diff options
| author | Loki Rautio <lokirautio@gmail.com> | 2026-03-07 21:12:22 -0600 |
|---|---|---|
| committer | Loki Rautio <lokirautio@gmail.com> | 2026-03-07 21:12:22 -0600 |
| commit | 087b7e7abfe81dd7f0fdcdea36ac9f245950df1a (patch) | |
| tree | 69454763e73ca764af4e682d3573080b13138a0e /Minecraft.World/StrongholdPieces.cpp | |
| parent | a9be52c41a02d207233199e98898fe7483d7e817 (diff) | |
Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a02d207233199e98898fe7483d7e817.
Diffstat (limited to 'Minecraft.World/StrongholdPieces.cpp')
| -rw-r--r-- | Minecraft.World/StrongholdPieces.cpp | 174 |
1 files changed, 87 insertions, 87 deletions
diff --git a/Minecraft.World/StrongholdPieces.cpp b/Minecraft.World/StrongholdPieces.cpp index d98d9488..383be42c 100644 --- a/Minecraft.World/StrongholdPieces.cpp +++ b/Minecraft.World/StrongholdPieces.cpp @@ -90,7 +90,7 @@ bool StrongholdPieces::updatePieceWeight() StrongholdPieces::StrongholdPiece *StrongholdPieces::findAndCreatePieceFactory(EPieceClass pieceClass, list<StructurePiece*> *pieces, Random *random, int footX, int footY, int footZ, int direction, int depth) { - StrongholdPiece *strongholdPiece = nullptr; + StrongholdPiece *strongholdPiece = NULL; if (pieceClass == EPieceClass_Straight) { @@ -145,7 +145,7 @@ StrongholdPieces::StrongholdPiece *StrongholdPieces::generatePieceFromSmallDoor( { if (!updatePieceWeight()) { - return nullptr; + return NULL; } if (imposedPiece != EPieceClass_NULL) @@ -153,7 +153,7 @@ StrongholdPieces::StrongholdPiece *StrongholdPieces::generatePieceFromSmallDoor( StrongholdPiece *strongholdPiece = findAndCreatePieceFactory(imposedPiece, pieces, random, footX, footY, footZ, direction, depth); imposedPiece = EPieceClass_NULL; - if (strongholdPiece != nullptr) + if (strongholdPiece != NULL) { return strongholdPiece; } @@ -176,7 +176,7 @@ StrongholdPieces::StrongholdPiece *StrongholdPieces::generatePieceFromSmallDoor( } StrongholdPiece *strongholdPiece = findAndCreatePieceFactory(piece->pieceClass, pieces, random, footX, footY, footZ, direction, depth); - if (strongholdPiece != nullptr) + if (strongholdPiece != NULL) { piece->placeCount++; startPiece->previousPiece = piece; @@ -192,21 +192,21 @@ StrongholdPieces::StrongholdPiece *StrongholdPieces::generatePieceFromSmallDoor( } { BoundingBox *box = FillerCorridor::findPieceBox(pieces, random, footX, footY, footZ, direction); - if (box != nullptr && box->y0 > 1) + if (box != NULL && box->y0 > 1) { return new FillerCorridor(depth, random, box, direction); } - if(box != nullptr) delete box; + if(box != NULL) delete box; } - return nullptr; + return NULL; } StructurePiece *StrongholdPieces::generateAndAddPiece(StartPiece *startPiece, list<StructurePiece *> *pieces, Random *random, int footX, int footY, int footZ, int direction, int depth) { if (depth > MAX_DEPTH) { - return nullptr; + return NULL; } if (abs(footX - startPiece->getBoundingBox()->x0) > 3 * 16 || abs(footZ - startPiece->getBoundingBox()->z0) > 3 * 16) { @@ -221,7 +221,7 @@ StructurePiece *StrongholdPieces::generateAndAddPiece(StartPiece *startPiece, li printf("Portal room forcing attempt\n"); #endif StrongholdPiece *strongholdPiece = PortalRoom::createPiece(pieces, random, footX, footY, footZ, direction, depth); - if (strongholdPiece != nullptr) + if (strongholdPiece != NULL) { piece->placeCount++; startPiece->previousPiece = piece; @@ -237,11 +237,11 @@ StructurePiece *StrongholdPieces::generateAndAddPiece(StartPiece *startPiece, li } } } - return nullptr; + return NULL; } StructurePiece *newPiece = generatePieceFromSmallDoor(startPiece, pieces, random, footX, footY, footZ, direction, depth + 1); - if (newPiece != nullptr) + if (newPiece != NULL) { pieces->push_back(newPiece); startPiece->pendingChildren.push_back(newPiece); @@ -268,7 +268,7 @@ void StrongholdPieces::StrongholdPiece::addAdditonalSaveData(CompoundTag *tag) void StrongholdPieces::StrongholdPiece::readAdditonalSaveData(CompoundTag *tag) { - entryDoor = static_cast<SmallDoorType>(_fromString<int>(tag->getString(L"EntryDoor"))); + entryDoor = (SmallDoorType)_fromString<int>(tag->getString(L"EntryDoor")); } void StrongholdPieces::StrongholdPiece::generateSmallDoor(Level *level, Random *random, BoundingBox *chunkBB, StrongholdPieces::StrongholdPiece::SmallDoorType doorType, int footX, int footY, int footZ) @@ -349,7 +349,7 @@ StructurePiece *StrongholdPieces::StrongholdPiece::generateSmallDoorChildForward case Direction::EAST: return generateAndAddPiece(startPiece, pieces, random, boundingBox->x1 + 1, boundingBox->y0 + yOff, boundingBox->z0 + xOff, orientation, getGenDepth()); } - return nullptr; + return NULL; } StructurePiece *StrongholdPieces::StrongholdPiece::generateSmallDoorChildLeft(StartPiece *startPiece, list<StructurePiece *> *pieces, Random *random, int yOff, int zOff) @@ -365,7 +365,7 @@ StructurePiece *StrongholdPieces::StrongholdPiece::generateSmallDoorChildLeft(St case Direction::EAST: return generateAndAddPiece(startPiece, pieces, random, boundingBox->x0 + zOff, boundingBox->y0 + yOff, boundingBox->z0 - 1, Direction::NORTH, getGenDepth()); } - return nullptr; + return NULL; } StructurePiece *StrongholdPieces::StrongholdPiece::generateSmallDoorChildRight(StartPiece *startPiece, list<StructurePiece *> *pieces, Random *random, int yOff, int zOff) @@ -381,20 +381,20 @@ StructurePiece *StrongholdPieces::StrongholdPiece::generateSmallDoorChildRight(S case Direction::EAST: return generateAndAddPiece(startPiece, pieces, random, boundingBox->x0 + zOff, boundingBox->y0 + yOff, boundingBox->z1 + 1, Direction::SOUTH, getGenDepth()); } - return nullptr; + return NULL; } bool StrongholdPieces::StrongholdPiece::isOkBox(BoundingBox *box, StartPiece *startRoom) { - //return box != nullptr && box->y0 > LOWEST_Y_POSITION; + //return box != NULL && box->y0 > LOWEST_Y_POSITION; bool bIsOk = false; - if(box != nullptr) + if(box != NULL) { if( box->y0 > LOWEST_Y_POSITION ) bIsOk = true; - if( startRoom != nullptr && startRoom->m_level->getOriginalSaveVersion() >= SAVE_FILE_VERSION_MOVED_STRONGHOLD ) + if( startRoom != NULL && startRoom->m_level->getOriginalSaveVersion() >= SAVE_FILE_VERSION_MOVED_STRONGHOLD ) { int xzSize = startRoom->m_level->getLevelData()->getXZSize(); int blockMin = -( (xzSize << 4) / 2) + 1; @@ -442,12 +442,12 @@ BoundingBox *StrongholdPieces::FillerCorridor::findPieceBox(list<StructurePiece StructurePiece *collisionPiece = StructurePiece::findCollisionPiece(pieces, box); - if (collisionPiece == nullptr) + if (collisionPiece == NULL) { delete box; // the filler must collide with something in order to be // generated - return nullptr; + return NULL; } if (collisionPiece->getBoundingBox()->y0 == box->y0) @@ -468,7 +468,7 @@ BoundingBox *StrongholdPieces::FillerCorridor::findPieceBox(list<StructurePiece } } - return nullptr; + return NULL; } bool StrongholdPieces::FillerCorridor::postProcess(Level *level, Random *random, BoundingBox *chunkBB) @@ -554,20 +554,20 @@ void StrongholdPieces::StairsDown::addChildren(StructurePiece *startPiece, list< { imposedPiece = EPieceClass_FiveCrossing; } - generateSmallDoorChildForward(static_cast<StartPiece *>(startPiece), pieces, random, 1, 1); + generateSmallDoorChildForward((StartPiece *) startPiece, pieces, random, 1, 1); } StrongholdPieces::StairsDown *StrongholdPieces::StairsDown::createPiece(list<StructurePiece *> *pieces, Random *random, int footX, int footY, int