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authordaoge <3523206925@qq.com>2026-03-03 03:04:10 +0800
committerGitHub <noreply@github.com>2026-03-03 03:04:10 +0800
commitb3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch)
tree267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.World/TntTile.cpp
parent84c31a2331f7a0ec85b9d438992e244f60e5020f (diff)
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.World/TntTile.cpp')
-rw-r--r--Minecraft.World/TntTile.cpp53
1 files changed, 28 insertions, 25 deletions
diff --git a/Minecraft.World/TntTile.cpp b/Minecraft.World/TntTile.cpp
index b422959c..430755fc 100644
--- a/Minecraft.World/TntTile.cpp
+++ b/Minecraft.World/TntTile.cpp
@@ -1,6 +1,7 @@
#include "stdafx.h"
#include "net.minecraft.world.level.h"
#include "net.minecraft.world.entity.item.h"
+#include "net.minecraft.world.entity.projectile.h"
#include "net.minecraft.world.item.h"
#include "net.minecraft.world.h"
#include "net.minecraft.h"
@@ -25,22 +26,19 @@ Icon *TntTile::getTexture(int face, int data)
void TntTile::onPlace(Level *level, int x, int y, int z)
{
Tile::onPlace(level, x, y, z);
- if (level->hasNeighborSignal(x, y, z) && app.GetGameHostOption(eGameHostOption_TNT))
+ if (level->hasNeighborSignal(x, y, z) && app.GetGameHostOption(eGameHostOption_TNT))
{
- destroy(level, x, y, z, EXPLODE_BIT);
- level->setTile(x, y, z, 0);
- }
+ destroy(level, x, y, z, EXPLODE_BIT);
+ level->removeTile(x, y, z);
+ }
}
void TntTile::neighborChanged(Level *level, int x, int y, int z, int type)
{
- if (type > 0 && Tile::tiles[type]->isSignalSource())
+ if (level->hasNeighborSignal(x, y, z) && app.GetGameHostOption(eGameHostOption_TNT))
{
- if (level->hasNeighborSignal(x, y, z) && app.GetGameHostOption(eGameHostOption_TNT))
- {
- destroy(level, x, y, z, EXPLODE_BIT);
- level->setTile(x, y, z, 0);
- }
+ destroy(level, x, y, z, EXPLODE_BIT);
+ level->removeTile(x, y, z);
}
}
@@ -49,7 +47,7 @@ int TntTile::getResourceCount(Random *random)
return 1;
}
-void TntTile::wasExploded(Level *level, int x, int y, int z)
+void TntTile::wasExploded(Level *level, int x, int y, int z, Explosion *explosion)
{
// 4J - added - don't every create on the client, I think this must be the cause of a bug reported in the java
// version where white tnts are created in the network game
@@ -59,7 +57,7 @@ void TntTile::wasExploded(Level *level, int x, int y, int z)
// 4J-JEV: Fix for #90934 - Customer Encountered: TU11: Content: Gameplay: TNT blocks are triggered by explosions even though "TNT explodes" option is unchecked.
if( level->newPrimedTntAllowed() && app.GetGameHostOption(eGameHostOption_TNT) )
{
- shared_ptr<PrimedTnt> primed = shared_ptr<PrimedTnt>( new PrimedTnt(level, x + 0.5f, y + 0.5f, z + 0.5f) );
+ shared_ptr<PrimedTnt> primed = shared_ptr<PrimedTnt>( new PrimedTnt(level, x + 0.5f, y + 0.5f, z + 0.5f, explosion->getSourceMob()) );
primed->life = level->random->nextInt(primed->life / 4) + primed->life / 8;
level->addEntity(primed);
}
@@ -67,6 +65,11 @@ void TntTile::wasExploded(Level *level, int x, int y, int z)
void TntTile::destroy(Level *level, int x, int y, int z, int data)
{
+ destroy(level, x, y, z, data, nullptr);
+}
+
+void TntTile::destroy(Level *level, int x, int y, int z, int data, shared_ptr<LivingEntity> source)
+{
if (level->isClientSide) return;
if ((data & EXPLODE_BIT) == 1 )
@@ -74,9 +77,9 @@ void TntTile::destroy(Level *level, int x, int y, int z, int data)
// 4J - added condition to have finite limit of these
if( level->newPrimedTntAllowed() && app.GetGameHostOption(eGameHostOption_TNT) )
{
- shared_ptr<PrimedTnt> tnt = shared_ptr<PrimedTnt>( new PrimedTnt(level, x + 0.5f, y + 0.5f, z + 0.5f) );
+ shared_ptr<PrimedTnt> tnt = shared_ptr<PrimedTnt>( new PrimedTnt(level, x + 0.5f, y + 0.5f, z + 0.5f, source) );
level->addEntity(tnt);
- level->playSound(tnt, eSoundType_RANDOM_FUSE, 1, 1.0f);
+ level->playEntitySound(tnt, eSoundType_RANDOM_FUSE, 1, 1.0f);
}
}
}
@@ -86,8 +89,9 @@ bool TntTile::use(Level *level, int x, int y, int z, shared_ptr<Player> player,
if (soundOnly) return false;
if (player->getSelectedItem() != NULL && player->getSelectedItem()->id == Item::flintAndSteel_Id)
{
- destroy(level, x, y, z, EXPLODE_BIT);
- level->setTile(x, y, z, 0);
+ destroy(level, x, y, z, EXPLODE_BIT, player);
+ level->removeTile(x, y, z);
+ player->getSelectedItem()->hurtAndBreak(1, player);
return true;
}
return Tile::use(level, x, y, z, player, clickedFace, clickX, clickY, clickZ);
@@ -97,24 +101,23 @@ void TntTile::entityInside(Level *level, int x, int y, int z, shared_ptr<Entity>
{
if (entity->GetType() == eTYPE_ARROW && !level->isClientSide)
{
- // 4J Stu - Don't need to cast this
- //shared_ptr<Arrow> arrow = dynamic_pointer_cast<Arrow>(entity);
if (entity->isOnFire())
{
- destroy(level, x, y, z, EXPLODE_BIT);
- level->setTile(x, y, z, 0);
+ shared_ptr<Arrow> arrow = dynamic_pointer_cast<Arrow>(entity);
+ destroy(level, x, y, z, EXPLODE_BIT, arrow->owner->instanceof(eTYPE_LIVINGENTITY) ? dynamic_pointer_cast<LivingEntity>(arrow->owner) : nullptr);
+ level->removeTile(x, y, z);
}
}
}
-shared_ptr<ItemInstance> TntTile::getSilkTouchItemInstance(int data)
-{
- return nullptr;
-}
-
void TntTile::registerIcons(IconRegister *iconRegister)
{
icon = iconRegister->registerIcon(L"tnt_side");
iconTop = iconRegister->registerIcon(L"tnt_top");
iconBottom = iconRegister->registerIcon(L"tnt_bottom");
+}
+
+bool TntTile::dropFromExplosion(Explosion *explosion)
+{
+ return false;
} \ No newline at end of file