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authorvoid_17 <heroerror3@gmail.com>2026-03-02 15:58:20 +0700
committervoid_17 <heroerror3@gmail.com>2026-03-02 15:58:20 +0700
commit7074f35e4ba831e358117842b99ee35b87f85ae5 (patch)
tree7d440d23473196af3056bf2ff4c59d9e740a06f5 /Minecraft.World/VillagePieces.cpp
parentd63f79325f85e014361eb8cf1e41eaebedb1ae71 (diff)
shared_ptr -> std::shared_ptr
This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
Diffstat (limited to 'Minecraft.World/VillagePieces.cpp')
-rw-r--r--Minecraft.World/VillagePieces.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/Minecraft.World/VillagePieces.cpp b/Minecraft.World/VillagePieces.cpp
index 27b21aa5..e535675d 100644
--- a/Minecraft.World/VillagePieces.cpp
+++ b/Minecraft.World/VillagePieces.cpp
@@ -347,7 +347,7 @@ void VillagePieces::VillagePiece::spawnVillagers(Level *level, BoundingBox *chun
{
spawnedVillagerCount++;
- shared_ptr<Villager> villager = shared_ptr<Villager>(new Villager(level, getVillagerProfession(i)));
+ std::shared_ptr<Villager> villager = std::shared_ptr<Villager>(new Villager(level, getVillagerProfession(i)));
villager->moveTo(worldX + 0.5, worldY, worldZ + 0.5, 0, 0);
level->addEntity(villager);
}
@@ -620,14 +620,14 @@ void VillagePieces::StraightRoad::addChildren(StructurePiece *startPiece, list<S
{
case Direction::NORTH:
generateAndAddRoadPiece((StartPiece *) startPiece, pieces, random, boundingBox->x1 + 1, boundingBox->y0, boundingBox->z0, Direction::EAST, getGenDepth());
- break;
- case Direction::SOUTH:
+ break;
+ case Direction::SOUTH:
generateAndAddRoadPiece((StartPiece *) startPiece, pieces, random, boundingBox->x1 + 1, boundingBox->y0, boundingBox->z1 - 2, Direction::EAST, getGenDepth());
- break;
- case Direction::EAST:
+ break;
+ case Direction::EAST:
generateAndAddRoadPiece((StartPiece *) startPiece, pieces, random, boundingBox->x1 - 2, boundingBox->y0, boundingBox->z1 + 1, Direction::SOUTH, getGenDepth());
- break;
- case Direction::WEST:
+ break;
+ case Direction::WEST:
generateAndAddRoadPiece((StartPiece *) startPiece, pieces, random, boundingBox->x0, boundingBox->y0, boundingBox->z1 + 1, Direction::SOUTH, getGenDepth());
break;
}
@@ -914,7 +914,7 @@ bool VillagePieces::SmallTemple::postProcess(Level *level, Random *random, Bound
}
- for (int z = 0; z < depth; z++)
+ for (int z = 0; z < depth; z++)
{
for (int x = 0; x < width; x++)
{