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authordaoge_cmd <3523206925@qq.com>2026-03-01 12:16:08 +0800
committerdaoge_cmd <3523206925@qq.com>2026-03-01 12:16:08 +0800
commitb691c43c44ff180d10e7d4a9afc83b98551ff586 (patch)
tree3e9849222cbc6ba49f2f1fc6e5fe7179632c7390 /Minecraft.World/TopSnowTile.cpp
parentdef8cb415354ac390b7e89052a50605285f1aca9 (diff)
Initial commit
Diffstat (limited to 'Minecraft.World/TopSnowTile.cpp')
-rw-r--r--Minecraft.World/TopSnowTile.cpp182
1 files changed, 182 insertions, 0 deletions
diff --git a/Minecraft.World/TopSnowTile.cpp b/Minecraft.World/TopSnowTile.cpp
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+++ b/Minecraft.World/TopSnowTile.cpp
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+#include "stdafx.h"
+#include "net.minecraft.stats.h"
+#include "net.minecraft.world.entity.player.h"
+#include "net.minecraft.world.entity.item.h"
+#include "net.minecraft.world.item.h"
+#include "net.minecraft.world.level.h"
+#include "net.minecraft.world.phys.h"
+#include "net.minecraft.world.h"
+#include "TopSnowTile.h"
+
+const int TopSnowTile::MAX_HEIGHT = 6;
+
+const int TopSnowTile::HEIGHT_MASK = 7; // max 8 steps
+
+
+TopSnowTile::TopSnowTile(int id) : Tile(id, Material::topSnow,isSolidRender())
+{
+ setShape(0, 0, 0, 1, 2 / 16.0f, 1);
+ setTicking(true);
+}
+
+void TopSnowTile::registerIcons(IconRegister *iconRegister)
+{
+ icon = iconRegister->registerIcon(L"snow");
+}
+
+AABB *TopSnowTile::getAABB(Level *level, int x, int y, int z)
+{
+ int height = level->getData(x, y, z) & HEIGHT_MASK;
+ if (height >= (MAX_HEIGHT / 2))
+ {
+ ThreadStorage *tls = (ThreadStorage *)TlsGetValue(Tile::tlsIdxShape);
+ return AABB::newTemp(x + tls->xx0, y + tls->yy0, z + tls->zz0, x + tls->xx1, y + .5f, z + tls->zz1);
+ }
+ return NULL;
+}
+
+float TopSnowTile::getHeight(Level *level, int x, int y, int z)
+{
+ int height = level->getData(x, y, z) & HEIGHT_MASK;
+ return 2 * (1 + height) / 16.0f;
+}
+
+
+bool TopSnowTile::blocksLight()
+{
+ return false;
+}
+
+
+bool TopSnowTile::isSolidRender(bool isServerLevel)
+{
+ return false;
+}
+
+
+bool TopSnowTile::isCubeShaped()
+{
+ return false;
+}
+
+void TopSnowTile::updateDefaultShape()
+{
+ updateShape(0);
+}
+
+void TopSnowTile::updateShape(LevelSource *level, int x, int y, int z, int forceData, shared_ptr<TileEntity> forceEntity) // 4J added forceData, forceEntity param
+{
+ updateShape(level->getData(x, y, z));
+}
+
+void TopSnowTile::updateShape(int data)
+{
+ int height = data & HEIGHT_MASK;
+ float o = 2 * (1 + height) / 16.0f;
+ setShape(0, 0, 0, 1, o, 1);
+}
+
+bool TopSnowTile::mayPlace(Level *level, int x, int y, int z)
+{
+ int t = level->getTile(x, y - 1, z);
+ // 4J Stu - Assume when placing that this is the server level and we don't care how it's going to be rendered
+ // Fix for #9407 - Gameplay: Destroying a block of snow on top of trees, removes any adjacent snow.
+ if (t == 0 || (t != Tile::leaves_Id && !Tile::tiles[t]->isSolidRender(true))) return false;
+ return level->getMaterial(x, y - 1, z)->blocksMotion();
+}
+
+
+void TopSnowTile::neighborChanged(Level *level, int x, int y, int z, int type)
+{
+ checkCanSurvive(level, x, y, z);
+}
+
+
+bool TopSnowTile::checkCanSurvive(Level *level, int x, int y, int z)
+{
+ if (!mayPlace(level, x, y, z))
+ {
+ this->spawnResources(level, x, y, z, level->getData(x, y, z), 0);
+ level->setTile(x, y, z, 0);
+ return false;
+ }
+ return true;
+}
+
+
+void TopSnowTile::playerDestroy(Level *level, shared_ptr<Player> player, int x, int y, int z, int data)
+{
+ int type = Item::snowBall->id;
+ float s = 0.7f;
+ double xo = level->random->nextFloat() * s + (1 - s) * 0.5;
+ double yo = level->random->nextFloat() * s + (1 - s) * 0.5;
+ double zo = level->random->nextFloat() * s + (1 - s) * 0.5;
+ shared_ptr<ItemEntity> item = shared_ptr<ItemEntity>( new ItemEntity(level, x + xo, y + yo, z + zo, shared_ptr<ItemInstance>( new ItemInstance(type, 1, 0) ) ) );
+ item->throwTime = 10;
+ level->addEntity(item);
+ level->setTile(x, y, z, 0);
+}
+
+
+int TopSnowTile::getResource(int data, Random *random, int playerBonusLevel)
+{
+ return Item::snowBall->id;
+}
+
+
+int TopSnowTile::getResourceCount(Random *random)
+{
+ return 0;
+}
+
+
+void TopSnowTile::tick(Level *level, int x, int y, int z, Random *random)
+{
+ if (level->getBrightness(LightLayer::Block, x, y, z) > 11)
+ {
+ this->spawnResources(level, x, y, z, level->getData(x, y, z), 0);
+ level->setTile(x, y, z, 0);
+ }
+}
+
+
+bool TopSnowTile::shouldRenderFace(LevelSource *level, int x, int y, int z, int face)
+{
+ if (face == 1) return true;
+ // 4J - don't render faces if neighbouring tiles are also TopSnowTile with at least the same height as this one
+ // Otherwise we get horrible artifacts from the non-manifold geometry created. Fixes bug #8506
+ if ( ( level->getTile(x,y,z) == Tile::topSnow_Id ) && ( face >= 2 ) )
+ {
+ int h0 = level->getData(x,y,z) & HEIGHT_MASK;
+ int xx = x;
+ int yy = y;
+ int zz = z;
+ // Work out coords of tile who's face we're considering (rather than it's neighbour which is passed in here as x,y,z already
+ // offsetting by the face direction)
+ switch(face)
+ {
+ case 2:
+ zz += 1;
+ break;
+ case 3:
+ zz -= 1;
+ break;
+ case 4:
+ xx += 1;
+ break;
+ case 5:
+ xx -= 1;
+ break;
+ default:
+ break;
+ }
+ int h1 = level->getData(xx,yy,zz) & HEIGHT_MASK;
+ if( h0 >= h1 ) return false;
+ }
+ return Tile::shouldRenderFace(level, x, y, z, face);
+}
+
+bool TopSnowTile::shouldTileTick(Level *level, int x,int y,int z)
+{
+ return level->getBrightness(LightLayer::Block, x, y, z) > 11;
+}