diff options
| author | ModMaker101 <119018978+ModMaker101@users.noreply.github.com> | 2026-03-07 21:56:03 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-03-08 09:56:03 +0700 |
| commit | a9be52c41a02d207233199e98898fe7483d7e817 (patch) | |
| tree | 71dfaec3a86b05e9ca409b97d8eb9d7f993bfdd0 /Minecraft.World/StructurePiece.cpp | |
| parent | 1be5faaea781402e7de06b263eeca4c688b7712c (diff) | |
Project modernization (#630)
* Fixed boats falling and a TP glitch #266
* Replaced every C-style cast with C++ ones
* Replaced every C-style cast with C++ ones
* Fixed boats falling and a TP glitch #266
* Updated NULL to nullptr and fixing some type issues
* Modernized and fixed a few bugs
- Replaced most instances of `NULL` with `nullptr`.
- Replaced most `shared_ptr(new ...)` with `make_shared`.
- Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances.
* Fixing more conflicts
* Replace int loops with size_t and start work on overrides
Diffstat (limited to 'Minecraft.World/StructurePiece.cpp')
| -rw-r--r-- | Minecraft.World/StructurePiece.cpp | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/Minecraft.World/StructurePiece.cpp b/Minecraft.World/StructurePiece.cpp index 85a19ab4..bb3887c0 100644 --- a/Minecraft.World/StructurePiece.cpp +++ b/Minecraft.World/StructurePiece.cpp @@ -44,7 +44,7 @@ StructurePiece::StructurePiece() { - boundingBox = NULL; + boundingBox = nullptr; orientation = 0; genDepth = 0; // for reflection @@ -52,14 +52,14 @@ StructurePiece::StructurePiece() StructurePiece::StructurePiece( int genDepth ) { - boundingBox = NULL; + boundingBox = nullptr; this->genDepth = genDepth; orientation = Direction::UNDEFINED; } StructurePiece::~StructurePiece() { - if(boundingBox != NULL) delete boundingBox; + if(boundingBox != nullptr) delete boundingBox; } CompoundTag *StructurePiece::createTag() @@ -120,7 +120,7 @@ StructurePiece* StructurePiece::findCollisionPiece( list< StructurePiece* > *pie return piece; } } - return NULL; + return nullptr; } // 4J-PB - Added from 1.2.3 @@ -437,7 +437,7 @@ int StructurePiece::getOrientationData( int tile, int data ) } } } - else if (tile == Tile::tripWireSource_Id || (Tile::tiles[tile] != NULL && dynamic_cast<DirectionalTile *>(Tile::tiles[tile]))) + else if (tile == Tile::tripWireSource_Id || (Tile::tiles[tile] != nullptr && dynamic_cast<DirectionalTile *>(Tile::tiles[tile]))) { if (orientation == Direction::SOUTH) { @@ -730,15 +730,15 @@ void StructurePiece::maybeGenerateBlock( Level* level, BoundingBox* chunkBB, Ran void StructurePiece::generateUpperHalfSphere( Level* level, BoundingBox* chunkBB, int x0, int y0, int z0, int x1, int y1, int z1, int fillTile, bool skipAir ) { - float diagX = (float)( x1 - x0 + 1 ); - float diagY = (float)( y1 - y0 + 1 ); - float diagZ = (float)( z1 - z0 + 1 ); + float diagX = static_cast<float>(x1 - x0 + 1); + float diagY = static_cast<float>(y1 - y0 + 1); + float diagZ = static_cast<float>(z1 - z0 + 1); float cx = x0 + diagX / 2; float cz = z0 + diagZ / 2; for ( int y = y0; y <= y1; y++ ) { - float normalizedYDistance = ( float )( y - y0 ) / diagY; + float normalizedYDistance = static_cast<float>(y - y0) / diagY; for ( int x = x0; x <= x1; x++ ) { @@ -816,7 +816,7 @@ bool StructurePiece::createChest( Level* level, BoundingBox* chunkBB, Random* ra { level->setTileAndData( worldX, worldY, worldZ, Tile::chest->id, 0, Tile::UPDATE_CLIENTS ); shared_ptr<ChestTileEntity> chest = dynamic_pointer_cast<ChestTileEntity>(level->getTileEntity( worldX, worldY, worldZ )); - if ( chest != NULL ) WeighedTreasure::addChestItems( random, treasure, chest, numRolls ); + if ( chest != nullptr ) WeighedTreasure::addChestItems( random, treasure, chest, numRolls ); return true; } } @@ -835,7 +835,7 @@ bool StructurePiece::createDispenser(Level *level, BoundingBox *chunkBB, Random { level->setTileAndData(worldX, worldY, worldZ, Tile::dispenser_Id, getOrientationData(Tile::dispenser_Id, facing), Tile::UPDATE_CLIENTS); shared_ptr<DispenserTileEntity> dispenser = dynamic_pointer_cast<DispenserTileEntity>(level->getTileEntity(worldX, worldY, worldZ)); - if (dispenser != NULL) WeighedTreasure::addDispenserItems(random, items, dispenser, numRolls); + if (dispenser != nullptr) WeighedTreasure::addDispenserItems(random, items, dispenser, numRolls); return true; } } |
