diff options
| author | Loki Rautio <lokirautio@gmail.com> | 2026-03-07 21:12:22 -0600 |
|---|---|---|
| committer | Loki Rautio <lokirautio@gmail.com> | 2026-03-07 21:12:22 -0600 |
| commit | 087b7e7abfe81dd7f0fdcdea36ac9f245950df1a (patch) | |
| tree | 69454763e73ca764af4e682d3573080b13138a0e /Minecraft.World/TextureAndGeometryPacket.cpp | |
| parent | a9be52c41a02d207233199e98898fe7483d7e817 (diff) | |
Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a02d207233199e98898fe7483d7e817.
Diffstat (limited to 'Minecraft.World/TextureAndGeometryPacket.cpp')
| -rw-r--r-- | Minecraft.World/TextureAndGeometryPacket.cpp | 32 |
1 files changed, 16 insertions, 16 deletions
diff --git a/Minecraft.World/TextureAndGeometryPacket.cpp b/Minecraft.World/TextureAndGeometryPacket.cpp index bf5eccdb..d28fc862 100644 --- a/Minecraft.World/TextureAndGeometryPacket.cpp +++ b/Minecraft.World/TextureAndGeometryPacket.cpp @@ -10,21 +10,21 @@ TextureAndGeometryPacket::TextureAndGeometryPacket() { this->textureName = L""; this->dwTextureBytes = 0; - this->pbData = nullptr; + this->pbData = NULL; this->dwBoxC = 0; - this->BoxDataA = nullptr; + this->BoxDataA = NULL; uiAnimOverrideBitmask=0; } TextureAndGeometryPacket::~TextureAndGeometryPacket() { // can't free these - they're used elsewhere -// if(this->BoxDataA!=nullptr) +// if(this->BoxDataA!=NULL) // { // delete [] this->BoxDataA; // } // -// if(this->pbData!=nullptr) +// if(this->pbData!=NULL) // { // delete [] this->pbData; // } @@ -43,7 +43,7 @@ TextureAndGeometryPacket::TextureAndGeometryPacket(const wstring &textureName, P this->pbData = pbData; this->dwTextureBytes = dwBytes; this->dwBoxC = 0; - this->BoxDataA=nullptr; + this->BoxDataA=NULL; this->uiAnimOverrideBitmask=0; } @@ -75,7 +75,7 @@ TextureAndGeometryPacket::TextureAndGeometryPacket(const wstring &textureName, P } else { - this->BoxDataA=nullptr; + this->BoxDataA=NULL; } } @@ -93,14 +93,14 @@ TextureAndGeometryPacket::TextureAndGeometryPacket(const wstring &textureName, P this->pbData = pbData; this->dwTextureBytes = dwBytes; this->uiAnimOverrideBitmask = uiAnimOverrideBitmask; - if(pvSkinBoxes==nullptr) + if(pvSkinBoxes==NULL) { this->dwBoxC=0; - this->BoxDataA=nullptr; + this->BoxDataA=NULL; } else { - this->dwBoxC = static_cast<DWORD>(pvSkinBoxes->size()); + this->dwBoxC = (DWORD)pvSkinBoxes->size(); this->BoxDataA= new SKIN_BOX [this->dwBoxC]; int iCount=0; @@ -120,8 +120,8 @@ void TextureAndGeometryPacket::handle(PacketListener *listener) void TextureAndGeometryPacket::read(DataInputStream *dis) //throws IOException { textureName = dis->readUTF(); - dwSkinID = static_cast<DWORD>(dis->readInt()); - dwTextureBytes = static_cast<DWORD>(dis->readShort()); + dwSkinID = (DWORD)dis->readInt(); + dwTextureBytes = (DWORD)dis->readShort(); if(dwTextureBytes>0) { @@ -134,7 +134,7 @@ void TextureAndGeometryPacket::read(DataInputStream *dis) //throws IOException } uiAnimOverrideBitmask = dis->readInt(); - dwBoxC = static_cast<DWORD>(dis->readShort()); + dwBoxC = (DWORD)dis->readShort(); if(dwBoxC>0) { @@ -143,7 +143,7 @@ void TextureAndGeometryPacket::read(DataInputStream *dis) //throws IOException for(DWORD i=0;i<dwBoxC;i++) { - this->BoxDataA[i].ePart = static_cast<eBodyPart>(dis->readShort()); + this->BoxDataA[i].ePart = (eBodyPart) dis->readShort(); this->BoxDataA[i].fX = dis->readFloat(); this->BoxDataA[i].fY = dis->readFloat(); this->BoxDataA[i].fZ = dis->readFloat(); @@ -159,17 +159,17 @@ void TextureAndGeometryPacket::write(DataOutputStream *dos) //throws IOException { dos->writeUTF(textureName); dos->writeInt(dwSkinID); - dos->writeShort(static_cast<short>(dwTextureBytes)); + dos->writeShort((short)dwTextureBytes); for(DWORD i=0;i<dwTextureBytes;i++) { dos->writeByte(this->pbData[i]); } dos->writeInt(uiAnimOverrideBitmask); - dos->writeShort(static_cast<short>(dwBoxC)); + dos->writeShort((short)dwBoxC); for(DWORD i=0;i<dwBoxC;i++) { - dos->writeShort(static_cast<short>(this->BoxDataA[i].ePart)); + dos->writeShort((short)this->BoxDataA[i].ePart); dos->writeFloat(this->BoxDataA[i].fX); dos->writeFloat(this->BoxDataA[i].fY); dos->writeFloat(this->BoxDataA[i].fZ); |