footZ, int direction, int genDepth) { BoundingBox *box = BoundingBox::orientBox(footX, footY, footZ, -1, 4 - height, 0, width, height, depth, direction); - StartPiece *startPiece = nullptr; - if(pieces != nullptr) startPiece = static_cast<StrongholdPieces::StartPiece *>(pieces->front()); + StartPiece *startPiece = NULL; + if(pieces != NULL) startPiece = ((StrongholdPieces::StartPiece *) pieces->front()); - if (!isOkBox(box, startPiece) || StructurePiece::findCollisionPiece(pieces, box) != nullptr) + if (!isOkBox(box, startPiece) || StructurePiece::findCollisionPiece(pieces, box) != NULL) { delete box; - return nullptr; + return NULL; } return new StairsDown(genDepth, random, box, direction); @@ -618,15 +618,15 @@ StrongholdPieces::StartPiece::StartPiece(int genDepth, Random *random, int west, { // 4J added initialisers isLibraryAdded = false; - previousPiece = nullptr; - portalRoomPiece = nullptr; + previousPiece = NULL; + portalRoomPiece = NULL; m_level = level; } TilePos *StrongholdPieces::StartPiece::getLocatorPosition() { - if( portalRoomPiece != nullptr ) + if( portalRoomPiece != NULL ) { return portalRoomPiece->getLocatorPosition(); } @@ -663,22 +663,22 @@ void StrongholdPieces::Straight::readAdditonalSaveData(CompoundTag *tag) void StrongholdPieces::Straight::addChildren(StructurePiece *startPiece, list<StructurePiece *> *pieces, Random *random) { - generateSmallDoorChildForward(static_cast<StartPiece *>(startPiece), pieces, random, 1, 1); - if (leftChild) generateSmallDoorChildLeft(static_cast<StartPiece *>(startPiece), pieces, random, 1, 2); - if (rightChild) generateSmallDoorChildRight(static_cast<StartPiece *>(startPiece), pieces, random, 1, 2); + generateSmallDoorChildForward((StartPiece *) startPiece, pieces, random, 1, 1); + if (leftChild) generateSmallDoorChildLeft((StartPiece *) startPiece, pieces, random, 1, 2); + if (rightChild) generateSmallDoorChildRight((StartPiece *) startPiece, pieces, random, 1, 2); } StrongholdPieces::Straight *StrongholdPieces::Straight::createPiece(list<StructurePiece *> *pieces, Random *random, int footX, int footY, int footZ, int direction, int genDepth) { BoundingBox *box = BoundingBox::orientBox(footX, footY, footZ, -1, -1, 0, width, height, depth, direction); - StartPiece *startPiece = nullptr; - if(pieces != nullptr) startPiece = static_cast<StrongholdPieces::StartPiece *>(pieces->front()); + StartPiece *startPiece = NULL; + if(pieces != NULL) startPiece = ((StrongholdPieces::StartPiece *) pieces->front()); - if (!isOkBox(box, startPiece) || StructurePiece::findCollisionPiece(pieces, box) != nullptr) + if (!isOkBox(box, startPiece) || StructurePiece::findCollisionPiece(pieces, box) != NULL) { delete box; - return nullptr; + return NULL; } return new Straight(genDepth, random, box, direction); @@ -765,20 +765,20 @@ void StrongholdPieces::ChestCorridor::readAdditonalSaveData(CompoundTag *tag) void StrongholdPieces::ChestCorridor::addChildren(StructurePiece *startPiece, list<StructurePiece *> *pieces, Random *random) { - generateSmallDoorChildForward(static_cast<StartPiece *>(startPiece), pieces, random, 1, 1); + generateSmallDoorChildForward((StartPiece *) startPiece, pieces, random, 1, 1); } StrongholdPieces::ChestCorridor *StrongholdPieces::ChestCorridor::createPiece(list<StructurePiece *> *pieces, Random *random, int footX, int footY, int footZ, int direction, int genDepth) { BoundingBox *box = BoundingBox::orientBox(footX, footY, footZ, -1, -1, 0, width, height, depth, direction); - StartPiece *startPiece = nullptr; - if(pieces != nullptr) startPiece = static_cast<StrongholdPieces::StartPiece *>(pieces->front()); + StartPiece *startPiece = NULL; + if(pieces != NULL) startPiece = ((StrongholdPieces::StartPiece *) pieces->front()); - if (!isOkBox(box, startPiece) || StructurePiece::findCollisionPiece(pieces, box) != nullptr) + if (!isOkBox(box, startPiece) || StructurePiece::findCollisionPiece(pieces, box) != NULL) { delete box; - return nullptr; + return NULL; } return new ChestCorridor(genDepth, random, box, direction); @@ -837,20 +837,20 @@ StrongholdPieces::StraightStairsDown::StraightStairsDown(int genDepth, Random *r void StrongholdPieces::StraightStairsDown::addChildren(StructurePiece *startPiece, list<StructurePiece *> *pieces, Random *random) { - generateSmallDoorChildForward(static_cast<StartPiece *>(startPiece), pieces, random, 1, 1); + generateSmallDoorChildForward((StartPiece *) startPiece, pieces, random, 1, 1); } StrongholdPieces::StraightStairsDown *StrongholdPieces::StraightStairsDown::createPiece(list<StructurePiece *> *pieces, Random *random, int footX, int footY, int footZ, int direction, int genDepth) { BoundingBox *box = BoundingBox::orientBox(footX, footY, footZ, -1, 4 - height, 0, width, height, depth, direction); - StartPiece *startPiece = nullptr; - if(pieces != nullptr) startPiece = static_cast<StrongholdPieces::StartPiece *>(pieces->front()); + StartPiece *startPiece = NULL; + if(pieces != NULL) startPiece = ((StrongholdPieces::StartPiece *) pieces->front()); - if (!isOkBox(box, startPiece) || StructurePiece::findCollisionPiece(pieces, box) != nullptr) + if (!isOkBox(box, startPiece) || StructurePiece::findCollisionPiece(pieces, box) != NULL) { delete box; - return nullptr; + return NULL; } return new StraightStairsDown(genDepth, random, box, direction); @@ -904,11 +904,11 @@ void StrongholdPieces::LeftTurn::addChildren(StructurePiece *startPiece, list<St { if (orientation == Direction::NORTH || orientation == Direction::EAST) { - generateSmallDoorChildLeft(static_cast<StartPiece *>(startPiece), pieces, random, 1, 1); + generateSmallDoorChildLeft((StartPiece *) startPiece, pieces, random, 1, 1); } else { - generateSmallDoorChildRight(static_cast<StartPiece *>(startPiece), pieces, random, 1, 1); + generateSmallDoorChildRight((StartPiece *) startPiece, pieces, random, 1, 1); } } @@ -916,13 +916,13 @@ StrongholdPieces::LeftTurn *StrongholdPieces::LeftTurn::createPiece(list<Structu { BoundingBox *box = BoundingBox::orientBox(footX, footY, footZ, -1, -1, 0, width, height, depth, direction); - StartPiece *startPiece = nullptr; - if(pieces != nullptr) startPiece = static_cast<StrongholdPieces::StartPiece *>(pieces->front()); + StartPiece *startPiece = NULL; + if(pieces != NULL) startPiece = ((StrongholdPieces::StartPiece *) pieces->front()); - if (!isOkBox(box, startPiece) || StructurePiece::findCollisionPiece(pieces, box) != nullptr) + if (!isOkBox(box, startPiece) || StructurePiece::findCollisionPiece(pieces, box) != NULL) { delete box; - return nullptr; + return NULL; } return new LeftTurn(genDepth, random, box, direction); @@ -965,11 +965,11 @@ void StrongholdPieces::RightTurn::addChildren(StructurePiece *startPiece, list<S { if (orientation == Direction::NORTH || orientation == Direction::EAST) { - generateSmallDoorChildRight(static_cast<StartPiece *>(startPiece), pieces, random, 1, 1); + generateSmallDoorChildRight((StartPiece *) startPiece, pieces, random, 1, 1); } else { - generateSmallDoorChildLeft(static_cast<StartPiece *>(startPiece), pieces, random, 1, 1); + generateSmallDoorChildLeft((StartPiece *) startPiece, pieces, random, 1, 1); } } @@ -1023,22 +1023,22 @@ void StrongholdPieces::RoomCrossing::readAdditonalSaveData(CompoundTag *tag) void StrongholdPieces::RoomCrossing::addChildren(StructurePiece *startPiece, list<StructurePiece *> *pieces, Random *random) { - generateSmallDoorChildForward(static_cast<StartPiece *>(startPiece), pieces, random, 4, 1); - generateSmallDoorChildLeft(static_cast<StartPiece *>(startPiece), pieces, random, 1, 4); - generateSmallDoorChildRight(static_cast<StartPiece *>(startPiece), pieces, random, 1, 4); + generateSmallDoorChildForward((StartPiece*) startPiece, pieces, random, 4, 1); + generateSmallDoorChildLeft((StartPiece*) startPiece, pieces, random, 1, 4); + generateSmallDoorChildRight((StartPiece*) startPiece, pieces, random, 1, 4); } StrongholdPieces::RoomCrossing *StrongholdPieces::RoomCrossing::createPiece(list<StructurePiece *> *pieces, Random *random, int footX, int footY, int footZ, int direction, int genDepth) { BoundingBox *box = BoundingBox::orientBox(footX, footY, footZ, -4, -1, 0, width, height, depth, direction); - StartPiece *startPiece = nullptr; - if(pieces != nullptr) startPiece = static_cast<StrongholdPieces::StartPiece *>(pieces->front()); + StartPiece *startPiece = NULL; + if(pieces != NULL) startPiece = ((StrongholdPieces::StartPiece *) pieces->front()); - if (!isOkBox(box, startPiece) || StructurePiece::findCollisionPiece(pieces, box) != nullptr) + if (!isOkBox(box, startPiece) || StructurePiece::findCollisionPiece(pieces, box) != NULL) { delete box; - return nullptr; + return NULL; } return new RoomCrossing(genDepth, random, box, direction); @@ -1177,20 +1177,20 @@ StrongholdPieces::PrisonHall::PrisonHall(int genDepth, Random *random, BoundingB void StrongholdPieces::PrisonHall::addChildren(StructurePiece *startPiece, list<StructurePiece *> *pieces, Random *random) { - generateSmallDoorChildForward(static_cast<StartPiece *>(startPiece), pieces, random, 1, 1); + generateSmallDoorChildForward((StartPiece *) startPiece, pieces, random, 1, 1); } StrongholdPieces::PrisonHall *StrongholdPieces::PrisonHall::createPiece(list<StructurePiece *> *pieces, Random *random, int footX, int footY, int footZ, int direction, int genDepth) { BoundingBox *box = BoundingBox::orientBox(footX, footY, footZ, -1, -1, 0, width, height, depth, direction); - StartPiece *startPiece = nullptr; - if(pieces != nullptr) startPiece = static_cast<StrongholdPieces::StartPiece *>(pieces->front()); + StartPiece *startPiece = NULL; + if(pieces != NULL) startPiece = ((StrongholdPieces::StartPiece *) pieces->front()); - if (!isOkBox(box, startPiece) || StructurePiece::findCollisionPiece(pieces, box) != nullptr) + if (!isOkBox(box, startPiece) || StructurePiece::findCollisionPiece(pieces, box) != NULL) { delete box; - return nullptr; + return NULL; } return new PrisonHall(genDepth, random, box, direction); @@ -1263,19 +1263,19 @@ StrongholdPieces::Library *StrongholdPieces::Library::createPiece(list<Structure // attempt to make a tall library first BoundingBox *box = BoundingBox::orientBox(footX, footY, footZ, -4, -1, 0, width, tallHeight, depth, direction); - StartPiece *startPiece = nullptr; - if(pieces != nullptr) startPiece = static_cast<StrongholdPieces::StartPiece *>(pieces->front()); + StartPiece *startPiece = NULL; + if(pieces != NULL) startPiece = ((StrongholdPieces::StartPiece *) pieces->front()); - if (!isOkBox(box, startPiece) || StructurePiece::findCollisionPiece(pieces, box) != nullptr) + if (!isOkBox(box, startPiece) || StructurePiece::findCollisionPiece(pieces, box) != NULL) { delete box; // make a short library box = BoundingBox::orientBox(footX, footY, footZ, -4, -1, 0, width, height, depth, direction); - if (!isOkBox(box, startPiece) || StructurePiece::findCollisionPiece(pieces, box) != nullptr) + if (!isOkBox(box, startPiece) || StructurePiece::findCollisionPiece(pieces, box) != NULL) { delete box; - return nullptr; + return NULL; } } @@ -1465,24 +1465,24 @@ void