diff options
| author | void_17 <heroerror3@gmail.com> | 2026-03-02 15:58:20 +0700 |
|---|---|---|
| committer | void_17 <heroerror3@gmail.com> | 2026-03-02 15:58:20 +0700 |
| commit | 7074f35e4ba831e358117842b99ee35b87f85ae5 (patch) | |
| tree | 7d440d23473196af3056bf2ff4c59d9e740a06f5 /Minecraft.World/StructurePiece.cpp | |
| parent | d63f79325f85e014361eb8cf1e41eaebedb1ae71 (diff) | |
shared_ptr -> std::shared_ptr
This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
Diffstat (limited to 'Minecraft.World/StructurePiece.cpp')
| -rw-r--r-- | Minecraft.World/StructurePiece.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/Minecraft.World/StructurePiece.cpp b/Minecraft.World/StructurePiece.cpp index 1d41a608..e4fd3fab 100644 --- a/Minecraft.World/StructurePiece.cpp +++ b/Minecraft.World/StructurePiece.cpp @@ -13,7 +13,7 @@ #include "DoorItem.h" /** -* +* * A structure piece is a construction or room, located somewhere in the world * with a given orientatino (out of Direction.java). Structure pieces have a * bounding box that says where the piece is located and its bounds, and the @@ -89,7 +89,7 @@ StructurePiece* StructurePiece::findCollisionPiece( list< StructurePiece* > *pie } // 4J-PB - Added from 1.2.3 -TilePos *StructurePiece::getLocatorPosition() +TilePos *StructurePiece::getLocatorPosition() { return new TilePos(boundingBox->getXCenter(), boundingBox->getYCenter(), boundingBox->getZCenter()); } @@ -523,7 +523,7 @@ void StructurePiece::placeBlock( Level* level, int block, int data, int x, int y * The purpose of this method is to wrap the getTile call on Level, in order * to prevent the level from generating chunks that shouldn't be loaded yet. * Returns 0 if the call is out of bounds. -* +* * @param level * @param x * @param y @@ -781,7 +781,7 @@ bool StructurePiece::createChest( Level* level, BoundingBox* chunkBB, Random* ra if ( level->getTile( worldX, worldY, worldZ ) != Tile::chest->id ) { level->setTile( worldX, worldY, worldZ, Tile::chest->id ); - shared_ptr<ChestTileEntity> chest = dynamic_pointer_cast<ChestTileEntity>(level->getTileEntity( worldX, worldY, worldZ )); + std::shared_ptr<ChestTileEntity> chest = dynamic_pointer_cast<ChestTileEntity>(level->getTileEntity( worldX, worldY, worldZ )); if ( chest != NULL ) WeighedTreasure::addChestItems( random, treasure, chest, numRolls ); return true; } @@ -800,7 +800,7 @@ bool StructurePiece::createDispenser(Level *level, BoundingBox *chunkBB, Random if (level->getTile(worldX, worldY, worldZ) != Tile::dispenser_Id) { level->setTileAndData(worldX, worldY, worldZ, Tile::dispenser_Id, getOrientationData(Tile::dispenser_Id, facing)); - shared_ptr<DispenserTileEntity> dispenser = dynamic_pointer_cast<DispenserTileEntity>(level->getTileEntity(worldX, worldY, worldZ)); + std::shared_ptr<DispenserTileEntity> dispenser = dynamic_pointer_cast<DispenserTileEntity>(level->getTileEntity(worldX, worldY, worldZ)); if (dispenser != NULL) WeighedTreasure::addDispenserItems(random, items, dispenser, numRolls); return true; } |
