diff options
| author | daoge_cmd <3523206925@qq.com> | 2026-03-01 12:16:08 +0800 |
|---|---|---|
| committer | daoge_cmd <3523206925@qq.com> | 2026-03-01 12:16:08 +0800 |
| commit | b691c43c44ff180d10e7d4a9afc83b98551ff586 (patch) | |
| tree | 3e9849222cbc6ba49f2f1fc6e5fe7179632c7390 /Minecraft.World/TopSnowTile.cpp | |
| parent | def8cb415354ac390b7e89052a50605285f1aca9 (diff) | |
Initial commit
Diffstat (limited to 'Minecraft.World/TopSnowTile.cpp')
| -rw-r--r-- | Minecraft.World/TopSnowTile.cpp | 182 |
1 files changed, 182 insertions, 0 deletions
diff --git a/Minecraft.World/TopSnowTile.cpp b/Minecraft.World/TopSnowTile.cpp new file mode 100644 index 00000000..9bcf5527 --- /dev/null +++ b/Minecraft.World/TopSnowTile.cpp @@ -0,0 +1,182 @@ +#include "stdafx.h" +#include "net.minecraft.stats.h" +#include "net.minecraft.world.entity.player.h" +#include "net.minecraft.world.entity.item.h" +#include "net.minecraft.world.item.h" +#include "net.minecraft.world.level.h" +#include "net.minecraft.world.phys.h" +#include "net.minecraft.world.h" +#include "TopSnowTile.h" + +const int TopSnowTile::MAX_HEIGHT = 6; + +const int TopSnowTile::HEIGHT_MASK = 7; // max 8 steps + + +TopSnowTile::TopSnowTile(int id) : Tile(id, Material::topSnow,isSolidRender()) +{ + setShape(0, 0, 0, 1, 2 / 16.0f, 1); + setTicking(true); +} + +void TopSnowTile::registerIcons(IconRegister *iconRegister) +{ + icon = iconRegister->registerIcon(L"snow"); +} + +AABB *TopSnowTile::getAABB(Level *level, int x, int y, int z) +{ + int height = level->getData(x, y, z) & HEIGHT_MASK; + if (height >= (MAX_HEIGHT / 2)) + { + ThreadStorage *tls = (ThreadStorage *)TlsGetValue(Tile::tlsIdxShape); + return AABB::newTemp(x + tls->xx0, y + tls->yy0, z + tls->zz0, x + tls->xx1, y + .5f, z + tls->zz1); + } + return NULL; +} + +float TopSnowTile::getHeight(Level *level, int x, int y, int z) +{ + int height = level->getData(x, y, z) & HEIGHT_MASK; + return 2 * (1 + height) / 16.0f; +} + + +bool TopSnowTile::blocksLight() +{ + return false; +} + + +bool TopSnowTile::isSolidRender(bool isServerLevel) +{ + return false; +} + + +bool TopSnowTile::isCubeShaped() +{ + return false; +} + +void TopSnowTile::updateDefaultShape() +{ + updateShape(0); +} + +void TopSnowTile::updateShape(LevelSource *level, int x, int y, int z, int forceData, shared_ptr<TileEntity> forceEntity) // 4J added forceData, forceEntity param +{ + updateShape(level->getData(x, y, z)); +} + +void TopSnowTile::updateShape(int data) +{ + int height = data & HEIGHT_MASK; + float o = 2 * (1 + height) / 16.0f; + setShape(0, 0, 0, 1, o, 1); +} + +bool TopSnowTile::mayPlace(Level *level, int x, int y, int z) +{ + int t = level->getTile(x, y - 1, z); + // 4J Stu - Assume when placing that this is the server level and we don't care how it's going to be rendered + // Fix for #9407 - Gameplay: Destroying a block of snow on top of trees, removes any adjacent snow. + if (t == 0 || (t != Tile::leaves_Id && !Tile::tiles[t]->isSolidRender(true))) return false; + return level->getMaterial(x, y - 1, z)->blocksMotion(); +} + + +void TopSnowTile::neighborChanged(Level *level, int x, int y, int z, int type) +{ + checkCanSurvive(level, x, y, z); +} + + +bool TopSnowTile::checkCanSurvive(Level *level, int x, int y, int z) +{ + if (!mayPlace(level, x, y, z)) + { + this->spawnResources(level, x, y, z, level->getData(x, y, z), 0); + level->setTile(x, y, z, 0); + return false; + } + return true; +} + + +void TopSnowTile::playerDestroy(Level *level, shared_ptr<Player> player, int x, int y, int z, int data) +{ + int type = Item::snowBall->id; + float s = 0.7f; + double xo = level->random->nextFloat() * s + (1 - s) * 0.5; + double yo = level->random->nextFloat() * s + (1 - s) * 0.5; + double zo = level->random->nextFloat() * s + (1 - s) * 0.5; + shared_ptr<ItemEntity> item = shared_ptr<ItemEntity>( new ItemEntity(level, x + xo, y + yo, z + zo, shared_ptr<ItemInstance>( new ItemInstance(type, 1, 0) ) ) ); + item->throwTime = 10; + level->addEntity(item); + level->setTile(x, y, z, 0); +} + + +int TopSnowTile::getResource(int data, Random *random, int playerBonusLevel) +{ + return Item::snowBall->id; +} + + +int TopSnowTile::getResourceCount(Random *random) +{ + return 0; +} + + +void TopSnowTile::tick(Level *level, int x, int y, int z, Random *random) +{ + if (level->getBrightness(LightLayer::Block, x, y, z) > 11) + { + this->spawnResources(level, x, y, z, level->getData(x, y, z), 0); + level->setTile(x, y, z, 0); + } +} + + +bool TopSnowTile::shouldRenderFace(LevelSource *level, int x, int y, int z, int face) +{ + if (face == 1) return true; + // 4J - don't render faces if neighbouring tiles are also TopSnowTile with at least the same height as this one + // Otherwise we get horrible artifacts from the non-manifold geometry created. Fixes bug #8506 + if ( ( level->getTile(x,y,z) == Tile::topSnow_Id ) && ( face >= 2 ) ) + { + int h0 = level->getData(x,y,z) & HEIGHT_MASK; + int xx = x; + int yy = y; + int zz = z; + // Work out coords of tile who's face we're considering (rather than it's neighbour which is passed in here as x,y,z already + // offsetting by the face direction) + switch(face) + { + case 2: + zz += 1; + break; + case 3: + zz -= 1; + break; + case 4: + xx += 1; + break; + case 5: + xx -= 1; + break; + default: + break; + } + int h1 = level->getData(xx,yy,zz) & HEIGHT_MASK; + if( h0 >= h1 ) return false; + } + return Tile::shouldRenderFace(level, x, y, z, face); +} + +bool TopSnowTile::shouldTileTick(Level *level, int x,int y,int z) +{ + return level->getBrightness(LightLayer::Block, x, y, z) > 11; +} |
