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authordaoge_cmd <3523206925@qq.com>2026-03-01 12:16:08 +0800
committerdaoge_cmd <3523206925@qq.com>2026-03-01 12:16:08 +0800
commitb691c43c44ff180d10e7d4a9afc83b98551ff586 (patch)
tree3e9849222cbc6ba49f2f1fc6e5fe7179632c7390 /Minecraft.World/TreeFeature.cpp
parentdef8cb415354ac390b7e89052a50605285f1aca9 (diff)
Initial commit
Diffstat (limited to 'Minecraft.World/TreeFeature.cpp')
-rw-r--r--Minecraft.World/TreeFeature.cpp179
1 files changed, 179 insertions, 0 deletions
diff --git a/Minecraft.World/TreeFeature.cpp b/Minecraft.World/TreeFeature.cpp
new file mode 100644
index 00000000..0ef4e320
--- /dev/null
+++ b/Minecraft.World/TreeFeature.cpp
@@ -0,0 +1,179 @@
+#include "stdafx.h"
+#include "net.minecraft.world.level.h"
+#include "net.minecraft.world.level.tile.h"
+#include "TreeFeature.h"
+
+TreeFeature::TreeFeature(bool doUpdate) : Feature(doUpdate), baseHeight(4), trunkType(0), leafType(0), addJungleFeatures(false)
+{
+}
+
+TreeFeature::TreeFeature(bool doUpdate, int baseHeight, int trunkType, int leafType, bool addJungleFeatures) : Feature(doUpdate), baseHeight(baseHeight), trunkType(trunkType), leafType(leafType), addJungleFeatures(addJungleFeatures)
+{
+}
+
+bool TreeFeature::place(Level *level, Random *random, int x, int y, int z)
+{
+ int treeHeight = random->nextInt(3) + baseHeight;
+
+ bool free = true;
+ if (y < 1 || y + treeHeight + 1 > Level::maxBuildHeight) return false;
+
+ // 4J Stu Added to stop tree features generating areas previously place by game rule generation
+ if(app.getLevelGenerationOptions() != NULL)
+ {
+ PIXBeginNamedEvent(0,"TreeFeature checking intersects");
+ LevelGenerationOptions *levelGenOptions = app.getLevelGenerationOptions();
+ bool intersects = levelGenOptions->checkIntersects(x - 2, y - 1, z - 2, x + 2, y + treeHeight, z + 2);
+ PIXEndNamedEvent();
+ if(intersects)
+ {
+ //app.DebugPrintf("Skipping reeds feature generation as it overlaps a game rule structure\n");
+ return false;
+ }
+ }
+
+ for (int yy = y; yy <= y + 1 + treeHeight; yy++)
+ {
+ int r = 1;
+ if (yy == y) r = 0;
+ if (yy >= y + 1 + treeHeight - 2) r = 2;
+ for (int xx = x - r; xx <= x + r && free; xx++)
+ {
+ for (int zz = z - r; zz <= z + r && free; zz++)
+ {
+ if (yy >= 0 && yy < Level::maxBuildHeight)
+ {
+ int tt = level->getTile(xx, yy, zz);
+ if (tt != 0 && tt != Tile::leaves_Id && tt != Tile::grass_Id && tt != Tile::dirt_Id && tt != Tile::treeTrunk_Id) free = false;
+ }
+ else
+ {
+ free = false;
+ }
+ }
+ }
+ }
+
+ if (!free) return false;
+
+ int belowTile = level->getTile(x, y - 1, z);
+ if ((belowTile != Tile::grass_Id && belowTile != Tile::dirt_Id) || y >= Level::maxBuildHeight - treeHeight - 1) return false;
+
+ placeBlock(level, x, y - 1, z, Tile::dirt_Id, 0);
+
+ PIXBeginNamedEvent(0,"Placing TreeFeature leaves");
+ int grassHeight = 3;
+ int extraWidth = 0;
+ // 4J Stu - Generate leaves from the top down to stop having to recalc heightmaps
+ for (int yy = y + treeHeight; yy >= y - grassHeight + treeHeight; yy--)
+ {
+ int yo = yy - (y + treeHeight);
+ int offs = extraWidth + 1 - yo / 2;
