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authordaoge <3523206925@qq.com>2026-03-03 03:04:10 +0800
committerGitHub <noreply@github.com>2026-03-03 03:04:10 +0800
commitb3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch)
tree267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.World/VillagePieces.h
parent84c31a2331f7a0ec85b9d438992e244f60e5020f (diff)
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.World/VillagePieces.h')
-rw-r--r--Minecraft.World/VillagePieces.h268
1 files changed, 182 insertions, 86 deletions
diff --git a/Minecraft.World/VillagePieces.h b/Minecraft.World/VillagePieces.h
index a80dfcf7..7570d65b 100644
--- a/Minecraft.World/VillagePieces.h
+++ b/Minecraft.World/VillagePieces.h
@@ -8,9 +8,9 @@ class VillagePieces
private:
static const int MAX_DEPTH = 50;
- static const int BASE_ROAD_DEPTH = 3;
- // the dungeon starts at 64 and traverses downwards to this point
- static const int LOWEST_Y_POSITION = 10;
+ static const int BASE_ROAD_DEPTH = 3;
+ // the dungeon starts at 64 and traverses downwards to this point
+ static const int LOWEST_Y_POSITION = 10;
public:
static const int SIZE_SMALL = 0;
@@ -31,19 +31,22 @@ public:
EPieceClass_TwoRoomHouse
};
- class PieceWeight {
+ static void loadStatic();
+
+ class PieceWeight
+ {
public:
EPieceClass pieceClass; // 4J - EPieceClass was Class<? extends VillagePiece>
- const int weight;
- int placeCount;
- int maxPlaceCount;
+ const int weight;
+ int placeCount;
+ int maxPlaceCount;
- PieceWeight(EPieceClass pieceClass, int weight, int maxPlaceCount); // 4J - EPieceClass was Class<? extends VillagePiece>
- bool doPlace(int depth);
- bool isValid();
- };
+ PieceWeight(EPieceClass pieceClass, int weight, int maxPlaceCount); // 4J - EPieceClass was Class<? extends VillagePiece>
+ bool doPlace(int depth);
+ bool isValid();
+ };
- static list<PieceWeight *> *createPieceSet(Random *random, int villageSize); // 4J - was ArrayList
+ static list<PieceWeight *> *createPieceSet(Random *random, int villageSize); // 4J - was ArrayList
class StartPiece;
private:
@@ -55,19 +58,25 @@ private:
static StructurePiece *generateAndAddRoadPiece(StartPiece *startPiece, list<StructurePiece *> *pieces, Random *random, int footX, int footY, int footZ, int direction, int depth);
- /**
- *
- *
- */
+ /**
+ *
+ *
+ */
private:
class VillagePiece : public StructurePiece
{
+ protected:
+ int heightPosition;
private:
int spawnedVillagerCount;
+ bool isDesertVillage;
protected:
StartPiece *startPiece;
+ VillagePiece();
VillagePiece(StartPiece *startPiece, int genDepth);
+ virtual void addAdditonalSaveData(CompoundTag *tag);
+ virtual void readAdditonalSaveData(CompoundTag *tag);
StructurePiece *generateHouseNorthernLeft(StartPiece *startPiece, list<StructurePiece *> *pieces, Random *random, int yOff, int zOff);
StructurePiece *generateHouseNorthernRight(StartPiece *startPiece, list<StructurePiece *> *pieces, Random *random, int yOff, int zOff);
int getAverageGroundHeight(Level *level, BoundingBox *chunkBB);
@@ -79,108 +88,136 @@ private:
virtual void placeBlock(Level *level, int block, int data, int x, int y, int z, BoundingBox *chunkBB);
virtual void generateBox(Level *level, BoundingBox *chunkBB, int x0, int y0, int z0, int x1, int y1, int z1, int edgeTile, int fillTile, bool skipAir);
virtual void fillColumnDown(Level *level, int block, int data, int x, int startY, int z, BoundingBox *chunkBB);
- };
+ };
- /**
- *
- *
- */
+ /**
+ *
+ *
+ */
public:
class Well : public VillagePiece
{
+ public:
+ static StructurePiece *Create() { return new Well(); }
+ virtual EStructurePiece GetType() { return eStructurePiece_Well; }
+
private:
static const int width = 6;
static const int height = 15;
static const int depth = 6;
-
- const bool isSource;
- int heightPosition;
public:
+ Well();
Well(StartPiece *startPiece, int genDepth, Random *random, int west, int north);
-
- Well(StartPiece *startPiece, int genDepth, Random *random, BoundingBox *stairsBox, int direction);
- virtual void addChildren(StructurePiece *startPiece, list<StructurePiece *> *pieces, Random *random);
