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authordaoge <3523206925@qq.com>2026-03-03 03:04:10 +0800
committerGitHub <noreply@github.com>2026-03-03 03:04:10 +0800
commitb3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch)
tree267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.World/TheEndPortalFrameTile.h
parent84c31a2331f7a0ec85b9d438992e244f60e5020f (diff)
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.World/TheEndPortalFrameTile.h')
-rw-r--r--Minecraft.World/TheEndPortalFrameTile.h20
1 files changed, 11 insertions, 9 deletions
diff --git a/Minecraft.World/TheEndPortalFrameTile.h b/Minecraft.World/TheEndPortalFrameTile.h
index b48d3c09..d3119d00 100644
--- a/Minecraft.World/TheEndPortalFrameTile.h
+++ b/Minecraft.World/TheEndPortalFrameTile.h
@@ -12,15 +12,17 @@ private:
Icon *iconEye;
public:
- TheEndPortalFrameTile(int id);
- virtual Icon *getTexture(int face, int data);
+ TheEndPortalFrameTile(int id);
+ virtual Icon *getTexture(int face, int data);
void registerIcons(IconRegister *iconRegister);
Icon *getEye();
- virtual bool isSolidRender(bool isServerLevel = false);
- virtual int getRenderShape();
- virtual void updateDefaultShape();
- virtual void addAABBs(Level *level, int x, int y, int z, AABB *box, AABBList *boxes, shared_ptr<Entity> source);
- static bool hasEye(int data);
- virtual int getResource(int data, Random *random, int playerBonusLevel);
- virtual void setPlacedBy(Level *level, int x, int y, int z, shared_ptr<Mob> by);
+ virtual bool isSolidRender(bool isServerLevel = false);
+ virtual int getRenderShape();
+ virtual void updateDefaultShape();
+ virtual void addAABBs(Level *level, int x, int y, int z, AABB *box, AABBList *boxes, shared_ptr<Entity> source);
+ static bool hasEye(int data);
+ virtual int getResource(int data, Random *random, int playerBonusLevel);
+ virtual void setPlacedBy(Level *level, int x, int y, int z, shared_ptr<LivingEntity> by, shared_ptr<ItemInstance> itemInstance);
+ virtual bool hasAnalogOutputSignal();
+ virtual int getAnalogOutputSignal(Level *level, int x, int y, int z, int dir);
}; \ No newline at end of file