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| author | Loki Rautio <lokirautio@gmail.com> | 2026-03-07 21:12:22 -0600 |
|---|---|---|
| committer | Loki Rautio <lokirautio@gmail.com> | 2026-03-07 21:12:22 -0600 |
| commit | 087b7e7abfe81dd7f0fdcdea36ac9f245950df1a (patch) | |
| tree | 69454763e73ca764af4e682d3573080b13138a0e /Minecraft.World/TemptGoal.cpp | |
| parent | a9be52c41a02d207233199e98898fe7483d7e817 (diff) | |
Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a02d207233199e98898fe7483d7e817.
Diffstat (limited to 'Minecraft.World/TemptGoal.cpp')
| -rw-r--r-- | Minecraft.World/TemptGoal.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/Minecraft.World/TemptGoal.cpp b/Minecraft.World/TemptGoal.cpp index 40b3201c..aebab8fa 100644 --- a/Minecraft.World/TemptGoal.cpp +++ b/Minecraft.World/TemptGoal.cpp @@ -29,10 +29,10 @@ bool TemptGoal::canUse() return false; } player = weak_ptr<Player>(mob->level->getNearestPlayer(mob->shared_from_this(), 10)); - if (player.lock() == nullptr) return false; + if (player.lock() == NULL) return false; mob->setDespawnProtected(); // If we've got a nearby player, then consider this mob as something we'd miss if it despawned shared_ptr<ItemInstance> item = player.lock()->getSelectedItem(); - if (item == nullptr) return false; + if (item == NULL) return false; if (item->id != itemId) return false; return true; } @@ -41,7 +41,7 @@ bool TemptGoal::canContinueToUse() { if (canScare) { - if(player.lock() == nullptr) return false; + if(player.lock() == NULL) return false; if (mob->distanceToSqr(player.lock()) < 6 * 6) { if (player.lock()->distanceToSqr(px, py, pz) > 0.1 * 0.1) return false; |
