diff options
| author | daoge_cmd <3523206925@qq.com> | 2026-03-01 12:16:08 +0800 |
|---|---|---|
| committer | daoge_cmd <3523206925@qq.com> | 2026-03-01 12:16:08 +0800 |
| commit | b691c43c44ff180d10e7d4a9afc83b98551ff586 (patch) | |
| tree | 3e9849222cbc6ba49f2f1fc6e5fe7179632c7390 /Minecraft.World/TreeFeature.cpp | |
| parent | def8cb415354ac390b7e89052a50605285f1aca9 (diff) | |
Initial commit
Diffstat (limited to 'Minecraft.World/TreeFeature.cpp')
| -rw-r--r-- | Minecraft.World/TreeFeature.cpp | 179 |
1 files changed, 179 insertions, 0 deletions
diff --git a/Minecraft.World/TreeFeature.cpp b/Minecraft.World/TreeFeature.cpp new file mode 100644 index 00000000..0ef4e320 --- /dev/null +++ b/Minecraft.World/TreeFeature.cpp @@ -0,0 +1,179 @@ +#include "stdafx.h" +#include "net.minecraft.world.level.h" +#include "net.minecraft.world.level.tile.h" +#include "TreeFeature.h" + +TreeFeature::TreeFeature(bool doUpdate) : Feature(doUpdate), baseHeight(4), trunkType(0), leafType(0), addJungleFeatures(false) +{ +} + +TreeFeature::TreeFeature(bool doUpdate, int baseHeight, int trunkType, int leafType, bool addJungleFeatures) : Feature(doUpdate), baseHeight(baseHeight), trunkType(trunkType), leafType(leafType), addJungleFeatures(addJungleFeatures) +{ +} + +bool TreeFeature::place(Level *level, Random *random, int x, int y, int z) +{ + int treeHeight = random->nextInt(3) + baseHeight; + + bool free = true; + if (y < 1 || y + treeHeight + 1 > Level::maxBuildHeight) return false; + + // 4J Stu Added to stop tree features generating areas previously place by game rule generation + if(app.getLevelGenerationOptions() != NULL) + { + PIXBeginNamedEvent(0,"TreeFeature checking intersects"); + LevelGenerationOptions *levelGenOptions = app.getLevelGenerationOptions(); + bool intersects = levelGenOptions->checkIntersects(x - 2, y - 1, z - 2, x + 2, y + treeHeight, z + 2); + PIXEndNamedEvent(); + if(intersects) + { + //app.DebugPrintf("Skipping reeds feature generation as it overlaps a game rule structure\n"); + return false; + } + } + + for (int yy = y; yy <= y + 1 + treeHeight; yy++) + { + int r = 1; + if (yy == y) r = 0; + if (yy >= y + 1 + treeHeight - 2) r = 2; + for (int xx = x - r; xx <= x + r && free; xx++) + { + for (int zz = z - r; zz <= z + r && free; zz++) + { + if (yy >= 0 && yy < Level::maxBuildHeight) + { + int tt = level->getTile(xx, yy, zz); + if (tt != 0 && tt != Tile::leaves_Id && tt != Tile::grass_Id && tt != Tile::dirt_Id && tt != Tile::treeTrunk_Id) free = false; + } + else + { + free = false; + } + } + } + } + + if (!free) return false; + + int belowTile = level->getTile(x, y - 1, z); + if ((belowTile != Tile::grass_Id && belowTile != Tile::dirt_Id) || y >= Level::maxBuildHeight - treeHeight - 1) return false; + + placeBlock(level, x, y - 1, z, Tile::dirt_Id, 0); + + PIXBeginNamedEvent(0,"Placing TreeFeature leaves"); + int grassHeight = 3; + int extraWidth = 0; + // 4J Stu - Generate leaves from the top down to stop having to recalc heightmaps + for (int yy = y + treeHeight; yy >= y - grassHeight + treeHeight; yy--) + { + int yo = yy - (y + treeHeight); + int offs = extraWidth + 1 - yo / 2; + for (int xx = x - offs; xx <= x + offs; xx++) + { + int xo = xx - (x); + for (int zz = z - offs; zz <= z + offs; zz++) + { + int zo = zz - (z); + if (abs(xo) == offs && abs(zo) == offs && (random->nextInt(2) == 0 || yo == 0)) continue; + if (!Tile::solid[level->getTile(xx, yy, zz)]) placeBlock(level, xx, yy, zz, Tile::leaves_Id, leafType); + } + } + } + PIXEndNamedEvent(); + PIXBeginNamedEvent(0,"Placing TreeFeature trunks"); + for (int hh = 0; hh < treeHeight; hh++) + { + int t = level->getTile(x, y + hh, z); + if (t == 0 || t == Tile::leaves_Id) + { + placeBlock(level, x, y + hh, z, Tile::treeTrunk_Id, trunkType); + if (addJungleFeatures && hh > 0) + { + if (random->nextInt(3) > 0 && level->isEmptyTile(x - 1, y + hh, z)) + { + placeBlock(level, x - 1, y + hh, z, Tile::vine_Id, VineTile::VINE_EAST); + } + if (random->nextInt(3) > 0 && level->isEmptyTile(x + 1, y + hh, z)) + { + placeBlock(level, x + 1, y + hh, z, Tile::vine_Id, VineTile::VINE_WEST); + } + if (random->nextInt(3) > 0 && level->isEmptyTile(x, y + hh, z - 1)) + { + placeBlock(level, x, y + hh, z - 1, Tile::vine_Id, VineTile::VINE_SOUTH); + } + if (random->nextInt(3) > 0 && level->isEmptyTile(x, y + hh, z + 1)) + { + placeBlock(level, x, y + hh, z + 1, Tile::vine_Id, VineTile::VINE_NORTH); + } + } + } + } + PIXEndNamedEvent(); + if (addJungleFeatures) + { + PIXBeginNamedEvent(0,"TreeFeature adding vines"); + for (int yy = y - 3 + treeHeight; yy <= y + treeHeight; yy++) + { + int yo = yy - (y + treeHeight); + int offs = 2 - yo / 2; + for (int xx = x - offs; xx <= x + offs; xx++) + { + for (int zz = z - offs; zz <= z + offs; zz++) + { + if (level->getTile(xx, yy, zz) == Tile::leaves_Id) + { + if (random->nextInt(4) == 0 && level->getTile(xx - 1, yy, zz) == 0) + { + addVine(level, xx - 1, yy, zz, VineTile::VINE_EAST); + } + if (random->nextInt(4) == 0 && level->getTile(xx + 1, yy, zz) == 0) + { + addVine(level, xx + 1, yy, zz, VineTile::VINE_WEST); + } + if (random->nextInt(4) == 0 && level->getTile(xx, yy, zz - 1) == 0) + { + addVine(level, xx, yy, zz - 1, VineTile::VINE_SOUTH); + } + if (random->nextInt(4) == 0 && level->getTile(xx, yy, zz + 1) == 0) + { + addVine(level, xx, yy, zz + 1, VineTile::VINE_NORTH); + } + } + } + } + } + PIXEndNamedEvent(); + // also chance for cocoa plants around stem + if (random->nextInt(5) == 0 && treeHeight > 5) + { + PIXBeginNamedEvent(0,"TreeFeature adding cocoa"); + for (int rows = 0; rows < 2; rows++) + { + for (int dir = 0; dir < 4; dir++) + { + if (random->nextInt(4 - rows) == 0) + { + int age = random->nextInt(3); + placeBlock(level, x + Direction::STEP_X[Direction::DIRECTION_OPPOSITE[dir]], y + treeHeight - 5 + rows, z + Direction::STEP_Z[Direction::DIRECTION_OPPOSITE[dir]], + Tile::cocoa_Id, (age << 2) | dir); + } + } + } + PIXEndNamedEvent(); + } + } + + return true; +} + +void TreeFeature::addVine(Level *level, int xx, int yy, int zz, int dir) +{ + placeBlock(level, xx, yy, zz, Tile::vine_Id, dir); + int maxDir = 4; + while (level->getTile(xx, --yy, zz) == 0 && maxDir > 0) + { + placeBlock(level, xx, yy, zz, Tile::vine_Id, dir); + maxDir--; + } +}
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