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authordaoge <3523206925@qq.com>2026-03-03 03:04:10 +0800
committerGitHub <noreply@github.com>2026-03-03 03:04:10 +0800
commitb3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch)
tree267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.World/VillagerGolem.cpp
parent84c31a2331f7a0ec85b9d438992e244f60e5020f (diff)
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.World/VillagerGolem.cpp')
-rw-r--r--Minecraft.World/VillagerGolem.cpp66
1 files changed, 47 insertions, 19 deletions
diff --git a/Minecraft.World/VillagerGolem.cpp b/Minecraft.World/VillagerGolem.cpp
index a0f05472..dba80ffa 100644
--- a/Minecraft.World/VillagerGolem.cpp
+++ b/Minecraft.World/VillagerGolem.cpp
@@ -1,4 +1,5 @@
#include "stdafx.h"
+#include "net.minecraft.world.entity.ai.attributes.h"
#include "net.minecraft.world.entity.ai.control.h"
#include "net.minecraft.world.entity.ai.goal.h"
#include "net.minecraft.world.entity.ai.goal.target.h"
@@ -23,34 +24,30 @@ VillagerGolem::VillagerGolem(Level *level) : Golem(level)
// 4J Stu - This function call had to be moved here from the Entity ctor to ensure that
// the derived version of the function is called
this->defineSynchedData();
-
- // 4J Stu - This function call had to be moved here from the Entity ctor to ensure that the derived version of the function is called
- health = getMaxHealth();
+ registerAttributes();
+ setHealth(getMaxHealth());
villageUpdateInterval = 0;
village = weak_ptr<Village>();
attackAnimationTick = 0;
offerFlowerTick = 0;
- this->textureIdx = TN_MOB_VILLAGER_GOLEM; // "/mob/villager_golem.png";
- this->setSize(1.4f, 2.9f);
+ setSize(1.4f, 2.9f);
getNavigation()->setAvoidWater(true);
- // 4J-JEV: These speed values are as they appear before 1.6.4 (1.5),
- // as the movement speed system changes then. (Mob attributes added)
- goalSelector.addGoal(1, new MeleeAttackGoal(this, 0.25f, true));
- goalSelector.addGoal(2, new MoveTowardsTargetGoal(this, 0.22f, 32));
- goalSelector.addGoal(3, new MoveThroughVillageGoal(this, 0.16f, true));
- goalSelector.addGoal(4, new MoveTowardsRestrictionGoal(this, 0.16f));
+ goalSelector.addGoal(1, new MeleeAttackGoal(this, 1.0, true));
+ goalSelector.addGoal(2, new MoveTowardsTargetGoal(this, 0.9, 32));
+ goalSelector.addGoal(3, new MoveThroughVillageGoal(this, 0.6, true));
+ goalSelector.addGoal(4, new MoveTowardsRestrictionGoal(this, 1.0));
goalSelector.addGoal(5, new OfferFlowerGoal(this));
- goalSelector.addGoal(6, new RandomStrollGoal(this, 0.16f));
+ goalSelector.addGoal(6, new RandomStrollGoal(this, 0.6));
goalSelector.addGoal(7, new LookAtPlayerGoal(this, typeid(Player), 6));
goalSelector.addGoal(8, new RandomLookAroundGoal(this));
targetSelector.addGoal(1, new DefendVillageTargetGoal(this));
targetSelector.addGoal(2, new HurtByTargetGoal(this, false));
- targetSelector.addGoal(3, new NearestAttackableTargetGoal(this, typeid(Monster), 16, 0, false, true));
