diff options
| author | void_17 <heroerror3@gmail.com> | 2026-03-02 15:58:20 +0700 |
|---|---|---|
| committer | void_17 <heroerror3@gmail.com> | 2026-03-02 15:58:20 +0700 |
| commit | 7074f35e4ba831e358117842b99ee35b87f85ae5 (patch) | |
| tree | 7d440d23473196af3056bf2ff4c59d9e740a06f5 /Minecraft.World/TimeCommand.cpp | |
| parent | d63f79325f85e014361eb8cf1e41eaebedb1ae71 (diff) | |
shared_ptr -> std::shared_ptr
This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
Diffstat (limited to 'Minecraft.World/TimeCommand.cpp')
| -rw-r--r-- | Minecraft.World/TimeCommand.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/Minecraft.World/TimeCommand.cpp b/Minecraft.World/TimeCommand.cpp index e667a420..0c387b79 100644 --- a/Minecraft.World/TimeCommand.cpp +++ b/Minecraft.World/TimeCommand.cpp @@ -10,7 +10,7 @@ EGameCommand TimeCommand::getId() return eGameCommand_Time; } -void TimeCommand::execute(shared_ptr<CommandSender> source, byteArray commandData) +void TimeCommand::execute(std::shared_ptr<CommandSender> source, byteArray commandData) { ByteArrayInputStream bais(commandData); DataInputStream dis(&bais); @@ -52,7 +52,7 @@ void TimeCommand::execute(shared_ptr<CommandSender> source, byteArray commandDat //throw new UsageException("commands.time.usage"); } -void TimeCommand::doSetTime(shared_ptr<CommandSender> source, int value) +void TimeCommand::doSetTime(std::shared_ptr<CommandSender> source, int value) { for (int i = 0; i < MinecraftServer::getInstance()->levels.length; i++) { @@ -60,7 +60,7 @@ void TimeCommand::doSetTime(shared_ptr<CommandSender> source, int value) } } -void TimeCommand::doAddTime(shared_ptr<CommandSender> source, int value) +void TimeCommand::doAddTime(std::shared_ptr<CommandSender> source, int value) { for (int i = 0; i < MinecraftServer::getInstance()->levels.length; i++) { @@ -69,12 +69,12 @@ void TimeCommand::doAddTime(shared_ptr<CommandSender> source, int value) } } -shared_ptr<GameCommandPacket> TimeCommand::preparePacket(bool night) +std::shared_ptr<GameCommandPacket> TimeCommand::preparePacket(bool night) { ByteArrayOutputStream baos; DataOutputStream dos(&baos); dos.writeBoolean(night); - return shared_ptr<GameCommandPacket>( new GameCommandPacket(eGameCommand_Time, baos.toByteArray() )); + return std::shared_ptr<GameCommandPacket>( new GameCommandPacket(eGameCommand_Time, baos.toByteArray() )); }
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