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authorvoid_17 <heroerror3@gmail.com>2026-03-02 15:58:20 +0700
committervoid_17 <heroerror3@gmail.com>2026-03-02 15:58:20 +0700
commit7074f35e4ba831e358117842b99ee35b87f85ae5 (patch)
tree7d440d23473196af3056bf2ff4c59d9e740a06f5 /Minecraft.World/Tile.h
parentd63f79325f85e014361eb8cf1e41eaebedb1ae71 (diff)
shared_ptr -> std::shared_ptr
This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
Diffstat (limited to 'Minecraft.World/Tile.h')
-rw-r--r--Minecraft.World/Tile.h32
1 files changed, 16 insertions, 16 deletions
diff --git a/Minecraft.World/Tile.h b/Minecraft.World/Tile.h
index fb17f917..999f10c9 100644
--- a/Minecraft.World/Tile.h
+++ b/Minecraft.World/Tile.h
@@ -545,7 +545,7 @@ public:
virtual Icon *getTexture(int face, int data);
virtual Icon *getTexture(int face);
virtual AABB *getTileAABB(Level *level, int x, int y, int z);
- virtual void addAABBs(Level *level, int x, int y, int z, AABB *box, AABBList *boxes, shared_ptr<Entity> source);
+ virtual void addAABBs(Level *level, int x, int y, int z, AABB *box, AABBList *boxes, std::shared_ptr<Entity> source);
virtual AABB *getAABB(Level *level, int x, int y, int z);
virtual bool isSolidRender(bool isServerLevel = false); // 4J - Added isServerLevel param
virtual bool mayPick(int data, bool liquid);
@@ -560,16 +560,16 @@ public:
virtual void onRemove(Level *level, int x, int y, int z, int id, int data);
virtual int getResourceCount(Random *random);
virtual int getResource(int data, Random *random, int playerBonusLevel);
- virtual float getDestroyProgress(shared_ptr<Player> player, Level *level, int x, int y, int z);
+ virtual float getDestroyProgress(std::shared_ptr<Player> player, Level *level, int x, int y, int z);
virtual void spawnResources(Level *level, int x, int y, int z, int data, int playerBonusLevel);
virtual void spawnResources(Level *level, int x, int y, int z, int data, float odds, int playerBonusLevel);
protected:
- virtual void popResource(Level *level, int x, int y, int z, shared_ptr<ItemInstance> itemInstance);
+ virtual void popResource(Level *level, int x, int y, int z, std::shared_ptr<ItemInstance> itemInstance);
virtual void popExperience(Level *level, int x, int y, int z, int amount);
public:
virtual int getSpawnResourcesAuxValue(int data);
- virtual float getExplosionResistance(shared_ptr<Entity> source);
+ virtual float getExplosionResistance(std::shared_ptr<Entity> source);
virtual HitResult *clip(Level *level, int xt, int yt, int zt, Vec3 *a, Vec3 *b);
private:
virtual bool containsX(Vec3 *v);
@@ -581,14 +581,14 @@ public:
virtual bool mayPlace(Level *level, int x, int y, int z, int face);
virtual bool mayPlace(Level *level, int x, int y, int z);
virtual bool TestUse();
- virtual bool TestUse(Level *level, int x, int y, int z, shared_ptr<Player> player);
- virtual bool use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly = false); // 4J added soundOnly param
- virtual void stepOn(Level *level, int x, int y, int z, shared_ptr<Entity> entity);
+ virtual bool TestUse(Level *level, int x, int y, int z, std::shared_ptr<Player> player);
+ virtual bool use(Level *level, int x, int y, int z, std::shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly = false); // 4J added soundOnly param
+ virtual void stepOn(Level *level, int x, int y, int z, std::shared_ptr<Entity> entity);
virtual int getPlacedOnFaceDataValue(Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, int itemValue);
virtual void prepareRender(Level *level, int x, int y, int z);
- virtual void attack(Level *level, int x, int y, int z, shared_ptr<Player> player);
- virtual void handleEntityInside(Level *level, int x, int y, int z, shared_ptr<Entity> e, Vec3 *current);
- virtual void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, shared_ptr<TileEntity> forceEntity = shared_ptr<TileEntity>()); // 4J added forceData, forceEntity param
+ virtual void attack(Level *level, int x, int y, int z, std::shared_ptr<Player> player);
+ virtual void handleEntityInside(Level *level, int x, int y, int z, std::shared_ptr<Entity> e, Vec3 *current);
+ virtual void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, std::shared_ptr<TileEntity> forceEntity = std::shared_ptr<TileEntity>()); // 4J added forceData, forceEntity param
virtual double getShapeX0();
virtual double getShapeX1();
virtual double getShapeY0();
@@ -602,17 +602,17 @@ public:
virtual bool getSignal(LevelSource *level, int x, int y, int z);
virtual bool getSignal(LevelSource *level, int x, int y, int z, int dir);
virtual bool isSignalSource();
- virtual void entityInside(Level *level, int x, int y, int z, shared_ptr<Entity> entity);
+ virtual void entityInside(Level *level, int x, int y, int z, std::shared_ptr<Entity> entity);
virtual bool getDirectSignal(Level *level, int x, int y, int z, int dir);
virtual void updateDefaultShape();
- virtual void playerDestroy(Level *level, shared_ptr<Player> player, int x, int y, int z, int data);
+ virtual void playerDestroy(Level *level, std::shared_ptr<Player> player, int x, int y, int z, int data);
virtual bool canSurvive(Level *level, int x, int y, int z);
protected:
virtual bool isSilkTouchable();
- virtual shared_ptr<ItemInstance> getSilkTouchItemInstance(int data);
+ virtual std::shared_ptr<ItemInstance> getSilkTouchItemInstance(int data);
public:
virtual int getResourceCountForLootBonus(int bonusLevel, Random *random);
- virtual void setPlacedBy(Level *level, int x, int y, int z, shared_ptr<Mob> by);
+ virtual void setPlacedBy(Level *level, int x, int y, int z, std::shared_ptr<Mob> by);
virtual void finalizePlacement(Level *level, int x, int y, int z, int data);
virtual Tile *setDescriptionId(unsigned int id);
virtual wstring getName();
@@ -630,10 +630,10 @@ protected:
public:
virtual int getPistonPushReaction();
virtual float getShadeBrightness(LevelSource *level, int x, int y, int z); // 4J - brought forward from 1.8.2
- virtual void fallOn(Level *level, int x, int y, int z, shared_ptr<Entity> entity, float fallDistance);
+ virtual void fallOn(Level *level, int x, int y, int z, std::shared_ptr<Entity> entity, float fallDistance);
virtual int cloneTileId(Level *level, int x, int y, int z);
virtual int cloneTileData(Level *level, int x, int y, int z);
- virtual void playerWillDestroy(Level *level, int x, int y, int z, int data, shared_ptr<Player> player);
+ virtual void playerWillDestroy(Level *level, int x, int y, int z, int data, std::shared_ptr<Player> player);
virtual void onRemoving(Level *level, int x, int y, int z, int data);
virtual void handleRain(Level *level, int x, int y, int z);
virtual void levelTimeChanged(Level *level, int64_t delta, int64_t newTime);