- //static Well *createPiece(list<StructurePiece *> *pieces, Random *random, int footX, int footY, int footZ, int direction, int genDepth);
- virtual bool postProcess(Level *level, Random *random, BoundingBox *chunkBB);
- };
+ Well(StartPiece *startPiece, int genDepth, Random *random, BoundingBox *stairsBox, int direction);
+ virtual void addChildren(StructurePiece *startPiece, list<StructurePiece *> *pieces, Random *random);
+ virtual bool postProcess(Level *level, Random *random, BoundingBox *chunkBB);
+ };
public:
class StartPiece : public Well
{
public:
+ virtual EStructurePiece GetType() { return eStructurePiece_VillageStartPiece; }
+
+ public:
+ // these fields are only used in generation step and aren't serialized :{
BiomeSource *biomeSource;
bool isDesertVillage;
int villageSize;
bool isLibraryAdded;
PieceWeight *previousPiece;
- list<PieceWeight *> *pieceSet; // 4J - was ArrayList
+ list<PieceWeight *> *pieceSet;
Level *m_level;
- // these queues are used so that the addChildren calls are
- // called in a random order
- vector<StructurePiece *> pendingHouses; // 4J - was ArrayList
- vector<StructurePiece *> pendingRoads; // 4J - was ArrayList
-
+ // these queues are used so that the addChildren calls are called in a random order
+ vector<StructurePiece *> pendingHouses;
+ vector<StructurePiece *> pendingRoads;
+
+ StartPiece();
StartPiece(BiomeSource *biomeSource, int genDepth, Random *random, int west, int north, list<PieceWeight *> *pieceSet, int villageSize, Level *level); // 4J Added level param
virtual ~StartPiece();
-
+
BiomeSource *getBiomeSource();
- };
+ };
public:
class VillageRoadPiece : public VillagePiece
{
- protected :
+ protected:
+ VillageRoadPiece() {}
VillageRoadPiece(StartPiece *startPiece, int genDepth) : VillagePiece(startPiece, genDepth) {}
- };
+ };
- /**
- *
- *
- */
+ /**
+ *
+ *
+ */
public:
class StraightRoad : public VillageRoadPiece
{
+ public:
+ static StructurePiece *Create() { return new StraightRoad(); }
+ virtual EStructurePiece GetType() { return eStructurePiece_StraightRoad; }
private:
static const int width = 3;
int length;
public:
+ StraightRoad();
StraightRoad(StartPiece *startPiece, int genDepth, Random *random, BoundingBox *stairsBox, int direction);
+
+ protected:
+ void addAdditonalSaveData(CompoundTag *tag);
+ void readAdditonalSaveData(CompoundTag *tag);
+
+ public:
virtual void addChildren(StructurePiece *startPiece, list<StructurePiece *> *pieces, Random *random);
static BoundingBox *findPieceBox(StartPiece *startPiece, list<StructurePiece *> *pieces, Random *random, int footX, int footY, int footZ, int direction);
virtual bool postProcess(Level *level, Random *random, BoundingBox *chunkBB);
- };
+ };
- /**
- *
- *
- */
+ /**
+ *
+ *
+ */
public:
class SimpleHouse : public VillagePiece
{
+ public:
+ static StructurePiece *Create() { return new SimpleHouse(); }
+ virtual EStructurePiece GetType() { return eStructurePiece_SimpleHouse; }
+
private:
static const int width = 5;
static const int height = 6;
static const int depth = 5;
private:
- int heightPosition;
- const bool hasTerrace;
+ bool hasTerrace;
public:
+ SimpleHouse();
SimpleHouse(StartPiece *startPiece, int genDepth, Random *random, BoundingBox *stairsBox, int direction);
+
+ protected:
+ void addAdditonalSaveData(CompoundTag *tag);
+ void readAdditonalSaveData(CompoundTag *tag);
+
public:
static SimpleHouse *createPiece(StartPiece *startPiece, list<StructurePiece *> *pieces, Random *random, int footX, int footY, int footZ, int direction, int genDepth);
- virtual bool postProcess(Level *level, Random *random, BoundingBox *chunkBB);
+ virtual bool postProcess(Level *level, Random *random, BoundingBox *chunkBB);
};
public:
class SmallTemple : public VillagePiece
{
+ public:
+ static StructurePiece *Create() { return new SmallTemple(); }
+ virtual EStructurePiece GetType() { return eStructurePiece_SmallTemple; }
+
private:
static const int width = 5;
static const int height = 12;
@@ -189,6 +226,7 @@ public:
int heightPosition;
public:
+ SmallTemple();
SmallTemple(StartPiece *startPiece, int genDepth, Random *random, BoundingBox *stairsBox, int direction);
