diff options
| author | daoge_cmd <3523206925@qq.com> | 2026-03-01 12:16:08 +0800 |
|---|---|---|
| committer | daoge_cmd <3523206925@qq.com> | 2026-03-01 12:16:08 +0800 |
| commit | b691c43c44ff180d10e7d4a9afc83b98551ff586 (patch) | |
| tree | 3e9849222cbc6ba49f2f1fc6e5fe7179632c7390 /Minecraft.World/TorchTile.cpp | |
| parent | def8cb415354ac390b7e89052a50605285f1aca9 (diff) | |
Initial commit
Diffstat (limited to 'Minecraft.World/TorchTile.cpp')
| -rw-r--r-- | Minecraft.World/TorchTile.cpp | 238 |
1 files changed, 238 insertions, 0 deletions
diff --git a/Minecraft.World/TorchTile.cpp b/Minecraft.World/TorchTile.cpp new file mode 100644 index 00000000..ea1d2ab7 --- /dev/null +++ b/Minecraft.World/TorchTile.cpp @@ -0,0 +1,238 @@ +#include "stdafx.h" +#include "net.minecraft.world.phys.h" +#include "net.minecraft.world.level.h" +#include "net.minecraft.world.level.tile.h" +#include "TorchTile.h" + +TorchTile::TorchTile(int id) : Tile(id, Material::decoration,isSolidRender()) +{ + this->setTicking(true); +} + +AABB *TorchTile::getAABB(Level *level, int x, int y, int z) +{ + return NULL; +} + +AABB *TorchTile::getTileAABB(Level *level, int x, int y, int z) +{ + updateShape(level, x, y, z); + return Tile::getTileAABB(level, x, y, z); +} + +void TorchTile::updateShape(LevelSource *level, int x, int y, int z, int forceData, shared_ptr<TileEntity> forceEntity) // 4J added forceData, forceEntity param +{ + setShape(level->getData(x, y, z)); +} + +void TorchTile::setShape(int data) +{ + int dir = data & 7; + + float r = 0.15f; + if (dir == 1) + { + setShape(0, 0.2f, 0.5f - r, r * 2, 0.8f, 0.5f + r); + } + else if (dir == 2) + { + setShape(1 - r * 2, 0.2f, 0.5f - r, 1, 0.8f, 0.5f + r); + } + else if (dir == 3) + { + setShape(0.5f - r, 0.2f, 0, 0.5f + r, 0.8f, r * 2); + } + else if (dir == 4) + { + setShape(0.5f - r, 0.2f, 1 - r * 2, 0.5f + r, 0.8f, 1); + } + else + { + r = 0.1f; + setShape(0.5f - r, 0.0f, 0.5f - r, 0.5f + r, 0.6f, 0.5f + r); + } +} + +bool TorchTile::isSolidRender(bool isServerLevel) +{ + return false; +} + +bool TorchTile::isCubeShaped() +{ + return false; +} + +int TorchTile::getRenderShape() +{ + return Tile::SHAPE_TORCH; +} + +bool TorchTile::isConnection(Level *level, int x, int y, int z) +{ + if (level->isTopSolidBlocking(x, y, z)) + { + return true; + } + int tile = level->getTile(x, y, z); + if (tile == Tile::fence_Id || tile == Tile::netherFence_Id + || tile == Tile::glass_Id || tile == Tile::cobbleWall_Id) + { + return true; + } + return false; +} + +bool TorchTile::mayPlace(Level *level, int x, int y, int z) +{ + if (level->isSolidBlockingTileInLoadedChunk(x - 1, y, z, true)) + { + return true; + } + else if (level->isSolidBlockingTileInLoadedChunk(x + 1, y, z, true)) + { + return true; + } + else if (level->isSolidBlockingTileInLoadedChunk(x, y, z - 1, true)) + { + return true; + } + else if (level->isSolidBlockingTileInLoadedChunk(x, y, z + 1, true)) + { + return true; + } + else if (isConnection(level, x, y - 1, z)) + { + return true; + } + return false; +} + +int TorchTile::getPlacedOnFaceDataValue(Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, int itemValue) +{ + int dir = itemValue; + + if (face == 1 && isConnection(level, x, y - 1, z)) dir = 5; + if (face == 2 && level->isSolidBlockingTileInLoadedChunk(x, y, z + 1, true)) dir = 4; + if (face == 3 && level->isSolidBlockingTileInLoadedChunk(x, y, z - 1, true)) dir = 3; + if (face == 4 && level->isSolidBlockingTileInLoadedChunk(x + 1, y, z, true)) dir = 2; + if (face == 5 && level->isSolidBlockingTileInLoadedChunk(x - 1, y, z, true)) dir = 1; + + return dir; +} + +void TorchTile::tick(Level *level, int x, int y, int z, Random *random) +{ + Tile::tick(level, x, y, z, random); + if (level->getData(x, y, z) == 0) onPlace(level, x, y, z); +} + +void TorchTile::onPlace(Level *level, int x, int y, int z) +{ + if(level->getData(x,y,z) == 0) + { + if (level->isSolidBlockingTileInLoadedChunk(x - 1, y, z, true)) + { + level->setData(x, y, z, 1); + } + else if (level->isSolidBlockingTileInLoadedChunk(x + 1, y, z, true)) + { + level->setData(x, y, z, 2); + } + else if (level->isSolidBlockingTileInLoadedChunk(x, y, z - 1, true)) + { + level->setData(x, y, z, 3); + } + else if (level->isSolidBlockingTileInLoadedChunk(x, y, z + 1, true)) + { + level->setData(x, y, z, 4); + } + else if (isConnection(level, x, y - 1, z)) + { + level->setData(x, y, z, 5); + } + } + checkCanSurvive(level, x, y, z); +} + +void TorchTile::neighborChanged(Level *level, int x, int y, int z, int type) +{ + if (checkCanSurvive(level, x, y, z)) + { + int dir = level->getData(x, y, z); + bool replace = false; + + if (!level->isSolidBlockingTileInLoadedChunk(x - 1, y, z, true) && dir == 1) replace = true; + if (!level->isSolidBlockingTileInLoadedChunk(x + 1, y, z, true) && dir == 2) replace = true; + if (!level->isSolidBlockingTileInLoadedChunk(x, y, z - 1, true) && dir == 3) replace = true; + if (!level->isSolidBlockingTileInLoadedChunk(x, y, z + 1, true) && dir == 4) replace = true; + if (!isConnection(level, x, y - 1, z) && dir == 5) replace = true; + + if (replace) + { + this->spawnResources(level, x, y, z, level->getData(x, y, z), 0); + level->setTile(x, y, z, 0); + } + } +} + +bool TorchTile::checkCanSurvive(Level *level, int x, int y, int z) +{ + if (!mayPlace(level, x, y, z)) + { + if (level->getTile(x, y, z) == id) + { + this->spawnResources(level, x, y, z, level->getData(x, y, z), 0); + level->setTile(x, y, z, 0); + } + return false; + } + return true; +} + +HitResult *TorchTile::clip(Level *level, int x, int y, int z, Vec3 *a, Vec3 *b) +{ + setShape(level->getData(x, y, z)); + + return Tile::clip(level, x, y, z, a, b); +} + +void TorchTile::animateTick(Level *level, int xt, int yt, int zt, Random *random) +{ + int dir = level->getData(xt, yt, zt); + double x = xt + 0.5f; + double y = yt + 0.7f; + double z = zt + 0.5f; + double h = 0.22f; + double r = 0.27f; + if (dir == 1) + { + level->addParticle(eParticleType_smoke, x - r, y + h, z, 0, 0, 0); + level->addParticle(eParticleType_flame, x - r, y + h, z, 0, 0, 0); + } + else if (dir == 2) + { + level->addParticle(eParticleType_smoke, x + r, y + h, z, 0, 0, 0); + level->addParticle(eParticleType_flame, x + r, y + h, z, 0, 0, 0); + } + else if (dir == 3) + { + level->addParticle(eParticleType_smoke, x, y + h, z - r, 0, 0, 0); + level->addParticle(eParticleType_flame, x, y + h, z - r, 0, 0, 0); + } + else if (dir == 4) + { + level->addParticle(eParticleType_smoke, x, y + h, z + r, 0, 0, 0); + level->addParticle(eParticleType_flame, x, y + h, z + r, 0, 0, 0); + } + else + { + level->addParticle(eParticleType_smoke, x, y, z, 0, 0, 0); + level->addParticle(eParticleType_flame, x, y, z, 0, 0, 0); + } +} + +bool TorchTile::shouldTileTick(Level *level, int x,int y,int z) +{ + return level->getData(x, y, z) == 0; +} |
