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authordaoge <3523206925@qq.com>2026-03-03 03:04:10 +0800
committerGitHub <noreply@github.com>2026-03-03 03:04:10 +0800
commitb3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch)
tree267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.World/Village.h
parent84c31a2331f7a0ec85b9d438992e244f60e5020f (diff)
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.World/Village.h')
-rw-r--r--Minecraft.World/Village.h10
1 files changed, 5 insertions, 5 deletions
diff --git a/Minecraft.World/Village.h b/Minecraft.World/Village.h
index 07858ef9..e1ee2d4b 100644
--- a/Minecraft.World/Village.h
+++ b/Minecraft.World/Village.h
@@ -19,10 +19,10 @@ private:
class Aggressor
{
public:
- shared_ptr<Mob> mob;
+ shared_ptr<LivingEntity> mob;
int timeStamp;
- Aggressor(shared_ptr<Mob> mob, int timeStamp);
+ Aggressor(shared_ptr<LivingEntity> mob, int timeStamp);
};
vector<Aggressor *> aggressors;
@@ -57,9 +57,9 @@ public:
shared_ptr<DoorInfo> getDoorInfo(int x, int y, int z);
void addDoorInfo(shared_ptr<DoorInfo> di);
bool canRemove();
- void addAggressor(shared_ptr<Mob> mob);
- shared_ptr<Mob> getClosestAggressor(shared_ptr<Mob> from);
- shared_ptr<Player> getClosestBadStandingPlayer(shared_ptr<Mob> from); // 4J Stu - Should be LivingEntity when we add that
+ void addAggressor(shared_ptr<LivingEntity> mob);
+ shared_ptr<LivingEntity> getClosestAggressor(shared_ptr<LivingEntity> from);
+ shared_ptr<Player> getClosestBadStandingPlayer(shared_ptr<LivingEntity> from);
private:
void updateAggressors();