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authordaoge_cmd <3523206925@qq.com>2026-03-01 12:16:08 +0800
committerdaoge_cmd <3523206925@qq.com>2026-03-01 12:16:08 +0800
commitb691c43c44ff180d10e7d4a9afc83b98551ff586 (patch)
tree3e9849222cbc6ba49f2f1fc6e5fe7179632c7390 /Minecraft.World/WaterLevelChunk.cpp
parentdef8cb415354ac390b7e89052a50605285f1aca9 (diff)
Initial commit
Diffstat (limited to 'Minecraft.World/WaterLevelChunk.cpp')
-rw-r--r--Minecraft.World/WaterLevelChunk.cpp159
1 files changed, 159 insertions, 0 deletions
diff --git a/Minecraft.World/WaterLevelChunk.cpp b/Minecraft.World/WaterLevelChunk.cpp
new file mode 100644
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+++ b/Minecraft.World/WaterLevelChunk.cpp
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+#include "stdafx.h"
+#include "Arrays.h"
+#include "net.minecraft.world.level.h"
+#include "net.minecraft.world.phys.h"
+#include "WaterLevelChunk.h"
+#include "net.minecraft.world.level.biome.h"
+
+WaterLevelChunk::WaterLevelChunk(Level *level, byteArray blocks, int x, int z): LevelChunk(level,blocks,x,z)
+{
+ dontSave = true;
+ // Set this as fully post-processed, so we don't try and run post-processing on any edge chunks that will overlap into real chunks
+ terrainPopulated = LevelChunk::sTerrainPopulatedAllNeighbours | LevelChunk::sTerrainPostPostProcessed;
+}
+
+bool WaterLevelChunk::isAt(int x, int z)
+{
+ return x == this->x && z == this->z;
+}
+
+void WaterLevelChunk::recalcBlockLights()
+{
+}
+
+void WaterLevelChunk::recalcHeightmapOnly()
+{
+}
+
+void WaterLevelChunk::recalcHeightmap()
+{
+}
+
+void WaterLevelChunk::lightLava()
+{
+}
+
+bool WaterLevelChunk::setTileAndData(int x, int y, int z, int _tile, int _data)
+{
+ return true;
+}
+
+bool WaterLevelChunk::setTile(int x, int y, int z, int _tile)
+{
+ return true;
+}
+
+bool WaterLevelChunk::setData(int x, int y, int z, int val, int mask, bool *maskedBitsChanged)
+{
+ *maskedBitsChanged = true;
+ return true;
+}
+
+void WaterLevelChunk::setBrightness(LightLayer::variety layer, int x, int y, int z, int brightness)
+{
+}
+
+void WaterLevelChunk::addEntity(shared_ptr<Entity> e)
+{
+}
+
+void WaterLevelChunk::removeEntity(shared_ptr<Entity> e)
+{
+}
+
+void WaterLevelChunk::removeEntity(shared_ptr<Entity> e, int yc)
+{
+}
+
+void WaterLevelChunk::skyBrightnessChanged()
+{
+}
+
+shared_ptr<TileEntity> WaterLevelChunk::getTileEntity(int x, int y, int z)
+{
+ return shared_ptr<TileEntity>();
+}
+
+void WaterLevelChunk::addTileEntity(shared_ptr<TileEntity> te)
+{
+}
+
+void WaterLevelChunk::setTileEntity(int x, int y, int z, shared_ptr<TileEntity> tileEntity)
+{
+}
+
+void WaterLevelChunk::removeTileEntity(int x, int y, int z)
+{
+}
+
+void WaterLevelChunk::load()
+{
+}
+
+void WaterLevelChunk::unload(bool unloadTileEntities) // 4J - added parameter
+{
+}
+
+void WaterLevelChunk::markUnsaved()
+{
+}
+
+void WaterLevelChunk::getEntities(shared_ptr<Entity> except, AABB bb, vector<shared_ptr<Entity> > &es)
+{
+}
+
+void WaterLevelChunk::getEntitiesOfClass(const type_info& ec, AABB bb, vector<shared_ptr<Entity> > &es)
+{
+}
+
+int WaterLevelChunk::countEntities()
+{
+ return 0;
+}
+
+bool WaterLevelChunk::shouldSave(bool force)
+{
+ return false;
+}
+
+void WaterLevelChunk::setBlocks(byteArray newBlocks, int sub)
+{
+}
+
+int WaterLevelChunk::setBlocksAndData(byteArray data, int x0, int y0, int z0, int x1, int y1, int z1, int p, bool includeLighting/* = true*/)
+{
+ int xs = x1 - x0;
+ int ys = y1 - y0;
+ int zs = z1 - z0;
+
+ int s = xs * ys * zs;
+
+ if( includeLighting )
+ {
+ return s + s / 2 * 3;
+ }
+ else
+ {
+ return s + s / 2;
+ }
+}
+
+bool WaterLevelChunk::testSetBlocksAndData(byteArray data, int x0, int y0, int z0, int x1, int y1, int z1, int p)
+{
+ return false;
+}
+
+Random *WaterLevelChunk::getRandom(__int64 l)
+{
+ return new Random((level->getSeed() + x * x * 4987142 + x * 5947611 + z * z * 4392871l + z * 389711) ^ l);
+}
+
+void WaterLevelChunk::setLevelChunkBrightness(LightLayer::variety layer, int x, int y, int z, int brightness)
+{
+ LevelChunk::setBrightness(layer, x, y, z, brightness);
+}
+
+Biome *WaterLevelChunk::getBiome(int x, int z, BiomeSource *biomeSource)
+{
+ return NULL;
+}