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authorvoid_17 <heroerror3@gmail.com>2026-03-02 15:53:32 +0700
committervoid_17 <heroerror3@gmail.com>2026-03-02 15:53:32 +0700
commitd63f79325f85e014361eb8cf1e41eaebedb1ae71 (patch)
treed9f28714afd516bc2450f33b0a77c5e05ff4de90 /Minecraft.World/TheEndDimension.h
parentd6ec138710461294c3ffd2723bc8a9f212d3471f (diff)
Get rid of MSVC's __int64
Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard
Diffstat (limited to 'Minecraft.World/TheEndDimension.h')
-rw-r--r--Minecraft.World/TheEndDimension.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/Minecraft.World/TheEndDimension.h b/Minecraft.World/TheEndDimension.h
index 95bd6980..268be6f6 100644
--- a/Minecraft.World/TheEndDimension.h
+++ b/Minecraft.World/TheEndDimension.h
@@ -6,7 +6,7 @@ class TheEndDimension : public Dimension
public:
virtual void init();
virtual ChunkSource *createRandomLevelSource() const;
- virtual float getTimeOfDay(__int64 time, float a) const;
+ virtual float getTimeOfDay(int64_t time, float a) const;
virtual float *getSunriseColor(float td, float a);
virtual Vec3 *getFogColor(float td, float a) const;
virtual bool hasGround();