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authorLoki Rautio <lokirautio@gmail.com>2026-03-07 21:12:22 -0600
committerLoki Rautio <lokirautio@gmail.com>2026-03-07 21:12:22 -0600
commit087b7e7abfe81dd7f0fdcdea36ac9f245950df1a (patch)
tree69454763e73ca764af4e682d3573080b13138a0e /Minecraft.World/VineTile.cpp
parenta9be52c41a02d207233199e98898fe7483d7e817 (diff)
Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore functionality of the nightly. All in-game menus do not work and generating a world crashes. This reverts commit a9be52c41a02d207233199e98898fe7483d7e817.
Diffstat (limited to 'Minecraft.World/VineTile.cpp')
-rw-r--r--Minecraft.World/VineTile.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/Minecraft.World/VineTile.cpp b/Minecraft.World/VineTile.cpp
index 8f16a921..25600cbd 100644
--- a/Minecraft.World/VineTile.cpp
+++ b/Minecraft.World/VineTile.cpp
@@ -102,7 +102,7 @@ void VineTile::updateShape(LevelSource *level, int x, int y, int z, int forceDat
AABB *VineTile::getAABB(Level *level, int x, int y, int z)
{
- return nullptr;
+ return NULL;
}
bool VineTile::mayPlace(Level *level, int x, int y, int z, int face)
@@ -259,7 +259,7 @@ testLoop: if(noSideSpread) break;
int edgeTile = level->getTile(x + Direction::STEP_X[testDirection], y, z + Direction::STEP_Z[testDirection]);
- if (edgeTile == 0 || Tile::tiles[edgeTile] == nullptr)
+ if (edgeTile == 0 || Tile::tiles[edgeTile] == NULL)
{
// if the edge tile is air, we could possibly cling
// to something
@@ -371,7 +371,7 @@ int VineTile::getResourceCount(Random *random)
void VineTile::playerDestroy(Level *level, shared_ptr<Player>player, int x, int y, int z, int data)
{
- if (!level->isClientSide && player->getSelectedItem() != nullptr && player->getSelectedItem()->id == Item::shears->id)
+ if (!level->isClientSide && player->getSelectedItem() != NULL && player->getSelectedItem()->id == Item::shears->id)
{
player->awardStat(
GenericStats::blocksMined(id),
@@ -379,7 +379,7 @@ void VineTile::playerDestroy(Level *level, shared_ptr<Player>player, int x, int
);
// drop leaf block instead of sapling
- popResource(level, x, y, z, std::make_shared<ItemInstance>(Tile::vine, 1, 0));
+ popResource(level, x, y, z, shared_ptr<ItemInstance>(new ItemInstance(Tile::vine, 1, 0)));
}
else
{