+ for (int xx = x - offs; xx <= x + offs; xx++)
+ {
+ int xo = xx - (x);
+ for (int zz = z - offs; zz <= z + offs; zz++)
+ {
+ int zo = zz - (z);
+ if (abs(xo) == offs && abs(zo) == offs && (random->nextInt(2) == 0 || yo == 0)) continue;
+ if (!Tile::solid[level->getTile(xx, yy, zz)]) placeBlock(level, xx, yy, zz, Tile::leaves_Id, leafType);
+ }
+ }
+ }
+ PIXEndNamedEvent();
+ PIXBeginNamedEvent(0,"Placing TreeFeature trunks");
+ for (int hh = 0; hh < treeHeight; hh++)
+ {
+ int t = level->getTile(x, y + hh, z);
+ if (t == 0 || t == Tile::leaves_Id)
+ {
+ placeBlock(level, x, y + hh, z, Tile::treeTrunk_Id, trunkType);
+ if (addJungleFeatures && hh > 0)
+ {
+ if (random->nextInt(3) > 0 && level->isEmptyTile(x - 1, y + hh, z))
+ {
+ placeBlock(level, x - 1, y + hh, z, Tile::vine_Id, VineTile::VINE_EAST);
+ }
+ if (random->nextInt(3) > 0 && level->isEmptyTile(x + 1, y + hh, z))
+ {
+ placeBlock(level, x + 1, y + hh, z, Tile::vine_Id, VineTile::VINE_WEST);
+ }
+ if (random->nextInt(3) > 0 && level->isEmptyTile(x, y + hh, z - 1))
+ {
+ placeBlock(level, x, y + hh, z - 1, Tile::vine_Id, VineTile::VINE_SOUTH);
+ }
+ if (random->nextInt(3) > 0 && level->isEmptyTile(x, y + hh, z + 1))
+ {
+ placeBlock(level, x, y + hh, z + 1, Tile::vine_Id, VineTile::VINE_NORTH);
+ }
+ }
+ }
+ }
+ PIXEndNamedEvent();
+ if (addJungleFeatures)
+ {
+ PIXBeginNamedEvent(0,"TreeFeature adding vines");
+ for (int yy = y - 3 + treeHeight; yy <= y + treeHeight; yy++)
+ {
+ int yo = yy - (y + treeHeight);
+ int offs = 2 - yo / 2;
+ for (int xx = x - offs; xx <= x + offs; xx++)
+ {
+ for (int zz = z - offs; zz <= z + offs; zz++)
+ {
+ if (level->getTile(xx, yy, zz) == Tile::leaves_Id)
+ {
+ if (random->nextInt(4) == 0 && level->getTile(xx - 1, yy, zz) == 0)
+ {
+ addVine(level, xx - 1, yy, zz, VineTile::VINE_EAST);
+ }
+ if (random->nextInt(4) == 0 && level->getTile(xx + 1, yy, zz) == 0)
+ {
+ addVine(level, xx + 1, yy, zz, VineTile::VINE_WEST);
+ }
+ if (random->nextInt(4) == 0 && level->getTile(xx, yy, zz - 1) == 0)
+ {
+ addVine(level, xx, yy, zz - 1, VineTile::VINE_SOUTH);
+ }
+ if (random->nextInt(4) == 0 && level->getTile(xx, yy, zz + 1) == 0)
+ {
+ addVine(level, xx, yy, zz + 1, VineTile::VINE_NORTH);
+ }
+ }
+ }
+ }
+ }
+ PIXEndNamedEvent();
+ // also chance for cocoa plants around stem
+ if (random->nextInt(5) == 0 && treeHeight > 5)
+ {
+ PIXBeginNamedEvent(0,"TreeFeature adding cocoa");
+ for (int rows = 0; rows < 2; rows++)
+ {
+ for (int dir = 0; dir < 4; dir++)
+ {
+ if (random->nextInt(4 - rows) == 0)
+ {
+ int age = random->nextInt(3);
+ placeBlock(level, x + Direction::STEP_X[Direction::DIRECTION_OPPOSITE[dir]], y + treeHeight - 5 + rows, z + Direction::STEP_Z[Direction::DIRECTION_OPPOSITE[dir]],
+ Tile::cocoa_Id, (age << 2) | dir);
+ }
+ }
+ }
+ PIXEndNamedEvent();
+ }
+ }
+
+ return true;
+}
+
+void TreeFeature::addVine(Level *level, int xx, int yy, int zz, int dir)
+{
+ placeBlock(level, xx, yy, zz, Tile::vine_Id, dir);
+ int maxDir = 4;
+ while (level->getTile(xx, --yy, zz) == 0 && maxDir > 0)
+ {
+ placeBlock(level, xx, yy, zz, Tile::vine_Id, dir);
+ maxDir--;
+ }
+} \ No newline at end of file