diff options
| author | void_17 <heroerror3@gmail.com> | 2026-03-02 15:58:20 +0700 |
|---|---|---|
| committer | void_17 <heroerror3@gmail.com> | 2026-03-02 15:58:20 +0700 |
| commit | 7074f35e4ba831e358117842b99ee35b87f85ae5 (patch) | |
| tree | 7d440d23473196af3056bf2ff4c59d9e740a06f5 /Minecraft.World/VillagePieces.cpp | |
| parent | d63f79325f85e014361eb8cf1e41eaebedb1ae71 (diff) | |
shared_ptr -> std::shared_ptr
This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
Diffstat (limited to 'Minecraft.World/VillagePieces.cpp')
| -rw-r--r-- | Minecraft.World/VillagePieces.cpp | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/Minecraft.World/VillagePieces.cpp b/Minecraft.World/VillagePieces.cpp index 27b21aa5..e535675d 100644 --- a/Minecraft.World/VillagePieces.cpp +++ b/Minecraft.World/VillagePieces.cpp @@ -347,7 +347,7 @@ void VillagePieces::VillagePiece::spawnVillagers(Level *level, BoundingBox *chun { spawnedVillagerCount++; - shared_ptr<Villager> villager = shared_ptr<Villager>(new Villager(level, getVillagerProfession(i))); + std::shared_ptr<Villager> villager = std::shared_ptr<Villager>(new Villager(level, getVillagerProfession(i))); villager->moveTo(worldX + 0.5, worldY, worldZ + 0.5, 0, 0); level->addEntity(villager); } @@ -620,14 +620,14 @@ void VillagePieces::StraightRoad::addChildren(StructurePiece *startPiece, list<S { case Direction::NORTH: generateAndAddRoadPiece((StartPiece *) startPiece, pieces, random, boundingBox->x1 + 1, boundingBox->y0, boundingBox->z0, Direction::EAST, getGenDepth()); - break; - case Direction::SOUTH: + break; + case Direction::SOUTH: generateAndAddRoadPiece((StartPiece *) startPiece, pieces, random, boundingBox->x1 + 1, boundingBox->y0, boundingBox->z1 - 2, Direction::EAST, getGenDepth()); - break; - case Direction::EAST: + break; + case Direction::EAST: generateAndAddRoadPiece((StartPiece *) startPiece, pieces, random, boundingBox->x1 - 2, boundingBox->y0, boundingBox->z1 + 1, Direction::SOUTH, getGenDepth()); - break; - case Direction::WEST: + break; + case Direction::WEST: generateAndAddRoadPiece((StartPiece *) startPiece, pieces, random, boundingBox->x0, boundingBox->y0, boundingBox->z1 + 1, Direction::SOUTH, getGenDepth()); break; } @@ -914,7 +914,7 @@ bool VillagePieces::SmallTemple::postProcess(Level *level, Random *random, Bound } - for (int z = 0; z < depth; z++) + for (int z = 0; z < depth; z++) { for (int x = 0; x < width; x++) { |