StrongholdPieces::FiveCrossing::addChildren(StructurePiece *startPiece, lis zOffB = depth - 3 - zOffB; } - generateSmallDoorChildForward(static_cast<StartPiece *>(startPiece), pieces, random, 5, 1); - if (leftLow) generateSmallDoorChildLeft(static_cast<StartPiece *>(startPiece), pieces, random, zOffA, 1); - if (leftHigh) generateSmallDoorChildLeft(static_cast<StartPiece *>(startPiece), pieces, random, zOffB, 7); - if (rightLow) generateSmallDoorChildRight(static_cast<StartPiece *>(startPiece), pieces, random, zOffA, 1); - if (rightHigh) generateSmallDoorChildRight(static_cast<StartPiece *>(startPiece), pieces, random, zOffB, 7); + generateSmallDoorChildForward((StartPiece *) startPiece, pieces, random, 5, 1); + if (leftLow) generateSmallDoorChildLeft((StartPiece *) startPiece, pieces, random, zOffA, 1); + if (leftHigh) generateSmallDoorChildLeft((StartPiece *) startPiece, pieces, random, zOffB, 7); + if (rightLow) generateSmallDoorChildRight((StartPiece *) startPiece, pieces, random, zOffA, 1); + if (rightHigh) generateSmallDoorChildRight((StartPiece *) startPiece, pieces, random, zOffB, 7); } StrongholdPieces::FiveCrossing *StrongholdPieces::FiveCrossing::createPiece(list<StructurePiece *> *pieces, Random *random, int footX, int footY, int footZ, int direction, int genDepth) { BoundingBox *box = BoundingBox::orientBox(footX, footY, footZ, -4, -3, 0, width, height, depth, direction); - StartPiece *startPiece = nullptr; - if(pieces != nullptr) startPiece = static_cast<StrongholdPieces::StartPiece *>(pieces->front()); + StartPiece *startPiece = NULL; + if(pieces != NULL) startPiece = ((StrongholdPieces::StartPiece *) pieces->front()); - if (!isOkBox(box, startPiece) || StructurePiece::findCollisionPiece(pieces, box) != nullptr) + if (!isOkBox(box, startPiece) || StructurePiece::findCollisionPiece(pieces, box) != NULL) { delete box; - return nullptr; + return NULL; } return new FiveCrossing(genDepth, random, box, direction); @@ -1561,9 +1561,9 @@ void StrongholdPieces::PortalRoom::readAdditonalSaveData(CompoundTag *tag) void StrongholdPieces::PortalRoom::addChildren(StructurePiece *startPiece, list<StructurePiece *> *pieces, Random *random) { - if (startPiece != nullptr) + if (startPiece != NULL) { - static_cast<StartPiece *>(startPiece)->portalRoomPiece = this; + ((StartPiece *) startPiece)->portalRoomPiece = this; } } @@ -1572,13 +1572,13 @@ StrongholdPieces::PortalRoom *StrongholdPieces::PortalRoom::createPiece(list<Str BoundingBox *box = BoundingBox::orientBox(footX, footY, footZ, -4, -1, 0, width, height, depth, direction); // 4J Added so that we can check that Portals stay within the bounds of the world (which they ALWAYS should anyway) - StartPiece *startPiece = nullptr; - if(pieces != nullptr) startPiece = static_cast<StrongholdPieces::StartPiece *>(pieces->front()); + StartPiece *startPiece = NULL; + if(pieces != NULL) startPiece = ((StrongholdPieces::StartPiece *) pieces->front()); - if (!isOkBox(box, startPiece) || StructurePiece::findCollisionPiece(pieces, box) != nullptr) + if (!isOkBox(box, startPiece) || StructurePiece::findCollisionPiece(pieces, box) != NULL) { delete box; - return nullptr; + return NULL; } return new PortalRoom(genDepth, random, box, direction); @@ -1688,7 +1688,7 @@ bool StrongholdPieces::PortalRoom::postProcess(Level *level, Random *random, Bou hasPlacedMobSpawner = true; level->setTileAndData(x, y, z, Tile::mobSpawner_Id, 0, Tile::UPDATE_CLIENTS); shared_ptr<MobSpawnerTileEntity> entity = dynamic_pointer_cast<MobSpawnerTileEntity>(level->getTileEntity(x, y, z)); - if (entity != nullptr) entity->getSpawner()->setEntityId(L"Silverfish"); + if (entity != NULL) entity->getSpawner()->setEntityId(L"Silverfish"); } } |
