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authorvoid_17 <heroerror3@gmail.com>2026-03-02 15:58:20 +0700
committervoid_17 <heroerror3@gmail.com>2026-03-02 15:58:20 +0700
commit7074f35e4ba831e358117842b99ee35b87f85ae5 (patch)
tree7d440d23473196af3056bf2ff4c59d9e740a06f5 /Minecraft.World/StoneSlabTileItem.h
parentd63f79325f85e014361eb8cf1e41eaebedb1ae71 (diff)
shared_ptr -> std::shared_ptr
This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
Diffstat (limited to 'Minecraft.World/StoneSlabTileItem.h')
-rw-r--r--Minecraft.World/StoneSlabTileItem.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/Minecraft.World/StoneSlabTileItem.h b/Minecraft.World/StoneSlabTileItem.h
index 417dcba0..a54c7802 100644
--- a/Minecraft.World/StoneSlabTileItem.h
+++ b/Minecraft.World/StoneSlabTileItem.h
@@ -15,10 +15,10 @@ public:
virtual Icon *getIcon(int itemAuxValue);
virtual int getLevelDataForAuxValue(int auxValue);
- virtual unsigned int getDescriptionId(shared_ptr<ItemInstance> instance);
- virtual bool useOn(shared_ptr<ItemInstance> instance, shared_ptr<Player> player, Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, bool bTestUseOnOnly=false);
+ virtual unsigned int getDescriptionId(std::shared_ptr<ItemInstance> instance);
+ virtual bool useOn(std::shared_ptr<ItemInstance> instance, std::shared_ptr<Player> player, Level *level, int x, int y, int z, int face, float clickX, float clickY, float clickZ, bool bTestUseOnOnly=false);
- virtual bool mayPlace(Level *level, int x, int y, int z, int face,shared_ptr<Player> player, shared_ptr<ItemInstance> item);
+ virtual bool mayPlace(Level *level, int x, int y, int z, int face,std::shared_ptr<Player> player, std::shared_ptr<ItemInstance> item);
private:
- bool tryConvertTargetTile(shared_ptr<ItemInstance> instance, shared_ptr<Player> player, Level *level, int x, int y, int z, int face, bool bTestUseOnOnly);
+ bool tryConvertTargetTile(std::shared_ptr<ItemInstance> instance, std::shared_ptr<Player> player, Level *level, int x, int y, int z, int face, bool bTestUseOnOnly);
}; \ No newline at end of file