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authordaoge <3523206925@qq.com>2026-03-03 03:04:10 +0800
committerGitHub <noreply@github.com>2026-03-03 03:04:10 +0800
commitb3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch)
tree267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.World/TheEndLevelRandomLevelSource.h
parent84c31a2331f7a0ec85b9d438992e244f60e5020f (diff)
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.World/TheEndLevelRandomLevelSource.h')
-rw-r--r--Minecraft.World/TheEndLevelRandomLevelSource.h35
1 files changed, 18 insertions, 17 deletions
diff --git a/Minecraft.World/TheEndLevelRandomLevelSource.h b/Minecraft.World/TheEndLevelRandomLevelSource.h
index 2dc7f131..4a2a4f2a 100644
--- a/Minecraft.World/TheEndLevelRandomLevelSource.h
+++ b/Minecraft.World/TheEndLevelRandomLevelSource.h
@@ -6,24 +6,24 @@ class PerlinNoise;
class TheEndLevelRandomLevelSource : public ChunkSource
{
public:
- static const double SNOW_CUTOFF;
- static const double SNOW_SCALE;
- static const bool FLOATING_ISLANDS;
+ static const double SNOW_CUTOFF;
+ static const double SNOW_SCALE;
+ static const bool FLOATING_ISLANDS;
- static const int CHUNK_HEIGHT = 4;
- static const int CHUNK_WIDTH = 8;
+ static const int CHUNK_HEIGHT = 4;
+ static const int CHUNK_WIDTH = 8;
private:
Random *random;
Random *pprandom;
private:
PerlinNoise *lperlinNoise1;
- PerlinNoise *lperlinNoise2;
- PerlinNoise *perlinNoise1;
+ PerlinNoise *lperlinNoise2;
+ PerlinNoise *perlinNoise1;
public:
PerlinNoise *scaleNoise;
- PerlinNoise *depthNoise;
- PerlinNoise *forestNoise;
+ PerlinNoise *depthNoise;
+ PerlinNoise *forestNoise;
private:
@@ -33,12 +33,12 @@ public:
TheEndLevelRandomLevelSource(Level *level, __int64 seed);
~TheEndLevelRandomLevelSource();
- void prepareHeights(int xOffs, int zOffs, byteArray blocks, BiomeArray biomes);
- void buildSurfaces(int xOffs, int zOffs, byteArray blocks, BiomeArray biomes);
+ void prepareHeights(int xOffs, int zOffs, byteArray blocks, BiomeArray biomes);
+ void buildSurfaces(int xOffs, int zOffs, byteArray blocks, BiomeArray biomes);
public:
virtual LevelChunk *create(int x, int z);
- virtual LevelChunk *getChunk(int xOffs, int zOffs);
+ virtual LevelChunk *getChunk(int xOffs, int zOffs);
private:
doubleArray getHeights(doubleArray buffer, int x, int y, int z, int xSize, int ySize, int zSize);
@@ -49,12 +49,13 @@ private:
void calcWaterDepths(ChunkSource *parent, int xt, int zt);
public:
virtual void postProcess(ChunkSource *parent, int xt, int zt);
- virtual bool save(bool force, ProgressListener *progressListener);
- virtual bool tick();
- virtual bool shouldSave();
- virtual wstring gatherStats();
+ virtual bool save(bool force, ProgressListener *progressListener);
+ virtual bool tick();
+ virtual bool shouldSave();
+ virtual wstring gatherStats();
public:
virtual vector<Biome::MobSpawnerData *> *getMobsAt(MobCategory *mobCategory, int x, int y, int z);
- virtual TilePos *findNearestMapFeature(Level *level, const wstring& featureName, int x, int y, int z);
+ virtual TilePos *findNearestMapFeature(Level *level, const wstring& featureName, int x, int y, int z);
+ virtual void recreateLogicStructuresForChunk(int chunkX, int chunkZ);
};