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authordaoge <3523206925@qq.com>2026-03-03 03:04:10 +0800
committerGitHub <noreply@github.com>2026-03-03 03:04:10 +0800
commitb3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch)
tree267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.World/TreeTile.h
parent84c31a2331f7a0ec85b9d438992e244f60e5020f (diff)
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.World/TreeTile.h')
-rw-r--r--Minecraft.World/TreeTile.h16
1 files changed, 8 insertions, 8 deletions
diff --git a/Minecraft.World/TreeTile.h b/Minecraft.World/TreeTile.h
index b7e0d56d..8738c8cf 100644
--- a/Minecraft.World/TreeTile.h
+++ b/Minecraft.World/TreeTile.h
@@ -1,11 +1,11 @@
#pragma once
-#include "Tile.h"
+#include "RotatedPillarTile.h"
class ChunkRebuildData;
class Player;
-class TreeTile : public Tile
+class TreeTile : public RotatedPillarTile
{
friend class Tile;
friend class ChunkRebuildData;
@@ -25,26 +25,26 @@ public:
static const unsigned int TREE_NAMES[TREE_NAMES_LENGTH];
+ static const wstring TREE_STRING_NAMES[TREE_NAMES_LENGTH];
+
static const wstring TREE_TEXTURES[];
private:
- Icon **icons;
- Icon *iconTop;
+ Icon *icons_side[TREE_NAMES_LENGTH];
+ Icon *icons_top[TREE_NAMES_LENGTH];
protected:
TreeTile(int id);
public:
- virtual int getRenderShape();
virtual int getResourceCount(Random *random);
virtual int getResource(int data, Random *random, int playerBonusLevel);
virtual void onRemove(Level *level, int x, int y, int z, int id, int data);
- virtual void setPlacedBy(Level *level, int x, int y, int z, shared_ptr<Mob> by);
- virtual Icon *getTexture(int face, int data);
virtual unsigned int getDescriptionId(int iData = -1);
protected:
- int getSpawnResourcesAuxValue(int data);
+ virtual Icon *getTypeTexture(int type);
+ virtual Icon *getTopTexture(int type);
public:
static int getWoodType(int data);