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| author | Loki Rautio <lokirautio@gmail.com> | 2026-03-07 21:12:22 -0600 |
|---|---|---|
| committer | Loki Rautio <lokirautio@gmail.com> | 2026-03-07 21:12:22 -0600 |
| commit | 087b7e7abfe81dd7f0fdcdea36ac9f245950df1a (patch) | |
| tree | 69454763e73ca764af4e682d3573080b13138a0e /Minecraft.World/VineTile.cpp | |
| parent | a9be52c41a02d207233199e98898fe7483d7e817 (diff) | |
Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a02d207233199e98898fe7483d7e817.
Diffstat (limited to 'Minecraft.World/VineTile.cpp')
| -rw-r--r-- | Minecraft.World/VineTile.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/Minecraft.World/VineTile.cpp b/Minecraft.World/VineTile.cpp index 8f16a921..25600cbd 100644 --- a/Minecraft.World/VineTile.cpp +++ b/Minecraft.World/VineTile.cpp @@ -102,7 +102,7 @@ void VineTile::updateShape(LevelSource *level, int x, int y, int z, int forceDat AABB *VineTile::getAABB(Level *level, int x, int y, int z) { - return nullptr; + return NULL; } bool VineTile::mayPlace(Level *level, int x, int y, int z, int face) @@ -259,7 +259,7 @@ testLoop: if(noSideSpread) break; int edgeTile = level->getTile(x + Direction::STEP_X[testDirection], y, z + Direction::STEP_Z[testDirection]); - if (edgeTile == 0 || Tile::tiles[edgeTile] == nullptr) + if (edgeTile == 0 || Tile::tiles[edgeTile] == NULL) { // if the edge tile is air, we could possibly cling // to something @@ -371,7 +371,7 @@ int VineTile::getResourceCount(Random *random) void VineTile::playerDestroy(Level *level, shared_ptr<Player>player, int x, int y, int z, int data) { - if (!level->isClientSide && player->getSelectedItem() != nullptr && player->getSelectedItem()->id == Item::shears->id) + if (!level->isClientSide && player->getSelectedItem() != NULL && player->getSelectedItem()->id == Item::shears->id) { player->awardStat( GenericStats::blocksMined(id), @@ -379,7 +379,7 @@ void VineTile::playerDestroy(Level *level, shared_ptr<Player>player, int x, int ); // drop leaf block instead of sapling - popResource(level, x, y, z, std::make_shared<ItemInstance>(Tile::vine, 1, 0)); + popResource(level, x, y, z, shared_ptr<ItemInstance>(new ItemInstance(Tile::vine, 1, 0))); } else { |
