diff options
| author | daoge_cmd <3523206925@qq.com> | 2026-03-01 12:16:08 +0800 |
|---|---|---|
| committer | daoge_cmd <3523206925@qq.com> | 2026-03-01 12:16:08 +0800 |
| commit | b691c43c44ff180d10e7d4a9afc83b98551ff586 (patch) | |
| tree | 3e9849222cbc6ba49f2f1fc6e5fe7179632c7390 /Minecraft.World/TileItem.cpp | |
| parent | def8cb415354ac390b7e89052a50605285f1aca9 (diff) | |
Initial commit
Diffstat (limited to 'Minecraft.World/TileItem.cpp')
| -rw-r--r-- | Minecraft.World/TileItem.cpp | 221 |
1 files changed, 221 insertions, 0 deletions
diff --git a/Minecraft.World/TileItem.cpp b/Minecraft.World/TileItem.cpp new file mode 100644 index 00000000..8f624bff --- /dev/null +++ b/Minecraft.World/TileItem.cpp @@ -0,0 +1,221 @@ +using namespace std; + +#include "stdafx.h" +#include "net.minecraft.world.h" +#include "net.minecraft.world.entity.h" +#include "net.minecraft.world.entity.player.h" +#include "net.minecraft.world.level.h" +#include "net.minecraft.world.level.tile.h" +#include "net.minecraft.world.item.h" +#include "net.minecraft.world.h" +#include "net.minecraft.stats.h" +#include "TileItem.h" +#include "facing.h" + +// 4J-PB - for the debug option of not removing items +#include <xuiresource.h> +#include <xuiapp.h> + + +TileItem::TileItem(int id) : Item(id) +{ + this->tileId = id + 256; + itemIcon = NULL; +} + +int TileItem::getTileId() +{ + return tileId; +} + +int TileItem::getIconType() +{ + if (!Tile::tiles[tileId]->getTileItemIconName().empty()) + { + return Icon::TYPE_ITEM; + } + return Icon::TYPE_TERRAIN; +} + +Icon *TileItem::getIcon(int auxValue) +{ + if (itemIcon != NULL) + { + return itemIcon; + } + return Tile::tiles[tileId]->getTexture(Facing::UP, auxValue); +} + +bool TileItem::useOn(shared_ptr<ItemInstance> instance, shared_ptr<Player> player, Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, bool bTestUseOnOnly) +{ + // 4J-PB - Adding a test only version to allow tooltips to be displayed + int currentTile = level->getTile(x, y, z); + if (currentTile == Tile::topSnow_Id) + { + face = Facing::UP; + } + else if (currentTile == Tile::vine_Id || currentTile == Tile::tallgrass_Id || currentTile == Tile::deadBush_Id) + { + } + else + { + if (face == 0) y--; + if (face == 1) y++; + if (face == 2) z--; + if (face == 3) z++; + if (face == 4) x--; + if (face == 5) x++; + } + + if (instance->count == 0) return false; + if (!player->mayBuild(x, y, z)) return false; + + + if (y == Level::maxBuildHeight - 1 && Tile::tiles[tileId]->material->isSolid()) return false; + + int undertile = level->getTile(x,y-1,z); // For 'BodyGuard' achievement. + + if (level->mayPlace(tileId, x, y, z, false, face, player)) + { + if(!bTestUseOnOnly) + { + Tile *tile = Tile::tiles[tileId]; + // 4J - Adding this from 1.6 + int itemValue = getLevelDataForAuxValue(instance->getAuxValue()); + int dataValue = Tile::tiles[tileId]->getPlacedOnFaceDataValue(level, x, y, z, face, clickX, clickY, clickZ, itemValue); + if (level->setTileAndData(x, y, z, tileId, dataValue)) + { + // 4J-JEV: Snow/Iron Golems do not have owners apparently. + int newTileId = level->getTile(x,y,z); + if ( (tileId == Tile::pumpkin_Id || tileId == Tile::litPumpkin_Id) && newTileId == 0 ) + { + eINSTANCEOF golemType; + switch (undertile) + { + case Tile::ironBlock_Id: golemType = eTYPE_VILLAGERGOLEM; break; + case Tile::snow_Id: golemType = eTYPE_SNOWMAN; break; + default: golemType = eTYPE_NOTSET; break; + } + + if (golemType != eTYPE_NOTSET) + { + player->awardStat(GenericStats::craftedEntity(golemType),GenericStats::param_craftedEntity(golemType)); + } + } + + // 4J-JEV: Hook for durango 'BlockPlaced' event. + player->awardStat(GenericStats::blocksPlaced(tileId),GenericStats::param_blocksPlaced(tileId,instance->getAuxValue(),1)); + + // 4J - Original comment + // ok this may look stupid, but neighbor updates can cause the + // placed block to become something else before these methods + // are called + if (level->getTile(x, y, z) == tileId) + { + Tile::tiles[tileId]->setPlacedBy(level, x, y, z, player); + Tile::tiles[tileId]->finalizePlacement(level, x, y, z, dataValue); + } + + // 4J-PB - Java 1.4 change - getStepSound replaced with getPlaceSound + //level->playSound(x + 0.5f, y + 0.5f, z + 0.5f, tile->soundType->getStepSound(), (tile->soundType->getVolume() + 1) / 2, tile->soundType->getPitch() * 0.8f); +#ifdef _DEBUG + int iPlaceSound=tile->soundType->getPlaceSound(); + int iStepSound=tile->soundType->getStepSound(); + +// char szPlaceSoundName[256]; +// char szStepSoundName[256]; +// Minecraft *pMinecraft = Minecraft::GetInstance(); +// +// if(iPlaceSound==-1) +// { +// strcpy(szPlaceSoundName,"NULL"); +// } +// else +// { +// pMinecraft->soundEngine->GetSoundName(szPlaceSoundName,iPlaceSound); +// } +// if(iStepSound==-1) +// { +// strcpy(szStepSoundName,"NULL"); +// } +// else +// { +// pMinecraft->soundEngine->GetSoundName(szStepSoundName,iStepSound); +// } + + //app.DebugPrintf("Place Sound - %s, Step Sound - %s\n",szPlaceSoundName,szStepSoundName); + app.DebugPrintf("Place Sound - %d, Step Sound - %d\n",iPlaceSound,iStepSound); +#endif + level->playSound(x + 0.5f, y + 0.5f, z + 0.5f, tile->soundType->getPlaceSound(), (tile->soundType->getVolume() + 1) / 2, tile->soundType->getPitch() * 0.8f); +#ifndef _FINAL_BUILD + // 4J-PB - If we have the debug option on, don't reduce the number of this item + if(!(app.DebugSettingsOn() && app.GetGameSettingsDebugMask()&(1L<<eDebugSetting_CraftAnything))) +#endif + { + instance->count--; + } + } + } + return true; + } + return false; +} + + +bool TileItem::mayPlace(Level *level, int x, int y, int z, int face, shared_ptr<Player> player, shared_ptr<ItemInstance> item) +{ + int currentTile = level->getTile(x, y, z); + if (currentTile == Tile::topSnow_Id) + { + face = Facing::UP; + } + else if (currentTile != Tile::vine_Id && currentTile != Tile::tallgrass_Id && currentTile != Tile::deadBush_Id) + { + if (face == 0) y--; + if (face == 1) y++; + if (face == 2) z--; + if (face == 3) z++; + if (face == 4) x--; + if (face == 5) x++; + } + + return level->mayPlace(getTileId(), x, y, z, false, face, nullptr); +} + +// 4J Added to colourise some tile types in the hint popups +int TileItem::getColor(int itemAuxValue, int spriteLayer) +{ + return Tile::tiles[tileId]->getColor(); +} + +unsigned int TileItem::getDescriptionId(shared_ptr<ItemInstance> instance) +{ + return Tile::tiles[tileId]->getDescriptionId(); +} + + +unsigned int TileItem::getDescriptionId(int iData /*= -1*/) +{ + return Tile::tiles[tileId]->getDescriptionId(iData); +} + + +unsigned int TileItem::getUseDescriptionId(shared_ptr<ItemInstance> instance) +{ + return Tile::tiles[tileId]->getUseDescriptionId(); +} + + +unsigned int TileItem::getUseDescriptionId() +{ + return Tile::tiles[tileId]->getUseDescriptionId(); +} + +void TileItem::registerIcons(IconRegister *iconRegister) +{ + wstring iconName = Tile::tiles[tileId]->getTileItemIconName(); + if (!iconName.empty()) + { + itemIcon = iconRegister->registerIcon(iconName); + } +} |
