aboutsummaryrefslogtreecommitdiff
path: root/Minecraft.World/TorchTile.h
diff options
context:
space:
mode:
authordaoge <3523206925@qq.com>2026-03-03 03:04:10 +0800
committerGitHub <noreply@github.com>2026-03-03 03:04:10 +0800
commitb3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch)
tree267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.World/TorchTile.h
parent84c31a2331f7a0ec85b9d438992e244f60e5020f (diff)
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.World/TorchTile.h')
-rw-r--r--Minecraft.World/TorchTile.h29
1 files changed, 16 insertions, 13 deletions
diff --git a/Minecraft.World/TorchTile.h b/Minecraft.World/TorchTile.h
index 7e27f2ee..55043c4c 100644
--- a/Minecraft.World/TorchTile.h
+++ b/Minecraft.World/TorchTile.h
@@ -12,25 +12,28 @@ protected:
TorchTile(int id);
public:
virtual AABB *getAABB(Level *level, int x, int y, int z);
- virtual AABB *getTileAABB(Level *level, int x, int y, int z);
+ virtual AABB *getTileAABB(Level *level, int x, int y, int z);
virtual void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, shared_ptr<TileEntity> forceEntity = shared_ptr<TileEntity>()); // 4J added forceData, forceEntity param
using Tile::setShape;
virtual void setShape(int data);
- virtual bool isSolidRender(bool isServerLevel = false);
- virtual bool isCubeShaped();
- virtual int getRenderShape();
- bool isConnection(Level *level, int x, int y, int z);
- virtual bool mayPlace(Level *level, int x, int y, int z);
- virtual int getPlacedOnFaceDataValue(Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, int itemValue);
- virtual void tick(Level *level, int x, int y, int z, Random *random);
- virtual void onPlace(Level *level, int x, int y, int z);
- virtual void neighborChanged(Level *level, int x, int y, int z, int type);
-private:
+ virtual bool isSolidRender(bool isServerLevel = false);
+ virtual bool isCubeShaped();
+ virtual int getRenderShape();
+ virtual bool isConnection(Level *level, int x, int y, int z);
+ virtual bool mayPlace(Level *level, int x, int y, int z);
+ virtual int getPlacedOnFaceDataValue(Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, int itemValue);
+ virtual void tick(Level *level, int x, int y, int z, Random *random);
+ virtual void onPlace(Level *level, int x, int y, int z);
+ virtual void neighborChanged(Level *level, int x, int y, int z, int type);
+
+protected:
+ virtual bool checkDoPop(Level *level, int x, int y, int z, int type);
virtual bool checkCanSurvive(Level *level, int x, int y, int z);
+
public:
virtual HitResult *clip(Level *level, int x, int y, int z, Vec3 *a, Vec3 *b);
- virtual void animateTick(Level *level, int xt, int yt, int zt, Random *random);
-
+ virtual void animateTick(Level *level, int xt, int yt, int zt, Random *random);
+
// 4J Added so we can check before we try to add a tile to the tick list if it's actually going to do seomthing
virtual bool shouldTileTick(Level *level, int x,int y,int z);
};