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authorvoid_17 <heroerror3@gmail.com>2026-03-02 15:58:20 +0700
committervoid_17 <heroerror3@gmail.com>2026-03-02 15:58:20 +0700
commit7074f35e4ba831e358117842b99ee35b87f85ae5 (patch)
tree7d440d23473196af3056bf2ff4c59d9e740a06f5 /Minecraft.World/TopSnowTile.cpp
parentd63f79325f85e014361eb8cf1e41eaebedb1ae71 (diff)
shared_ptr -> std::shared_ptr
This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
Diffstat (limited to 'Minecraft.World/TopSnowTile.cpp')
-rw-r--r--Minecraft.World/TopSnowTile.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/Minecraft.World/TopSnowTile.cpp b/Minecraft.World/TopSnowTile.cpp
index 9bcf5527..c9e92f4a 100644
--- a/Minecraft.World/TopSnowTile.cpp
+++ b/Minecraft.World/TopSnowTile.cpp
@@ -64,7 +64,7 @@ void TopSnowTile::updateDefaultShape()
updateShape(0);
}
-void TopSnowTile::updateShape(LevelSource *level, int x, int y, int z, int forceData, shared_ptr<TileEntity> forceEntity) // 4J added forceData, forceEntity param
+void TopSnowTile::updateShape(LevelSource *level, int x, int y, int z, int forceData, std::shared_ptr<TileEntity> forceEntity) // 4J added forceData, forceEntity param
{
updateShape(level->getData(x, y, z));
}
@@ -104,14 +104,14 @@ bool TopSnowTile::checkCanSurvive(Level *level, int x, int y, int z)
}
-void TopSnowTile::playerDestroy(Level *level, shared_ptr<Player> player, int x, int y, int z, int data)
+void TopSnowTile::playerDestroy(Level *level, std::shared_ptr<Player> player, int x, int y, int z, int data)
{
int type = Item::snowBall->id;
float s = 0.7f;
double xo = level->random->nextFloat() * s + (1 - s) * 0.5;
double yo = level->random->nextFloat() * s + (1 - s) * 0.5;
double zo = level->random->nextFloat() * s + (1 - s) * 0.5;
- shared_ptr<ItemEntity> item = shared_ptr<ItemEntity>( new ItemEntity(level, x + xo, y + yo, z + zo, shared_ptr<ItemInstance>( new ItemInstance(type, 1, 0) ) ) );
+ std::shared_ptr<ItemEntity> item = std::shared_ptr<ItemEntity>( new ItemEntity(level, x + xo, y + yo, z + zo, std::shared_ptr<ItemInstance>( new ItemInstance(type, 1, 0) ) ) );
item->throwTime = 10;
level->addEntity(item);
level->setTile(x, y, z, 0);