Player> player); protected: - void startConverting(int time); + virtual void startConverting(int time); public: - void handleEntityEvent(byte id); - bool isConverting(); + virtual void handleEntityEvent(byte id); protected: - void finishConversion(); - int getConversionProgress(); + virtual bool removeWhenFarAway(); public: - virtual void updateSize(bool isBaby); + virtual bool isConverting(); protected: - virtual void setSize(float w, float h); - void internalSetSize(float scale); + virtual void finishConversion(); + virtual int getConversionProgress(); + +private: + class ZombieGroupData : public MobGroupData + { + public: + bool isBaby; + bool isVillager; + + ZombieGroupData(bool baby, bool villager); + }; }; |
