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authordaoge <3523206925@qq.com>2026-03-03 03:04:10 +0800
committerGitHub <noreply@github.com>2026-03-03 03:04:10 +0800
commitb3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch)
tree267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.World/ToolRecipies.cpp
parent84c31a2331f7a0ec85b9d438992e244f60e5020f (diff)
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.World/ToolRecipies.cpp')
-rw-r--r--Minecraft.World/ToolRecipies.cpp17
1 files changed, 1 insertions, 16 deletions
diff --git a/Minecraft.World/ToolRecipies.cpp b/Minecraft.World/ToolRecipies.cpp
index 8524924b..8ee4bbab 100644
--- a/Minecraft.World/ToolRecipies.cpp
+++ b/Minecraft.World/ToolRecipies.cpp
@@ -1,7 +1,3 @@
-//package net.minecraft.world.item.crafting;
-
-//import net.minecraft.world.item.*;
-//import net.minecraft.world.level.tile.Tile;
#include "stdafx.h"
#include "net.minecraft.world.item.h"
#include "Tile.h"
@@ -29,23 +25,12 @@ wstring ToolRecipies::shapes[][4] =
L" #"},//
};
-/*
- Object[][] map = {
- {Tile.wood, Tile.stoneBrick, Item.ironIngot, Item.diamond, Item.goldIngot},
- {Item.pickAxe_wood, Item.pickAxe_stone, Item.pickAxe_iron, Item.pickAxe_diamond, Item.pickAxe_gold},
- {Item.shovel_wood, Item.shovel_stone, Item.shovel_iron, Item.shovel_diamond, Item.shovel_gold},
- {Item.hatchet_wood, Item.hatchet_stone, Item.hatchet_iron, Item.hatchet_diamond, Item.hatchet_gold},
- {Item.hoe_wood, Item.hoe_stone, Item.hoe_iron, Item.hoe_diamond, Item.hoe_gold},
- };
- */
-//#define ADD_OBJECT(a,b) a.push_back(new Object(b))
-
void ToolRecipies::_init()
{
map = new vector <Object *> [MAX_TOOL_RECIPES];
ADD_OBJECT(map[0],Tile::wood);
- ADD_OBJECT(map[0],Tile::stoneBrick);
+ ADD_OBJECT(map[0],Tile::cobblestone);
ADD_OBJECT(map[0],Item::ironIngot);
ADD_OBJECT(map[0],Item::diamond);
ADD_OBJECT(map[0],Item::goldIngot);