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authorModMaker101 <119018978+ModMaker101@users.noreply.github.com>2026-03-08 19:08:36 -0400
committerGitHub <noreply@github.com>2026-03-08 18:08:36 -0500
commit28614b922fb77149a54da1a87bebfbc98736f296 (patch)
tree7f828ba86a4ee18d0a80d29de64f6199a5412512 /Minecraft.World/VillageFeature.cpp
parent88798b501d0cf6287b6f87acb2592676e3cec58d (diff)
Modernize project codebase (#906)
* Fixed boats falling and a TP glitch #266 * Replaced every C-style cast with C++ ones * Replaced every C-style cast with C++ ones * Fixed boats falling and a TP glitch #266 * Updated NULL to nullptr and fixing some type issues * Modernized and fixed a few bugs - Replaced most instances of `NULL` with `nullptr`. - Replaced most `shared_ptr(new ...)` with `make_shared`. - Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances. * Fixing more conflicts * Replace int loops with size_t and start work on overrides * Add safety checks and fix a issue with vector going OOR
Diffstat (limited to 'Minecraft.World/VillageFeature.cpp')
-rw-r--r--Minecraft.World/VillageFeature.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/Minecraft.World/VillageFeature.cpp b/Minecraft.World/VillageFeature.cpp
index 5249256c..bde8a66c 100644
--- a/Minecraft.World/VillageFeature.cpp
+++ b/Minecraft.World/VillageFeature.cpp
@@ -82,7 +82,7 @@ bool VillageFeature::isFeatureChunk(int x, int z,bool bIsSuperflat)
bool forcePlacement = false;
LevelGenerationOptions *levelGenOptions = app.getLevelGenerationOptions();
- if( levelGenOptions != NULL )
+ if( levelGenOptions != nullptr )
{
forcePlacement = levelGenOptions->isFeatureChunk(x,z,eFeature_Village);
}
@@ -134,7 +134,7 @@ VillageFeature::VillageStart::VillageStart(Level *level, Random *random, int chu
// prioritize roads
if (pendingRoads->empty())
{
- int pos = random->nextInt((int)pendingHouses->size());
+ int pos = random->nextInt(static_cast<int>(pendingHouses->size()));
auto it = pendingHouses->begin() + pos;
StructurePiece *structurePiece = *it;
pendingHouses->erase(it);
@@ -142,7 +142,7 @@ VillageFeature::VillageStart::VillageStart(Level *level, Random *random, int chu
}
else
{
- int pos = random->nextInt((int)pendingRoads->size());
+ int pos = random->nextInt(static_cast<int>(pendingRoads->size()));
auto it = pendingRoads->begin() + pos;
StructurePiece *structurePiece = *it;
pendingRoads->erase(it);