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| author | daoge <3523206925@qq.com> | 2026-03-03 03:04:10 +0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-03-03 03:04:10 +0800 |
| commit | b3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch) | |
| tree | 267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.World/TheEndLevelRandomLevelSource.h | |
| parent | 84c31a2331f7a0ec85b9d438992e244f60e5020f (diff) | |
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a43994725008e35fceb984d5549df9c8cea470.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
---------
Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.World/TheEndLevelRandomLevelSource.h')
| -rw-r--r-- | Minecraft.World/TheEndLevelRandomLevelSource.h | 35 |
1 files changed, 18 insertions, 17 deletions
diff --git a/Minecraft.World/TheEndLevelRandomLevelSource.h b/Minecraft.World/TheEndLevelRandomLevelSource.h index 2dc7f131..4a2a4f2a 100644 --- a/Minecraft.World/TheEndLevelRandomLevelSource.h +++ b/Minecraft.World/TheEndLevelRandomLevelSource.h @@ -6,24 +6,24 @@ class PerlinNoise; class TheEndLevelRandomLevelSource : public ChunkSource { public: - static const double SNOW_CUTOFF; - static const double SNOW_SCALE; - static const bool FLOATING_ISLANDS; + static const double SNOW_CUTOFF; + static const double SNOW_SCALE; + static const bool FLOATING_ISLANDS; - static const int CHUNK_HEIGHT = 4; - static const int CHUNK_WIDTH = 8; + static const int CHUNK_HEIGHT = 4; + static const int CHUNK_WIDTH = 8; private: Random *random; Random *pprandom; private: PerlinNoise *lperlinNoise1; - PerlinNoise *lperlinNoise2; - PerlinNoise *perlinNoise1; + PerlinNoise *lperlinNoise2; + PerlinNoise *perlinNoise1; public: PerlinNoise *scaleNoise; - PerlinNoise *depthNoise; - PerlinNoise *forestNoise; + PerlinNoise *depthNoise; + PerlinNoise *forestNoise; private: @@ -33,12 +33,12 @@ public: TheEndLevelRandomLevelSource(Level *level, __int64 seed); ~TheEndLevelRandomLevelSource(); - void prepareHeights(int xOffs, int zOffs, byteArray blocks, BiomeArray biomes); - void buildSurfaces(int xOffs, int zOffs, byteArray blocks, BiomeArray biomes); + void prepareHeights(int xOffs, int zOffs, byteArray blocks, BiomeArray biomes); + void buildSurfaces(int xOffs, int zOffs, byteArray blocks, BiomeArray biomes); public: virtual LevelChunk *create(int x, int z); - virtual LevelChunk *getChunk(int xOffs, int zOffs); + virtual LevelChunk *getChunk(int xOffs, int zOffs); private: doubleArray getHeights(doubleArray buffer, int x, int y, int z, int xSize, int ySize, int zSize); @@ -49,12 +49,13 @@ private: void calcWaterDepths(ChunkSource *parent, int xt, int zt); public: virtual void postProcess(ChunkSource *parent, int xt, int zt); - virtual bool save(bool force, ProgressListener *progressListener); - virtual bool tick(); - virtual bool shouldSave(); - virtual wstring gatherStats(); + virtual bool save(bool force, ProgressListener *progressListener); + virtual bool tick(); + virtual bool shouldSave(); + virtual wstring gatherStats(); public: virtual vector<Biome::MobSpawnerData *> *getMobsAt(MobCategory *mobCategory, int x, int y, int z); - virtual TilePos *findNearestMapFeature(Level *level, const wstring& featureName, int x, int y, int z); + virtual TilePos *findNearestMapFeature(Level *level, const wstring& featureName, int x, int y, int z); + virtual void recreateLogicStructuresForChunk(int chunkX, int chunkZ); }; |
