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authordaoge_cmd <3523206925@qq.com>2026-03-01 12:16:08 +0800
committerdaoge_cmd <3523206925@qq.com>2026-03-01 12:16:08 +0800
commitb691c43c44ff180d10e7d4a9afc83b98551ff586 (patch)
tree3e9849222cbc6ba49f2f1fc6e5fe7179632c7390 /Minecraft.World/Villager.h
parentdef8cb415354ac390b7e89052a50605285f1aca9 (diff)
Initial commit
Diffstat (limited to 'Minecraft.World/Villager.h')
-rw-r--r--Minecraft.World/Villager.h149
1 files changed, 149 insertions, 0 deletions
diff --git a/Minecraft.World/Villager.h b/Minecraft.World/Villager.h
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+++ b/Minecraft.World/Villager.h
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+#pragma once
+
+#include "AgableMob.h"
+#include "Npc.h"
+#include "Merchant.h"
+#include "ParticleTypes.h"
+
+class Level;
+class Village;
+class MerchantRecipeList;
+class MerchantRecipe;
+
+class Villager : public AgableMob, public Npc, public Merchant
+{
+public:
+ eINSTANCEOF GetType() { return eTYPE_VILLAGER; }
+ static Entity *create(Level *level) { return new Villager(level); }
+
+ //public static final String comment = "No, I won't 'fix' these! They're fine!! - Notch";
+
+public:
+ static const int PROFESSION_FARMER = 0;
+ static const int PROFESSION_LIBRARIAN = 1;
+ static const int PROFESSION_PRIEST = 2;
+ static const int PROFESSION_SMITH = 3;
+ static const int PROFESSION_BUTCHER = 4;
+ static const int PROFESSION_MAX = 5;
+
+private:
+ static const int DATA_PROFESSION_ID = 16;
+ int villageUpdateInterval;
+
+ bool inLove;
+ bool chasing;
+ weak_ptr<Village> village;
+
+ weak_ptr<Player> tradingPlayer;
+ MerchantRecipeList *offers;
+ int updateMerchantTimer;
+ bool addRecipeOnUpdate;
+ int riches;
+ wstring lastPlayerTradeName;
+
+ bool rewardPlayersOnFirstVillage;
+
+private:
+
+ void _init(int profession);
+
+public:
+ Villager(Level *level);
+ Villager(Level *level, int profession);
+ ~Villager();
+
+ virtual bool useNewAi();
+
+protected:
+ virtual void serverAiMobStep();
+
+public:
+ virtual bool interact(shared_ptr<Player> player);
+
+protected:
+ virtual void defineSynchedData();
+
+public:
+ virtual int getMaxHealth();
+ virtual void addAdditonalSaveData(CompoundTag *tag);
+ virtual void readAdditionalSaveData(CompoundTag *tag);
+
+ virtual int getTexture();
+
+protected:
+ virtual bool removeWhenFarAway();
+ virtual int getAmbientSound();
+ virtual int getHurtSound();
+ virtual int getDeathSound();
+
+public:
+ void setProfession(int profession);
+ int getProfession();
+ bool isInLove();
+ void setInLove(bool inLove);
+ void setChasing(bool chasing);
+ bool isChasing();
+ void setLastHurtByMob(shared_ptr<Mob> mob);
+ void die(DamageSource *source);
+
+ void handleEntityEvent(byte id);
+
+private:
+ void addParticlesAroundSelf(ePARTICLE_TYPE particle);
+
+public:
+ void setTradingPlayer(shared_ptr<Player> player);
+ shared_ptr<Player> getTradingPlayer();
+ bool isTrading();
+ void notifyTrade(MerchantRecipe *activeRecipe);
+ void notifyTradeUpdated(shared_ptr<ItemInstance> item);
+ MerchantRecipeList *getOffers(shared_ptr<Player> forPlayer);
+
+private:
+ float baseRecipeChanceMod;
+
+ float getRecipeChance(float baseChance);
+ void addOffers(int addCount);
+
+public:
+ void overrideOffers(MerchantRecipeList *recipeList);
+
+private:
+ static unordered_map<int, pair<int,int> > MIN_MAX_VALUES;
+ static unordered_map<int, pair<int,int> > MIN_MAX_PRICES;
+
+public:
+ static void staticCtor();
+
+private:
+ /**
+ * Adds a merchant recipe that trades items for a single ruby.
+ *
+ * @param list
+ * @param itemId
+ * @param random
+ * @param likelyHood
+ */
+ static void addItemForTradeIn(MerchantRecipeList *list, int itemId, Random *random, float likelyHood);
+ static shared_ptr<ItemInstance> getItemTradeInValue(int itemId, Random *random);
+ static int getTradeInValue(int itemId, Random *random);
+
+ /**
+ * Adds a merchant recipe that trades rubies for an item. If the cost is
+ * negative, one ruby will give several of that item.
+ *
+ * @param list
+ * @param itemId
+ * @param random
+ * @param likelyHood
+ */
+ static void addItemForPurchase(MerchantRecipeList *list, int itemId, Random *random, float likelyHood);
+ static int getPurchaseCost(int itemId, Random *random);
+
+public:
+ void finalizeMobSpawn();
+ void setRewardPlayersInVillage();
+ shared_ptr<AgableMob> getBreedOffspring(shared_ptr<AgableMob> target);
+
+ virtual int getDisplayName();
+}; \ No newline at end of file