+ targetSelector.addGoal(3, new NearestAttackableTargetGoal(this, typeid(Mob), 0, false, true, Enemy::ENEMY_SELECTOR));
}
void VillagerGolem::defineSynchedData()
@@ -82,9 +79,12 @@ void VillagerGolem::serverAiMobStep()
Golem::serverAiMobStep();
}
-int VillagerGolem::getMaxHealth()
+void VillagerGolem::registerAttributes()
{
- return 100;
+ Golem::registerAttributes();
+
+ getAttribute(SharedMonsterAttributes::MAX_HEALTH)->setBaseValue(100);
+ getAttribute(SharedMonsterAttributes::MOVEMENT_SPEED)->setBaseValue(0.25f);
}
int VillagerGolem::decreaseAirSupply(int currentSupply)
@@ -93,6 +93,18 @@ int VillagerGolem::decreaseAirSupply(int currentSupply)
return currentSupply;
}
+void VillagerGolem::doPush(shared_ptr<Entity> e)
+{
+ if ( e->instanceof(eTYPE_ENEMY) )
+ {
+ if (getRandom()->nextInt(20) == 0)
+ {
+ setTarget(dynamic_pointer_cast<LivingEntity>(e));
+ }
+ }
+ Golem::doPush(e);
+}
+
void VillagerGolem::aiStep()
{
Golem::aiStep();
@@ -103,7 +115,7 @@ void VillagerGolem::aiStep()
if (xd * xd + zd * zd > MoveControl::MIN_SPEED_SQR && random->nextInt(5) == 0)
{
int xt = Mth::floor(x);
- int yt = Mth::floor(y - 0.2f - this->heightOffset);
+ int yt = Mth::floor(y - 0.2f - heightOffset);
int zt = Mth::floor(z);
int t = level->getTile(xt, yt, zt);
int d = level->getData(xt, yt, zt);
@@ -139,7 +151,7 @@ bool VillagerGolem::doHurtTarget(shared_ptr<Entity> target)
level->broadcastEntityEvent(shared_from_this(), EntityEvent::START_ATTACKING);
bool hurt = target->hurt(DamageSource::mobAttack(dynamic_pointer_cast<Mob>(shared_from_this())), 7 + random->nextInt(15));
if (hurt) target->yd += 0.4f;
- level->playSound(shared_from_this(), eSoundType_MOB_IRONGOLEM_THROW, 1, 1);
+ playSound(eSoundType_MOB_IRONGOLEM_THROW, 1, 1);
return hurt;
}
@@ -148,7 +160,7 @@ void VillagerGolem::handleEntityEvent(byte id)
if (id == EntityEvent::START_ATTACKING)
{
attackAnimationTick = 10;
- level->playSound(shared_from_this(), eSoundType_MOB_IRONGOLEM_THROW, 1, 1);
+ playSound(eSoundType_MOB_IRONGOLEM_THROW, 1, 1);
}
else if (id == EntityEvent::OFFER_FLOWER)
{
@@ -190,7 +202,7 @@ int VillagerGolem::getDeathSound()
void VillagerGolem::playStepSound(int xt, int yt, int zt, int t)
{
- level->playSound(shared_from_this(), eSoundType_MOB_IRONGOLEM_WALK, 1, 1);
+ playSound(eSoundType_MOB_IRONGOLEM_WALK, 1, 1);
}
void VillagerGolem::dropDeathLoot(bool wasKilledByPlayer, int playerBonusLevel)
@@ -237,4 +249,20 @@ void VillagerGolem::die(DamageSource *source)
village.lock()->modifyStanding(lastHurtByPlayer->getName(), -5);
}
Golem::die(source);
+}
+
+bool VillagerGolem::hurt(DamageSource *source, float dmg)
+{
+ // 4J: Protect owned golem from untrusted players
+ if (isPlayerCreated())
+ {
+ shared_ptr<Entity> entity = source->getDirectEntity();
+ if (entity != NULL && entity->instanceof(eTYPE_PLAYER))
+ {
+ shared_ptr<Player> player = dynamic_pointer_cast<Player>(entity);
+ if (!player->isAllowedToAttackPlayers()) return false;
+ }
+ }
+
+ return Golem::hurt(source, dmg);
} \ No newline at end of file