static SmallTemple *createPiece(StartPiece *startPiece, list<StructurePiece *> *pieces, Random *random, int footX, int footY, int footZ, int direction, int genDepth);
@@ -199,6 +237,10 @@ public:
public:
class BookHouse : public VillagePiece
{
+ public:
+ static StructurePiece *Create() { return new BookHouse(); }
+ virtual EStructurePiece GetType() { return eStructurePiece_BookHouse; }
+
private:
static const int width = 9;
static const int height = 9;
@@ -207,6 +249,7 @@ public:
int heightPosition;
public:
+ BookHouse();
BookHouse(StartPiece *startPiece, int genDepth, Random *random, BoundingBox *stairsBox, int direction);
static BookHouse *createPiece(StartPiece *startPiece, list<StructurePiece *> *pieces, Random *random, int footX, int footY, int footZ, int direction, int genDepth);
@@ -214,37 +257,50 @@ public:
virtual int getVillagerProfession(int villagerNumber);
};
+public:
+ class SmallHut : public VillagePiece
+ {
public:
- class SmallHut : public VillagePiece
- {
+ static StructurePiece *Create() { return new SmallHut(); }
+ virtual EStructurePiece GetType() { return eStructurePiece_SmallHut; }
+
+
+ private:
+ static const int width = 4;
+ static const int height = 6;
+ static const int depth = 5;
- private:
- static const int width = 4;
- static const int height = 6;
- static const int depth = 5;
+ bool lowCeiling;
+ int tablePlacement;
- int heightPosition;
- const bool lowCeiling;
- const int tablePlacement;
+ public:
+ SmallHut();
+ SmallHut(StartPiece *startPiece, int genDepth, Random *random, BoundingBox *stairsBox, int direction);
- public:
- SmallHut(StartPiece *startPiece, int genDepth, Random *random, BoundingBox *stairsBox, int direction);
- static SmallHut *createPiece(StartPiece *startPiece, list<StructurePiece *> *pieces, Random *random, int footX, int footY, int footZ, int direction, int genDepth);
- virtual bool postProcess(Level *level, Random *random, BoundingBox *chunkBB);
- };
+ protected:
+ virtual void addAdditonalSaveData(CompoundTag *tag);
+ virtual void readAdditonalSaveData(CompoundTag *tag);
+
+ public:
+ static SmallHut *createPiece(StartPiece *startPiece, list<StructurePiece *> *pieces, Random *random, int footX, int footY, int footZ, int direction, int genDepth);
+ virtual bool postProcess(Level *level, Random *random, BoundingBox *chunkBB);
+ };
public:
class PigHouse : public VillagePiece
{
+ public:
+ static StructurePiece *Create() { return new PigHouse(); }
+ virtual EStructurePiece GetType() { return eStructurePiece_PigHouse; }
+
private:
static const int width = 9;
static const int height = 7;
static const int depth = 11;
- int heightPosition;
-
public:
+ PigHouse();
PigHouse(StartPiece *startPiece, int genDepth, Random *random, BoundingBox *stairsBox, int direction);
static PigHouse *createPiece(StartPiece *startPiece, list<StructurePiece *> *pieces, Random *random, int footX, int footY, int footZ, int direction, int genDepth);
virtual bool postProcess(Level *level, Random *random, BoundingBox *chunkBB);
@@ -254,6 +310,10 @@ public:
public:
class TwoRoomHouse : public VillagePiece
{
+ public:
+ static StructurePiece *Create() { return new TwoRoomHouse(); }
+ virtual EStructurePiece GetType() { return eStructurePiece_TwoRoomHouse; }
+
private:
static const int width = 9;
static const int height = 7;
@@ -262,21 +322,25 @@ public:
int heightPosition;
public:
+ TwoRoomHouse();
TwoRoomHouse(StartPiece *startPiece, int genDepth, Random *random, BoundingBox *stairsBox, int direction);
static TwoRoomHouse *createPiece(StartPiece *startPiece, list<StructurePiece *> *pieces, Random *random, int footX, int footY, int footZ, int direction, int genDepth);
virtual bool postProcess(Level *level, Random *random, BoundingBox *chunkBB);
};
public:
- class Smithy : public VillagePiece
+ class Smithy : public VillagePiece
{
+ public:
+ static StructurePiece *Create() { return new Smithy(); }
+ virtual EStructurePiece GetType() { return eStructurePiece_Smithy; }
+
private:
static const int width = 10;
static const int height = 6;
static const int depth = 7;
- int heightPosition;
