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authordaoge <3523206925@qq.com>2026-03-03 03:04:10 +0800
committerGitHub <noreply@github.com>2026-03-03 03:04:10 +0800
commitb3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch)
tree267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.World/StructureFeatureIO.h
parent84c31a2331f7a0ec85b9d438992e244f60e5020f (diff)
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.World/StructureFeatureIO.h')
-rw-r--r--Minecraft.World/StructureFeatureIO.h93
1 files changed, 93 insertions, 0 deletions
diff --git a/Minecraft.World/StructureFeatureIO.h b/Minecraft.World/StructureFeatureIO.h
new file mode 100644
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+++ b/Minecraft.World/StructureFeatureIO.h
@@ -0,0 +1,93 @@
+#pragma once
+
+class StructurePiece;
+class StructureStart;
+
+typedef StructurePiece *(*structurePieceCreateFn)();
+typedef StructureStart *(*structureStartCreateFn)();
+
+enum EStructureStart
+{
+ eStructureStart_MineShaftStart,
+ eStructureStart_VillageStart,
+ eStructureStart_NetherBridgeStart,
+ eStructureStart_StrongholdStart,
+ eStructureStart_ScatteredFeatureStart,
+};
+
+enum EStructurePiece
+{
+ eStructurePiece_MineShaftRoom,
+ eStructurePiece_MineShaftCorridor,
+ eStructurePiece_MineShaftCrossing,
+ eStructurePiece_MineShaftStairs,
+
+ eStructurePiece_BridgeStraight,
+ eStructurePiece_BridgeEndFiller,
+ eStructurePiece_BridgeCrossing,
+ eStructurePiece_RoomCrossing,
+ eStructurePiece_StairsRoom,
+ eStructurePiece_MonsterThrone,
+ eStructurePiece_CastleEntrance,
+ eStructurePiece_CastleStalkRoom,
+ eStructurePiece_CastleSmallCorridorPiece,
+ eStructurePiece_CastleSmallCorridorCrossingPiece,
+ eStructurePiece_CastleSmallCorridorRightTurnPiece,
+ eStructurePiece_CastleSmallCorridorLeftTurnPiece,
+ eStructurePiece_CastleCorridorStairsPiece,
+ eStructurePiece_CastleCorridorTBalconyPiece,
+ eStructurePiece_NetherBridgeStartPiece,
+
+ eStructurePiece_DesertPyramidPiece,
+ eStructurePiece_JunglePyramidPiece,
+ eStructurePiece_SwamplandHut,
+
+ eStructurePiece_FillerCorridor,
+ eStructurePiece_StairsDown,
+ eStructurePiece_Straight,
+ eStructurePiece_ChestCorridor,
+ eStructurePiece_StraightStairsDown,
+ eStructurePiece_LeftTurn,
+ eStructurePiece_RightTurn,
+ eStructurePiece_StrongholdRoomCrossing,
+ eStructurePiece_PrisonHall,
+ eStructurePiece_Library,
+ eStructurePiece_FiveCrossing,
+ eStructurePiece_PortalRoom,
+ eStructurePiece_StrongholdStartPiece,
+
+ eStructurePiece_Well,
+ eStructurePiece_StraightRoad,
+ eStructurePiece_SimpleHouse,
+ eStructurePiece_SmallTemple,
+ eStructurePiece_BookHouse,
+ eStructurePiece_SmallHut,
+ eStructurePiece_PigHouse,
+ eStructurePiece_TwoRoomHouse,
+ eStructurePiece_Smithy,
+ eStructurePiece_Farmland,
+ eStructurePiece_DoubleFarmland,
+ eStructurePiece_LightPost,
+ eStructurePiece_VillageStartPiece,
+};
+
+class StructureFeatureIO
+{
+private:
+ static unordered_map<wstring, structureStartCreateFn> startIdClassMap;
+ static unordered_map<unsigned int, wstring> startClassIdMap;
+
+ static unordered_map<wstring, structurePieceCreateFn> pieceIdClassMap;
+ static unordered_map<unsigned int, wstring> pieceClassIdMap;
+
+public:
+ static void setStartId(EStructureStart clas, structureStartCreateFn createFn, const wstring &id);
+ static void setPieceId(EStructurePiece clas, structurePieceCreateFn createFn, const wstring &id);
+
+public:
+ static void staticCtor();
+ static wstring getEncodeId(StructureStart *start);
+ static wstring getEncodeId(StructurePiece *piece);
+ static StructureStart *loadStaticStart(CompoundTag *tag, Level *level);
+ static StructurePiece *loadStaticPiece(CompoundTag *tag, Level *level);
+}; \ No newline at end of file