diff options
| author | void_17 <heroerror3@gmail.com> | 2026-03-02 15:58:20 +0700 |
|---|---|---|
| committer | void_17 <heroerror3@gmail.com> | 2026-03-02 15:58:20 +0700 |
| commit | 7074f35e4ba831e358117842b99ee35b87f85ae5 (patch) | |
| tree | 7d440d23473196af3056bf2ff4c59d9e740a06f5 /Minecraft.World/Tile.h | |
| parent | d63f79325f85e014361eb8cf1e41eaebedb1ae71 (diff) | |
shared_ptr -> std::shared_ptr
This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
Diffstat (limited to 'Minecraft.World/Tile.h')
| -rw-r--r-- | Minecraft.World/Tile.h | 32 |
1 files changed, 16 insertions, 16 deletions
diff --git a/Minecraft.World/Tile.h b/Minecraft.World/Tile.h index fb17f917..999f10c9 100644 --- a/Minecraft.World/Tile.h +++ b/Minecraft.World/Tile.h @@ -545,7 +545,7 @@ public: virtual Icon *getTexture(int face, int data); virtual Icon *getTexture(int face); virtual AABB *getTileAABB(Level *level, int x, int y, int z); - virtual void addAABBs(Level *level, int x, int y, int z, AABB *box, AABBList *boxes, shared_ptr<Entity> source); + virtual void addAABBs(Level *level, int x, int y, int z, AABB *box, AABBList *boxes, std::shared_ptr<Entity> source); virtual AABB *getAABB(Level *level, int x, int y, int z); virtual bool isSolidRender(bool isServerLevel = false); // 4J - Added isServerLevel param virtual bool mayPick(int data, bool liquid); @@ -560,16 +560,16 @@ public: virtual void onRemove(Level *level, int x, int y, int z, int id, int data); virtual int getResourceCount(Random *random); virtual int getResource(int data, Random *random, int playerBonusLevel); - virtual float getDestroyProgress(shared_ptr<Player> player, Level *level, int x, int y, int z); + virtual float getDestroyProgress(std::shared_ptr<Player> player, Level *level, int x, int y, int z); virtual void spawnResources(Level *level, int x, int y, int z, int data, int playerBonusLevel); virtual void spawnResources(Level *level, int x, int y, int z, int data, float odds, int playerBonusLevel); protected: - virtual void popResource(Level *level, int x, int y, int z, shared_ptr<ItemInstance> itemInstance); + virtual void popResource(Level *level, int x, int y, int z, std::shared_ptr<ItemInstance> itemInstance); virtual void popExperience(Level *level, int x, int y, int z, int amount); public: virtual int getSpawnResourcesAuxValue(int data); - virtual float getExplosionResistance(shared_ptr<Entity> source); + virtual float getExplosionResistance(std::shared_ptr<Entity> source); virtual HitResult *clip(Level *level, int xt, int yt, int zt, Vec3 *a, Vec3 *b); private: virtual bool containsX(Vec3 *v); @@ -581,14 +581,14 @@ public: virtual bool mayPlace(Level *level, int x, int y, int z, int face); virtual bool mayPlace(Level *level, int x, int y, int z); virtual bool TestUse(); - virtual bool TestUse(Level *level, int x, int y, int z, shared_ptr<Player> player); - virtual bool use(Level *level, int x, int y, int z, shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly = false); // 4J added soundOnly param - virtual void stepOn(Level *level, int x, int y, int z, shared_ptr<Entity> entity); + virtual bool TestUse(Level *level, int x, int y, int z, std::shared_ptr<Player> player); + virtual bool use(Level *level, int x, int y, int z, std::shared_ptr<Player> player, int clickedFace, float clickX, float clickY, float clickZ, bool soundOnly = false); // 4J added soundOnly param + virtual void stepOn(Level *level, int x, int y, int z, std::shared_ptr<Entity> entity); virtual int getPlacedOnFaceDataValue(Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, int itemValue); virtual void prepareRender(Level *level, int x, int y, int z); - virtual void attack(Level *level, int x, int y, int z, shared_ptr<Player> player); - virtual void handleEntityInside(Level *level, int x, int y, int z, shared_ptr<Entity> e, Vec3 *current); - virtual void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, shared_ptr<TileEntity> forceEntity = shared_ptr<TileEntity>()); // 4J added forceData, forceEntity param + virtual void attack(Level *level, int x, int y, int z, std::shared_ptr<Player> player); + virtual void handleEntityInside(Level *level, int x, int y, int z, std::shared_ptr<Entity> e, Vec3 *current); + virtual void updateShape(LevelSource *level, int x, int y, int z, int forceData = -1, std::shared_ptr<TileEntity> forceEntity = std::shared_ptr<TileEntity>()); // 4J added forceData, forceEntity param virtual double getShapeX0(); virtual double getShapeX1(); virtual double getShapeY0(); @@ -602,17 +602,17 @@ public: virtual bool getSignal(LevelSource *level, int x, int y, int z); virtual bool getSignal(LevelSource *level, int x, int y, int z, int dir); virtual bool isSignalSource(); - virtual void entityInside(Level *level, int x, int y, int z, shared_ptr<Entity> entity); + virtual void entityInside(Level *level, int x, int y, int z, std::shared_ptr<Entity> entity); virtual bool getDirectSignal(Level *level, int x, int y, int z, int dir); virtual void updateDefaultShape(); - virtual void playerDestroy(Level *level, shared_ptr<Player> player, int x, int y, int z, int data); + virtual void playerDestroy(Level *level, std::shared_ptr<Player> player, int x, int y, int z, int data); virtual bool canSurvive(Level *level, int x, int y, int z); protected: virtual bool isSilkTouchable(); - virtual shared_ptr<ItemInstance> getSilkTouchItemInstance(int data); + virtual std::shared_ptr<ItemInstance> getSilkTouchItemInstance(int data); public: virtual int getResourceCountForLootBonus(int bonusLevel, Random *random); - virtual void setPlacedBy(Level *level, int x, int y, int z, shared_ptr<Mob> by); + virtual void setPlacedBy(Level *level, int x, int y, int z, std::shared_ptr<Mob> by); virtual void finalizePlacement(Level *level, int x, int y, int z, int data); virtual Tile *setDescriptionId(unsigned int id); virtual wstring getName(); @@ -630,10 +630,10 @@ protected: public: virtual int getPistonPushReaction(); virtual float getShadeBrightness(LevelSource *level, int x, int y, int z); // 4J - brought forward from 1.8.2 - virtual void fallOn(Level *level, int x, int y, int z, shared_ptr<Entity> entity, float fallDistance); + virtual void fallOn(Level *level, int x, int y, int z, std::shared_ptr<Entity> entity, float fallDistance); virtual int cloneTileId(Level *level, int x, int y, int z); virtual int cloneTileData(Level *level, int x, int y, int z); - virtual void playerWillDestroy(Level *level, int x, int y, int z, int data, shared_ptr<Player> player); + virtual void playerWillDestroy(Level *level, int x, int y, int z, int data, std::shared_ptr<Player> player); virtual void onRemoving(Level *level, int x, int y, int z, int data); virtual void handleRain(Level *level, int x, int y, int z); virtual void levelTimeChanged(Level *level, int64_t delta, int64_t newTime); |