bool hasPlacedChest;
static WeighedTreasureArray treasureItems;
@@ -284,22 +348,31 @@ public:
public:
static void staticCtor();
+ Smithy();
Smithy(StartPiece *startPiece, int genDepth, Random *random, BoundingBox *stairsBox, int direction);
- static Smithy *createPiece(StartPiece *startPiece, list<StructurePiece *> *pieces, Random *random, int footX, int footY, int footZ, int direction, int genDepth);
- virtual bool postProcess(Level *level, Random *random, BoundingBox *chunkBB);
+ static Smithy *createPiece(StartPiece *startPiece, list<StructurePiece *> *pieces, Random *random, int footX, int footY, int footZ, int direction, int genDepth);
+
+ protected:
+ void addAdditonalSaveData(CompoundTag *tag);
+ void readAdditonalSaveData(CompoundTag *tag);
+
+ public:
+ virtual bool postProcess(Level *level, Random *random, BoundingBox *chunkBB);
virtual int getVillagerProfession(int villagerNumber);
- };
+ };
public:
class Farmland : public VillagePiece
{
+ public:
+ static StructurePiece *Create() { return new Farmland(); }
+ virtual EStructurePiece GetType() { return eStructurePiece_Farmland; }
+
private:
static const int width = 7;
static const int height = 4;
static const int depth = 9;
-
- int heightPosition;
int cropsA;
int cropsB;
@@ -307,19 +380,30 @@ public:
int selectCrops(Random *random);
public:
+ Farmland();
Farmland(StartPiece *startPiece, int genDepth, Random *random, BoundingBox *stairsBox, int direction);
- static Farmland *createPiece(StartPiece *startPiece, list<StructurePiece *> *pieces, Random *random, int footX, int footY, int footZ, int direction, int genDepth);
+
+ protected:
+ virtual void addAdditonalSaveData(CompoundTag *tag);
+ virtual void readAdditonalSaveData(CompoundTag *tag);
+
+ public:
+ static Farmland *createPiece(StartPiece *startPiece, list<StructurePiece *> *pieces, Random *random, int footX, int footY, int footZ, int direction, int genDepth);
virtual bool postProcess(Level *level, Random *random, BoundingBox *chunkBB);
- };
+ };
public:
class DoubleFarmland : public VillagePiece
{
+ public:
+ static StructurePiece *Create() { return new DoubleFarmland(); }
+ virtual EStructurePiece GetType() { return eStructurePiece_DoubleFarmland; }
+
private:
static const int width = 13;
static const int height = 4;
static const int depth = 9;
-
+
int heightPosition;
int cropsA;
@@ -330,24 +414,36 @@ public:
int selectCrops(Random *random);
public:
+ DoubleFarmland();
DoubleFarmland(StartPiece *startPiece, int genDepth, Random *random, BoundingBox *stairsBox, int direction);
- static DoubleFarmland *createPiece(StartPiece *startPiece, list<StructurePiece *> *pieces, Random *random, int footX, int footY, int footZ, int direction, int genDepth);
+
+ protected:
+ virtual void addAdditonalSaveData(CompoundTag *tag);
+ virtual void readAdditonalSaveData(CompoundTag *tag);
+
+ public:
+ static DoubleFarmland *createPiece(StartPiece *startPiece, list<StructurePiece *> *pieces, Random *random, int footX, int footY, int footZ, int direction, int genDepth);
virtual bool postProcess(Level *level, Random *random, BoundingBox *chunkBB);
- };
+ };
public:
class LightPost : public VillagePiece
{
+ public:
+ static StructurePiece *Create() { return new LightPost(); }
+ virtual EStructurePiece GetType() { return eStructurePiece_LightPost; }
+
private:
static const int width = 3;
- static const int height = 4;
- static const int depth = 2;
+ static const int height = 4;
+ static const int depth = 2;
- int heightPosition;
+ int heightPosition;
public:
+ LightPost();
LightPost(StartPiece *startPiece, int genDepth, Random *random, BoundingBox *box, int direction);
- static BoundingBox *findPieceBox(StartPiece *startPiece, list<StructurePiece *> *pieces, Random *random, int footX, int footY, int footZ, int direction);
- virtual bool postProcess(Level *level, Random *random, BoundingBox *chunkBB);
- };
+ static BoundingBox *findPieceBox(StartPiece *startPiece, list<StructurePiece *> *pieces, Random *random, int footX, int footY, int footZ, int direction);
+ virtual bool postProcess(Level *level, Random *random, BoundingBox *chunkBB);
+ };
};