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authordaoge <3523206925@qq.com>2026-03-03 03:04:10 +0800
committerGitHub <noreply@github.com>2026-03-03 03:04:10 +0800
commitb3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch)
tree267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.World/Wolf.h
parent84c31a2331f7a0ec85b9d438992e244f60e5020f (diff)
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.World/Wolf.h')
-rw-r--r--Minecraft.World/Wolf.h24
1 files changed, 15 insertions, 9 deletions
diff --git a/Minecraft.World/Wolf.h b/Minecraft.World/Wolf.h
index 52f2a23b..edfd3814 100644
--- a/Minecraft.World/Wolf.h
+++ b/Minecraft.World/Wolf.h
@@ -15,6 +15,7 @@ private:
static const int DATA_HEALTH_ID = 18;
static const int DATA_INTERESTED_ID = 19;
static const int DATA_COLLAR_COLOR = 20;
+
static const int START_HEALTH = 8;
static const int MAX_HEALTH = 20;
static const int TAME_HEALTH = 20;
@@ -25,26 +26,24 @@ private:
public:
Wolf(Level *level);
- virtual bool useNewAi();
- virtual void setTarget(shared_ptr<Mob> target);
protected:
- virtual void serverAiMobStep();
+ virtual void registerAttributes();
public:
- virtual int getMaxHealth();
+ virtual bool useNewAi();
+ virtual void setTarget(shared_ptr<LivingEntity> target);
protected:
+ virtual void serverAiMobStep();
virtual void defineSynchedData();
- virtual bool makeStepSound();
+ virtual void playStepSound(int xt, int yt, int zt, int t);
public:
- virtual int getTexture(); // 4J - changed from wstring to ing
virtual void addAdditonalSaveData(CompoundTag *tag);
virtual void readAdditionalSaveData(CompoundTag *tag);
protected:
- virtual bool removeWhenFarAway();
virtual int getAmbientSound();
virtual int getHurtSound();
virtual int getDeathSound();
@@ -60,9 +59,10 @@ public:
float getHeadRollAngle(float a);
float getHeadHeight();
int getMaxHeadXRot();
- virtual bool hurt(DamageSource *source, int dmg);
+ virtual bool hurt(DamageSource *source, float dmg);
virtual bool doHurtTarget(shared_ptr<Entity> target);
- virtual bool interact(shared_ptr<Player> player);
+ virtual void setTame(bool value);
+ virtual bool mobInteract(shared_ptr<Player> player);
virtual void handleEntityEvent(byte id);
float getTailAngle();
virtual bool isFood(shared_ptr<ItemInstance> item);
@@ -83,4 +83,10 @@ public:
virtual void setIsInterested(bool isInterested);
virtual bool canMate(shared_ptr<Animal> animal);
bool isInterested();
+
+protected:
+ virtual bool removeWhenFarAway();
+
+public:
+ virtual bool wantsToAttack(shared_ptr<LivingEntity> target, shared_ptr<LivingEntity> owner);
};