diff options
| author | void_17 <heroerror3@gmail.com> | 2026-03-02 15:58:20 +0700 |
|---|---|---|
| committer | void_17 <heroerror3@gmail.com> | 2026-03-02 15:58:20 +0700 |
| commit | 7074f35e4ba831e358117842b99ee35b87f85ae5 (patch) | |
| tree | 7d440d23473196af3056bf2ff4c59d9e740a06f5 /Minecraft.World/VillageSiege.cpp | |
| parent | d63f79325f85e014361eb8cf1e41eaebedb1ae71 (diff) | |
shared_ptr -> std::shared_ptr
This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
Diffstat (limited to 'Minecraft.World/VillageSiege.cpp')
| -rw-r--r-- | Minecraft.World/VillageSiege.cpp | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/Minecraft.World/VillageSiege.cpp b/Minecraft.World/VillageSiege.cpp index 55b2a3e8..afd378fc 100644 --- a/Minecraft.World/VillageSiege.cpp +++ b/Minecraft.World/VillageSiege.cpp @@ -77,12 +77,12 @@ void VillageSiege::tick() bool VillageSiege::tryToSetupSiege() { - vector<shared_ptr<Player> > *players = &level->players; + vector<std::shared_ptr<Player> > *players = &level->players; //for (Player player : players) for(AUTO_VAR(it, players->begin()); it != players->end(); ++it) { - shared_ptr<Player> player = *it; - shared_ptr<Village> _village = level->villages->getClosestVillage((int) player->x, (int) player->y, (int) player->z, 1); + std::shared_ptr<Player> player = *it; + std::shared_ptr<Village> _village = level->villages->getClosestVillage((int) player->x, (int) player->y, (int) player->z, 1); village = _village; if (_village == NULL) continue; @@ -101,11 +101,11 @@ bool VillageSiege::tryToSetupSiege() spawnY = center->y; spawnZ = center->z + (int) (Mth::sin(level->random->nextFloat() * PI * 2.f) * radius * 0.9); overlaps = false; - vector<shared_ptr<Village> > *villages = level->villages->getVillages(); + vector<std::shared_ptr<Village> > *villages = level->villages->getVillages(); //for (Village v : level.villages.getVillages()) for(AUTO_VAR(itV, villages->begin()); itV != villages->end(); ++itV) { - shared_ptr<Village>v = *itV; + std::shared_ptr<Village>v = *itV; if (v == _village) continue; if (v->isInside(spawnX, spawnY, spawnZ)) { @@ -131,10 +131,10 @@ bool VillageSiege::trySpawn() { Vec3 *spawnPos = findRandomSpawnPos(spawnX, spawnY, spawnZ); if (spawnPos == NULL) return false; - shared_ptr<Zombie> mob; + std::shared_ptr<Zombie> mob; //try { - mob = shared_ptr<Zombie>( new Zombie(level) ); + mob = std::shared_ptr<Zombie>( new Zombie(level) ); mob->finalizeMobSpawn(); mob->setVillager(false); } @@ -144,7 +144,7 @@ bool VillageSiege::trySpawn() //} mob->moveTo(spawnPos->x, spawnPos->y, spawnPos->z, level->random->nextFloat() * 360, 0); level->addEntity(mob); - shared_ptr<Village> _village = village.lock(); + std::shared_ptr<Village> _village = village.lock(); if( _village == NULL ) return false; Pos *center = _village->getCenter(); @@ -154,7 +154,7 @@ bool VillageSiege::trySpawn() Vec3 *VillageSiege::findRandomSpawnPos(int x, int y, int z) { - shared_ptr<Village> _village = village.lock(); + std::shared_ptr<Village> _village = village.lock(); if( _village == NULL ) return NULL; for (int i = 0; i < 10; ++i) |
