diff options
| author | daoge <3523206925@qq.com> | 2026-03-03 03:04:10 +0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-03-03 03:04:10 +0800 |
| commit | b3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch) | |
| tree | 267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.World/StrongholdFeature.cpp | |
| parent | 84c31a2331f7a0ec85b9d438992e244f60e5020f (diff) | |
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a43994725008e35fceb984d5549df9c8cea470.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
---------
Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.World/StrongholdFeature.cpp')
| -rw-r--r-- | Minecraft.World/StrongholdFeature.cpp | 126 |
1 files changed, 84 insertions, 42 deletions
diff --git a/Minecraft.World/StrongholdFeature.cpp b/Minecraft.World/StrongholdFeature.cpp index 5372f4f9..3aed0195 100644 --- a/Minecraft.World/StrongholdFeature.cpp +++ b/Minecraft.World/StrongholdFeature.cpp @@ -4,9 +4,14 @@ #include "net.minecraft.world.level.h" #include "net.minecraft.world.level.biome.h" #include "net.minecraft.world.level.dimension.h" +#include "Mth.h" #include "FileHeader.h" #include "JavaMath.h" +const wstring StrongholdFeature::OPTION_DISTANCE = L"distance"; +const wstring StrongholdFeature::OPTION_COUNT = L"count"; +const wstring StrongholdFeature::OPTION_SPREAD = L"spread"; + vector<Biome *> StrongholdFeature::allowedBiomes; void StrongholdFeature::staticCtor() @@ -26,33 +31,69 @@ void StrongholdFeature::staticCtor() allowedBiomes.push_back(Biome::jungleHills); }; - -StrongholdFeature::StrongholdFeature() : StructureFeature() +void StrongholdFeature::_init() { + distance = 32; + spread = 3; + // 4J added initialisers - for (int i = 0; i < strongholdPos_length; i++) + for (int i = 0; i < strongholdPos_length; i++) { strongholdPos[i] = NULL; } isSpotSelected = false; } +StrongholdFeature::StrongholdFeature() : StructureFeature() +{ + _init(); +} + +StrongholdFeature::StrongholdFeature(unordered_map<wstring, wstring> options) +{ + _init(); + + for (AUTO_VAR(it, options.begin()); it != options.end(); ++it) + { + if (it->first.compare(OPTION_DISTANCE) == 0) + { + distance = Mth::getDouble(it->second, distance, 1); + } + else if (it->first.compare(OPTION_COUNT) == 0) + { + // 4J-JEV: Removed, we only have the one stronghold. + //strongholdPos = new ChunkPos[ Mth::getInt(it->second, strongholdPos_length, 1) ]; + assert(false); + } + else if (it->first.compare(OPTION_SPREAD) == 0) + { + spread = Mth::getInt(it->second, spread, 1); + } + } +} + StrongholdFeature::~StrongholdFeature() { - for (int i = 0; i < strongholdPos_length; i++) + for (int i = 0; i < strongholdPos_length; i++) { delete strongholdPos[i]; } } +wstring StrongholdFeature::getFeatureName() +{ + return LargeFeature::STRONGHOLD; +} + bool StrongholdFeature::isFeatureChunk(int x, int z,bool bIsSuperflat) { - if (!isSpotSelected) + if (!isSpotSelected) { Random random; - random.setSeed(level->getSeed()); + random.setSeed(level->getSeed()); double angle = random.nextDouble() * PI * 2.0; + int circle = 1; // 4J Stu - Changed so that we keep trying more until we have found somewhere in the world to place a stronghold bool hasFoundValidPos = false; @@ -71,7 +112,7 @@ bool StrongholdFeature::isFeatureChunk(int x, int z,bool bIsSuperflat) else { // Original Java - dist = (1.25 + random.nextDouble()) * 32.0; + dist = (1.25 * circle + random.nextDouble()) * (distance * circle); } #else // 4J Stu - Design change: Original spawns at *32 chunks rather than *10 chunks from (0,0) but that is outside our world @@ -118,10 +159,6 @@ bool StrongholdFeature::isFeatureChunk(int x, int z,bool bIsSuperflat) // 4J Added hasFoundValidPos = true; delete position; - } - else - { - app.DebugPrintf("Placed stronghold in INVALID biome at (%d, %d)\n", selectedX, selectedZ); } delete strongholdPos[i]; @@ -135,7 +172,7 @@ bool StrongholdFeature::isFeatureChunk(int x, int z,bool bIsSuperflat) // 4J Stu - Randomise the angles for retries as well #ifdef _LARGE_WORLDS - angle = random.nextDouble() * PI * 2.0; + angle = random.nextDouble() * PI * 2.0 * circle / (double) spread; #endif } while(!hasFoundValidPos && findAttempts < MAX_STRONGHOLD_ATTEMPTS); @@ -148,8 +185,8 @@ bool StrongholdFeature::isFeatureChunk(int x, int z,bool bIsSuperflat) } isSpotSelected = true; - } - + } + for (int i = 0; i < strongholdPos_length; i++) { bool forcePlacement = false; @@ -160,65 +197,70 @@ bool StrongholdFeature::isFeatureChunk(int x, int z,bool bIsSuperflat) } ChunkPos *pos = strongholdPos[i]; - if (forcePlacement || (pos && x == pos->x && z == pos->z) ) + if (forcePlacement || (pos && x == pos->x && z == pos->z) ) { - return true; - } + return true; + } } - return false; + return false; } vector<TilePos> *StrongholdFeature::getGuesstimatedFeaturePositions() { - vector<TilePos> *positions = new vector<TilePos>(); + vector<TilePos> *positions = new vector<TilePos>(); for( int i = 0; i < strongholdPos_length; i++ ) { ChunkPos *chunkPos = strongholdPos[i]; - if (chunkPos != NULL) + if (chunkPos != NULL) { positions->push_back(chunkPos->getMiddleBlockPosition(64)); - } - } - return positions; + } + } + return positions; } StructureStart *StrongholdFeature::createStructureStart(int x, int z) { - StrongholdStart *start = new StrongholdStart(level, random, x, z); + StrongholdStart *start = new StrongholdStart(level, random, x, z); // 4J - front() was get(0) while (start->getPieces()->empty() || ((StrongholdPieces::StartPiece *) start->getPieces()->front())->portalRoomPiece == NULL) { delete start; - // regenerate stronghold without changing seed - start = new StrongholdStart(level, random, x, z); - } + // regenerate stronghold without changing seed + start = new StrongholdStart(level, random, x, z); + } - return start; + return start; - // System.out.println("Creating stronghold at (" + x + ", " + z + ")"); - // return new StrongholdStart(level, random, x, z); + // System.out.println("Creating stronghold at (" + x + ", " + z + ")"); + // return new StrongholdStart(level, random, x, z); } -StrongholdFeature::StrongholdStart::StrongholdStart(Level *level, Random *random, int chunkX, int chunkZ) : StructureStart() +StrongholdFeature::StrongholdStart::StrongholdStart() { - StrongholdPieces::resetPieces(); + // for reflection +} + +StrongholdFeature::StrongholdStart::StrongholdStart(Level *level, Random *random, int chunkX, int chunkZ) : StructureStart(chunkX, chunkZ) +{ + StrongholdPieces::resetPieces(); - StrongholdPieces::StartPiece *startRoom = new StrongholdPieces::StartPiece(0, random, (chunkX << 4) + 2, (chunkZ << 4) + 2, level); - pieces.push_back(startRoom); - startRoom->addChildren(startRoom, &pieces, random); + StrongholdPieces::StartPiece *startRoom = new StrongholdPieces::StartPiece(0, random, (chunkX << 4) + 2, (chunkZ << 4) + 2, level); + pieces.push_back(startRoom); + startRoom->addChildren(startRoom, &pieces, random); - vector<StructurePiece *> *pendingChildren = &startRoom->pendingChildren; - while (!pendingChildren->empty()) + vector<StructurePiece *> *pendingChildren = &startRoom->pendingChildren; + while (!pendingChildren->empty()) { - int pos = random->nextInt((int)pendingChildren->size()); + int pos = random->nextInt((int)pendingChildren->size()); AUTO_VAR(it, pendingChildren->begin() + pos); StructurePiece *structurePiece = *it; pendingChildren->erase(it); - structurePiece->addChildren(startRoom, &pieces, random); - } + structurePiece->addChildren(startRoom, &pieces, random); + } - calculateBoundingBox(); - moveBelowSeaLevel(level, random, 10); + calculateBoundingBox(); + moveBelowSeaLevel(level, random, 10); }
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